The Last of Us: Remastered looks better than the other one. BUT HOW MUCH BETTER? Chris and Dave investigate.
Chris settles down for some relaxing post-apocalyptic action, but his dad has other plans.
How the hell is the last-gen version of Destiny ever going to compare to the all singing, all dancing new-gen one? Surprisingly well, as it turns out.
Sledgehammer Games audio director Don Veca details an audio intelligence system.
How performance capture, facial animation, and character skeletons are bringing detail to a photorealistic level.
Ready At Dawn discusses their creative process in bringing the Lycans to life, including early concept art.
Sledgehammer Games co-founders Glen Schofield and Michael Condrey discuss how future tech and the exoskeleton redefine the gameplay of Call of Duty.
Battlefield: Hardline plays a lot like a mod for Battlefield 4 says Bratterz, following some time with the PS4 Beta this week. Is that good enough?
Sledgehammer Games creative director Bret Robbins discusses how research and technology come together.
In celebration of Octodad hitting the PS4 we did this, which was awful, and the management would like to apologise.
The team at Creative Assembly discusses how careful it has been to remain true to the incredible audio composition of the 1979 movie.
Jim and Steve join in the Batman: Arkham Knight speculation by examining the most popular online theories regarding the villain's identity.
The Ouya's "killer app" comes to other platforms and it's really freaking good.