Among the handful of games released for the Wii this year, Red Steel was one of the flagship launch titles, and rightfully so. The game was designed specifically for the Wii console in mind, and unlike almost every other launch developer, Ubisoft has made a solid attempt to actually take advantage of the Wii's strengths, both from a visual standpoint and by making full use of the Wii-mote's motion-sensing control. The result? Red Steel is like receiving Sonic the Hedgehog on the Xbox 360 from your mother for Christmas, instead of Rainbow Six: Vegas. The right intentions are there, and you recognize that, but in the end, it's not exactly what you wanted.
The game begins as players take the role of Scott, a bodyguard who has fallen head-over-heals for a woman who happens to be the daughter of a powerful Yakuza boss. During a trip to L.A. to ask the mob boss for his daughter's hand in marriage, things go a bit awry. Scott's girlfriend is kidnapped, a group of thugs attempt to take out her father, and our heroic bodyguard is left with no other choice but to pull the trigger.
Before you riddle L.A., and later Japan, with bullet holes, you're introduced to the control mechanics by moving the Wii-mote to target specific fish, ala the tutorial in Halo and every other first-person shooter. Then you'll knock over a table by swinging the Nunchuck up and then pick up your first weapon by striking the Nunchuck down. So far so good, right? Once the action starts, however, it becomes clear that Ubisoft has had an all-out-battle trying work with the Wii-mote, and from the looks of it, it's a battle they lost - big time.
Throughout the course of the reasonably lengthy single-player game, the Wii-mote will work properly around 40 percent of the time - and that's no exaggeration. Full batteries and synching couldn't save the constant flickering of the cursor as it jets all over the screen without any movement from the Wii-mote, making passing through some of the later, much more difficult levels, extremely frustrating. Turning is equally as wearisome and seems to be the Achilles' heel of the Wii-mote so far (though Retro has done some great work with Metroid Prime). Moving the Wii-mote left and right to turn is a painstakingly sluggish process, and makes those ever-important head shots impossible to make as you round a corner and have to adjust your cursor accordingly.
Moving the Wii-mote left and right to turn is a painstakingly sluggish process...
The same type of control issues extend their ugly heads into the sword play as well. While this is undoubtedly a cool idea, using the Wii-mote to hack away at enemies, it's poorly executed and is based around the luck of the swing (the luck being if the game registers your action) rather than the skill of the player. It's like the roll of a dice, you have no control over what number comes up, and similarly with Red Steel, swinging the Wii-mote to the left doesn't necessarily mean that your strike will echo your action. The early battles are a bit more forgiving, but in later sword fights, where the bosses can parry what seems like all of your attacks and have near infinite health, battling with the game's limitations can prove costly. And trust me, after dying a few times, you'll never want to have to put up with the painful loading screens again, not to mention the fact that in a few levels you have to start straight from the beginning if you die!
That's not to say Ubisoft didn't have some neat tricks up its sleeve. Throwing grenades, for example, is intuitive and a nice example of what the Wii-mote can do. Swing the Nunchuck in a downward motion, and Scott will roll the grenade across the floor, or use an overhand throw motion and he'll lob the grenade across the room. It works well, but there's something seriously wrong with the picture when enemies can take one, two, and no word-of-a-lie, even three grenades before succumbing to the inevitable. Killing a thug from distance can require an entire clip and, even at close range, enemies seem to have the supernatural ability to get back up after a blast to the chest (or head for that matter).
Visually Red Steel is arguably the best looking Wii launch title, but it still resembles a third-generation GameCube game with its generic character designs, poor textures and wonky frame rate. Luckily for HD owners, the game features 480p as well as widescreen support, which is a huge plus given all the bugs that plague the game, including (but definitely not limited to) disappearing characters, vanishing textures, and of course, the aforementioned control issues.
If you're looking for strong multiplayer support, you might want to hold out a bit longer as well. Red Steel features four-player split screen support, but it's just as uninspiring as the single-player game. Nintendo really needs to get its online support up and running if it ever wants to stand a chance against Microsoft's excellent Live service, or even Sony's up-and-coming online offering.
Sadly, Red Steel is nothing more than a rushed launch title that will inevitably end up in bargain bins across the globe, and that's unfortunate. Why? Because Red Steel has a ton of potential. Sure, my old Biology teacher said the exact same thing to me and look where my potential got me... Nevertheless, Ubisoft is a talented group and had all the right ideas, and with a bit more development time, Red Steel could have been a great demonstration of the Wii's controls. As it stands, you're better off holding off on Wii FPS action until Prime arrives.




» Go to 's original post
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
What with the awful reviews coming on of GT Pro Series and Monster 4x4 World Circuit, it seems like Ubisoft's various studios haven't got to grips with the Wii at all right now.
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
My first shooter was COD 3 and after nailing that I found Red Steel's controls a piece of cake from the get go. It feels pretty good now I don't see the hatred (yet zooming is a problem).
