The hub itself is brimming with activities too. There's a juggling game, golden pocket watches to collect, and even a fully-functioning Just Dance clone. Even if you're killing time in the museum waiting for a friend, you're never at a loss of things to do. Still, if all you want to do is jump into some multiplayer shenanigans with a chum, holding the up button will take you to a more traditional menu screen, where each of the activities in the game can be loaded without having to find it first in the museum.
Each activity is preceded by a comical cutscene which follows the Rabbids as their time-travelling washing machine appears in key moments throughout history. One sees the extraordinary appliance distracting the captain of the Titanic, who proceeds to crash the steamship into the fateful iceberg. Another sees the alien bunnies off-setting the course of Apollo 11, a virtual Neil Armstrong uttering the immortal words “One small step for man...”, before discovering that the door of his spacecraft is blocked by a large rock, trapping him inside. There's rarely much dialogue, but each of the short scenes does a great job of contextualising the mini-games, conveying much of the title's humour in the process.
Perhaps the most entertaining thing about the game is the hilarious "Bwaaaaaaaaaaaah" that accompanies each press of the down button on the Wii remote. Watching a Rabbid belt out his catchphrase is just as funny as hearing it; his whole body shaking and gaping mouth revealing two solitary teeth. Each player has a different pitched 'bwaaah', and this quickly turns four-player games into a cacophony of nonsensical noise. There's even a mini-game in the museum that allows up everyone to sing in a Guitar Hero-esque mini-game, where you have to 'bwaaaah' in time to notes that scroll across a stave. It's as hilarious as it sounds, and equally as fun as any of the 'proper' activities in the game.
Raving Rabbids: Travel in Time is far more than a hastily cobbled-together ensemble of mini-games. It's a cohesive party experience with a plethora of activities tied together in a fantastic hub world. While there's not a whole lot of depth to it, it does what it does very well. The game has provided immeasurable entertainment in the office during the review process, which is a good sign indeed. If a room full of hard-nosed journalists can find enjoyment from Rabbids, toilets and stupid noises, it bodes incredibly well for everybody else. If you asked me right now to recommend one party game to play with friends and family over Christmas, I wouldn't hesitate in saying this.