GoldenEye 007 Review for Wii

On: WiiDS

GoldenEye on the N64 was brilliant. GoldenEye on the Wii is at times great, occasionally a bit ropey, but mostly quite alright. Following a game that, for many, is one of the best FPS experiences of all time was never going to be easy, but developer Eurocom has done its best to deliver a game that stands on its own two feet - all while carrying the odd nod to the game we know and love. Questions over the Wii's ability to house great first-person shooters still remain, while the CoD-like multiplayer can't quite capture what made the original such a hit.

GoldenEye 007 isn't a scene for scene remake of the exalted Rare game, instead basing itself on the movie while simultaneously bringing everything into the modern era. Pierce Brosnan is gone, replaced by Daniel Craig, and with him comes the brutal Bond we saw in Casino Royale and Quantum of Solace. There's also far less emphasis on gadgets this time around, with Bond much more adept with guns and his fists. Bond basically has to stop the bad guys, using a whole armoury of firepower, stealth and a smartphone.

While it's perfectly possible to play GoldenEye with the Wii Remote and Nunchuk, this still doesn't feel as natural to me as a standard dual-analogue controller. What's on offer here is one of the best implementations of Wii Remote aiming I've played, but it still pales in comparison to the Classic Controller and GameCube pad, or better still the Classic Controller Pro. The standard Classic Controller's flaw is its odd shoulder buttons, and the GameCube pad forces you to press two buttons to melee due to only having two triggers. The Pro pad is the best of the bunch, essentially being as competent as a PS3 or 360 controller.

With control options out of the way it's time to discuss the game itself. It's a cheap way out, but the simple truth is that GoldenEye feels a lot like Modern Warfare - this is largely due to the snap-to iron sight aiming and the supply of high-tech guns. You can also shoot enemies through light cover and grenades show up as handy on-screen icons if they land near your feet. The pace is somewhat slower than the arcade-like quality of the CoD games, but this suits Bond well. Enemies come just as thick and fast and generally don't put up much of a fight.

GoldenEye 007 screenshot

Where the game doesn't mimic CoD is in its use of set-pieces during gameplay. There are some pretty neat moments during cutscenes, including the famous dam dive at the end of the opening level, but in-game action is predominantly shooting goons with the odd exploding truck thrown in. QTE sequences make an appearance, but are so sporadic that I failed them a handful of times due to being surprised that I had to press buttons.

In a throwback to Rare's FPS games of yesteryear it's also possible to fail missions even if you reach the end of the level. Miss out on snapping a blueprint and you'll get an objective failed message on completion, meaning you won't be able to continue on the difficulty the objective is associated with - so you can either go back to the start of the level or proceed on the next difficulty down. It's an odd system and one that will likely cause at least one annoying moment when you look at a disappointing level complete screen.

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pblive's Avatar

pblive@ Rickitis

It may get a better review elsewhere, but it gets a PROPER review here :D

This is a Tom Orry review so I trust it. Plus 7 seems about right from what most gamers are saying about it after playing.
Posted 23:08 on 05 November 2010
reynoldio's Avatar

reynoldio@ Rickitis

No need for the thumbs down, other people are allowed opinions!

I would say 7 is fair if you want to be critical and 8 is fine if you want to shower it with praise. (But let's not get into that again ;) )

However, 8.5 or 9 is probably pushing it. The game has limitations and a 9 should be pretty much spectacular. Although to their credit the reviews each read like they really enjoyed the game. So good for them!
Posted 10:57 on 05 November 2010
Rickitis's Avatar

Rickitis

Don’t let this score put you off as it gets a better review elsewhere:

Gamespot:
http://uk.gamespot.com/wii/adventure...opslot;title;2

IGN:
http://uk.wii.ign.com/articles/109/1097593p1.html
Posted 10:36 on 05 November 2010
reynoldio's Avatar

reynoldio@ draytone

Be as cynical as you like, I think you're completely correct. They know that BlOps will be massive on PS3 & 360 and that it'll do very little comparatively on the Wii, so they release something they know will sell a bunch. Good for them!

I like it (as I hope came across above) it's not the best thing in the world but I'm not really an FPS fan and I still enjoyed an hour or so yesterday and will certainly get some good multiplayer fun with a mate today. How will it last though? Who knows. Although I was straight on the PS3 again after that hour...
Posted 10:24 on 05 November 2010
draytone's Avatar

draytone

I kind of expected a 7. I think that while it could have been a really excellent game at the end of the day it is a nostalgic trip down memory lane that could have either followed the original so closely that it would have made more sense to just crack out the n64 or change it a bit and not have quite the same game.

Without sounding cynical, to me it feels like the decision to remake GoldenEye was a purely financial one. I expect that it will sell really well, as those people who only have a Wii might be tempted... but for those who have a Wii and a PS3 or 360 surely the forthcoming Blops is where their FPS money is?
Posted 09:14 on 05 November 2010
Wido's Avatar

Wido

Another game to get when I do re-buy the Wii again. I did have a hunch that it wouldn't overcome its predecessor. Sounds like a good attempt and still worth a play, but it does bring in a view whether or not developers should leave certain games in the past rather than doing a 'remake'.
Posted 08:56 on 05 November 2010
Bloodstorm's Avatar

Bloodstorm

"GoldenEye on the N64 was brilliant."

As much as i read before i said to myself, no, i need to find out the score.
Posted 02:21 on 05 November 2010
reynoldio's Avatar

reynoldio

Can't help but agree entirely. I wanted so much more, but when the nostalgia disappointment wears off you're left with a really decent game. I'll get a few good hours of fun out of it and to be honest I think, despite our borderline-insane hopes, we've got what we expected. Well done for making it your own Eurocom.

Just wish there was Stack / Proximity Mines in multiplayer....
Posted 00:44 on 05 November 2010

Game Stats

GoldenEye 007
7
Out of 10
GoldenEye 007
  • Impressive online play
  • Visually impressive for a Wii game
  • Lack of set-piece spectacles
  • Frame rate stutters
Agree? Disagree? Get Involved!
Release Date: 05/11/2010
Platforms: Wii , DS
Developer: Eurocom Entertainment Software
Publisher: Activision
Genre: First Person Shooter
No. Players: 1-8
Rating: PEGI 16+
Site Rank: 2,576 428
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