I'm a big PC and console shooter fan too, also what are these bugs people speak of anyway?
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
Rubbish. Either your Wii is broken or you're getting some serious interference from an external light source. I've spent 3 hours on it, and the controls have been perfect. It takes a little while to get used to, but I'm dishing out head shots and moving around with ease.
Again, I'm stunned you're having such difficulty with the sword play, as I've found this both intuitive and responsive. In all seriousness, I think you need to go back and either re-caliberate your Wii, or check for interfering light sources, as I've had none of the "response" issues which seem to form the crux of your Red Steel review.
From what I've played of it, Red Steel comes across as a by-the-numbers FPS, with enough unique twists to bring it into the above average category. I'm enjoying it plenty.
» Go to 's original post
i find the sword play is a bit wierd at first but it gets better when you use it more as this guy teaches you the moves and blocks.
altogether it is a really good game, it is a good new experience for me!
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
That's not a matter of opinion, it's a wrongly calibrated Wii, I'm 60 percent in and I've had zero control problems of the like described in the review. I've not got a special copy with all the bugs ironed out, but I did make sure my Wii was properly set up.
The whole "sword play is random" thing is again, more a highlight of the reviewers lack of skill using the wiimote than any failure on Ubisoft's part. I'm no super gamer, but when I block I block, when I parry I parry and when I strike I strike.
It's funny that the reviewer sites Red Steel as being rushed, as that's exactly how this review comes across.
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
PRO-G.CO.UK
MAKE
IT
9/10
OR
ILL
KIK
YOUR
ASS
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
PRO-G.CO.UK
MAKE
IT
9/10
OR
ILL
KIK
YOUR
ASS
» Go to tino2k7's original post
PRO-G.CO.UK
MAKE
IT
9/10
OR
ILL
KIK
YOUR
ASS
is he aloud to say that?
cheeky wee bugger isn't he!
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
a) You can read honest reviews about what the reviewer actually thinks about the game - not what they think people *want* to hear.
Or...
b) You can read reviews that make you feel better.
I was really looking forward to this but I'd be the first to admit that it's just not good enough. Fun in parts, but mostly unrefined and obviously rushed for release.
If its sh*t, then I will throw it away and wait 4 Prime
I don't think it will be as bad as vallentin descibed it......
» Go to bencrosaby's original post
I finished the game before reading this one and I know a lot of places gave RS a harsh look. But 4/10 and the content of this article is comical and untrue for the most part (no offense to the journalist).
I'm not even trying to say its great or anything (its really flawed), but its good for a launch game. A 6 with a re-written review and some care put into the research wouldn't have made me raise the ''wtf'' flag. ''Why should I care'' I say to myself though...
» Go to 's original post
Pat: My best game? Probably a tie between Ocarina of Time and the original MGS (not that lousy GC port!).
Thanks again for your feedback everyone, always welcomed and much appreciated.
Cheers.
Pat: My best game? Probably a tie between Ocarina of Time and the original MGS (not that lousy GC port!).
Thanks again for your feedback everyone, always welcomed and much appreciated.
Cheers.
» Go to Vallentin's original post
That's not a matter of opinion, it's a wrongly calibrated Wii, I'm 60 percent in and I've had zero control problems of the like described in the review. I've not got a special copy with all the bugs ironed out, but I did make sure my Wii was properly set up.
The whole "sword play is random" thing is again, more a highlight of the reviewers lack of skill using the wiimote than any failure on Ubisoft's part. I'm no super gamer, but when I block I block, when I parry I parry and when I strike I strike.
It's funny that the reviewer sites Red Steel as being rushed, as that's exactly how this review comes across.
Broken premise? No. I have the very same game reviewed here, and suffer the very same problems. The aiming is all over the shop no matter if you try and adjust the sensitivity, and the amount of times that you end up randomly looking at the floor whilst rotating in circles becomes insanely frustrating. Most of the time you end up waving the remote vaguely at the screen hoping it'll cure itself. Likewise, the game looks average, has a soundtrack full of horrible 'rock' filler tunes and a throwaway story with throwaway characters.
Cheek to keep the review up? Stop talking rubbish. The reviewer has bought up issues that plenty of other people have. Countless other reviews have criticised Red Steel for not aiming properly. Are their Wiis set up incorrectly too? Look at the game's average review score on Gamerankings: 64.5%. Pro-G may be slightly on the low side for scoring with it, but it's hardly as if it's racking up the great scores elsewhere, is it?
Actually, wrong. The person who set up this site has turned it into a profitable media company with huge view ratings. Anyone can do that? Nope. I wrote with the guy at an old site and he's come a long way and achieved a heck of a lot more than 95% of gaming websites ever have or will.
MAKE
IT
9/10
OR
ILL
KIK
YOUR
ASS
IF
PRO-G.CO.UK
HAD
SCORED
RED
STEEL
9/10
THEY
WOULD
HAVE
OBVIOUSLY
TAKEN
A
HUGE
BACKHANDER
FROM
UBISOFT
That's not a matter of opinion, it's a wrongly calibrated Wii, I'm 60 percent in and I've had zero control problems of the like described in the review. I've not got a special copy with all the bugs ironed out, but I did make sure my Wii was properly set up.
The whole "sword play is random" thing is again, more a highlight of the reviewers lack of skill using the wiimote than any failure on Ubisoft's part. I'm no super gamer, but when I block I block, when I parry I parry and when I strike I strike.
It's funny that the reviewer sites Red Steel as being rushed, as that's exactly how this review comes across.
Broken premise? No. I have the very same game reviewed here, and suffer the very same problems. The aiming is all over the shop no matter if you try and adjust the sensitivity, and the amount of times that you end up randomly looking at the floor whilst rotating in circles becomes insanely frustrating. Most of the time you end up waving the remote vaguely at the screen hoping it'll cure itself. Likewise, the game looks average, has a soundtrack full of horrible 'rock' filler tunes and a throwaway story with throwaway characters.
Cheek to keep the review up? Stop talking rubbish. The reviewer has bought up issues that plenty of other people have. Countless other reviews have criticised Red Steel for not aiming properly. Are their Wiis set up incorrectly too? Look at the game's average review score on Gamerankings: 64.5%. Pro-G may be slightly on the low side for scoring with it, but it's hardly as if it's racking up the great scores elsewhere, is it?
Actually, wrong. The person who set up this site has turned it into a profitable media company with huge view ratings. Anyone can do that? Nope. I wrote with the guy at an old site and he's come a long way and achieved a heck of a lot more than 95% of gaming websites ever have or will.
MAKE
IT
9/10
OR
ILL
KIK
YOUR
ASS
IF
PRO-G.CO.UK
HAD
SCORED
RED
STEEL
9/10
THEY
WOULD
HAVE
OBVIOUSLY
TAKEN
A
HUGE
BACKHANDER
FROM
UBISOFT
» Go to Kiroquai's original post
The only time I've ever experienced that, is when the Christmas Tree lights were on next to the TV. The Wii mote works by tracking it's position relative to the sensor bar. Ubisoft haven't programmed the game to just sporadically flip out, so the only time you'll be experiencing such broken behaviour is when the communication between the Wiimote and sensor bar is disrupted.
Let me be clear, there is a huge difference between claiming a control system is "unwieldy" or that it's "broken". One is an opinion, the other - in this case - is rubbish. If the control system was broken, then it wouldn't be effecting certain people, it would be next to unplayable, which clearly isn't the case. Hell just check out the comments in this thread and other forums, have we all taken back handers from Ubisoft?
I've no problem with a reviewer claiming a control system is bad or poor, but claiming it functions correctly only 40 percent of the time is hugely misleading, as that would be an issue EVERYONE would be complaining about.
The game looks like a good Gamecube game, the music suits the action and the narrative isn't special but gets the job done.
The review was founded on a broken premise, that the controls worked only 40 percent of the time. No way on this planet could anyone playing the game experience that, without their Wii either being set up incorrectly, or an external light source interfering with the sensor bar.
If it weren't for that particular statement, I probably wouldn't have even commented on the review, even though I strongly disagree with it. Check the forums of those site's who've slated it. A lot of people are finding the review scores for this excessively harsh, and I do put it down to reviewers being forced to rush their way through the game, not having time to properly familiarise themselves with the new control system, and unsurprisingly struggling with it.
Hell, the reviewer himself conceded that the controls were more manageable the more time he spent with it.
I also object to the way that the review "plus, minus bar" indicates the only plus point as potential. That's being incredibly spiteful. The honour system works incredibly well, being able to target the leader of a group first to get everyone else to lay down their arms is certainly worthy of praise.
The sword fighting is both intuitive and exciting, balancing combos, reflexes and wiimote usage incredibly well. The "freeze aiming" system also works well, and the set pieces the game continually throws at you keeps everything moving forward nicely, keeping the action interesting - hell just play through the mad "fun house" level. That in-particular is worth commenting on, when a game such as F.E.A.R. gets across the board praise for essentially locking you in a shoe box for eight hours (although obviously that game has great A.I.).
I loved Red Steel and would give it a solid 8/10 in a heart beat. It's frame rate is a little flakey, the A.I. is very rudimentary but it's also a barrel of fun with plenty of cinematic shootouts, original touches and maybe the most important part, a control system which brings you further into the genre than before.
I know that wasn't aimed at anything I've said, but I would like to add that despite my current grumbles with the Red Steel review, I am a big fan of Pro-G. Even though I certainly wouldn't base my buying decisions on them, their attitude is bang on the money, as evidenced by Vallentin's more than reasonable response to his critics. You wouldn't get that on an other euro-centric web site I won't mention, so kudos for that
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