Sniper: Ghost Warrior 2 Review

Sniper: Ghost Warrior 2 screenshot
Sniper: Ghost Warrior 2 screenshot

There's a level in Sniper: Ghost Warrior 2 that perfectly sums up what a gargantuan waste of time the whole endeavour is. Well, there are loads of them – pretty much the whole game qualifies in that regard – but this particular stage seemed custom-built to show off the game's worst qualities.

Having followed my spotter through a series of distressingly linear paths – his job supposedly to call out targets, but actually to function as a CoD-style, follow-the-man guide between shooting ranges – I finally got the chance to do some actual sniping.

Setting up my position overlooking a compound teeming with enemies, the gun clipped through the floor, making it impossible to actually see some of the targets below; just one of many, many bugs.

The mission? To cover the advance of some Special Forces guys as they raid the compound. Except I don't really have to, as they do most of the work, and actually engaging the enemy quickly exposes the game's shoddy AI: either they're dumb as rocks, or have super-villain levels of perception. You may be hiding up a mountain a mile away, but they'll still find you. And when they do, they might very well just stand there, confused, as the game wonders what to do next.

The mission continued. 15 or so dead guys later, each despatched with all the excitement of watching a beige jumper knitting competition, it ended with a hostage scenario. It should have been a moment of real tension: the game is always telling you to shoot through one enemy into another, meaning – in any logical world – that doing so here will kill the person I'm meant to save. Not so. One round through the hostage taker's back later and the mission just ends. I can only presume that said hostage's back was made out of the same magical material as the foliage I also couldn't shoot through earlier.

The sniping, as you can probably tell, isn't up to much.

As you've got a spotter, there's never that fear of being unable to locate an enemy that might be targeting you, and there's little need for tactical play. Concessions have been made to real-world sniping: distance, bullet drop, heart rate and wind need to be accounted for. On the highest difficulty, at least: on easy and medium there's a little red circle that tells you where to actually shoot.

Even on hard though your enemies are so dumb, the shots so contrived, there's no satisfaction to killing your foes, and there are so many of them that it becomes very tiresome, very quickly. Say what you want about Sniper Elite V2, but in Rebellion's game there's a very visible payoff to your actions, in the form of ridiculous gore. It knows why you play sniping games, or as snipers in FPS's. There's you, alone, up on Olympus, swatting down overwhelming odds, with a blood-soaked reward on offer for your cunning and skill, you maniac. There's none of that here: they just fall over, with a little puff of PS2-era blood that appears from nowhere. It's curiously empty, like playing FIFA if there were no nets on the goals.

Sniper: Ghost Warrior 2 screenshot

Dismemberment may yet arrive, but even so it's not going to fix the rest of the game's problems, of which there are many. Sniper: Ghost Warrior 2 gets off to a poor start and screams downhill from there. A lot has been made of City Interactive's decision to use CryEngine3, a point rammed home with that pompous 'Achieved With CryEngine3' splash screen. In fairness City has achieved something noteworthy. Somehow, it has succeeded in making Crytek's cutting-edge tech look totally sub-par. Low-resolution textures are everywhere, (there's more flicker than Double Dragon), and tonnes of pop in, an abysmal framerate and awful animation combine to make it one of the ugliest games I've played in some time.

As Crytek itself has proved on multiple occasions however graphics aren't everything. Ghost Warrior 2's main competition (in the genre at least), Sniper Elite, isn't exactly what you'd call a looker either. Shame then that SGW2 is poor in almost every other regard: a buggy shambles that makes shooting people's heads in from miles away boring, and its technical failings reinforce the poor overall design.

The game's main problem, everything considered, is that it makes what should be a test of skill and patience into a series of shooting galleries that require little skill. Instead, it's a woeful Call of Duty with a telescope. You're dragged from location to location to perform the same rote steps: set up on, essentially, a firing range; kill stupid people in boring ways; listen to military jargon and some guff about dirty bombs that you'll forget instantly; rinse and repeat.

Things improve slightly in multiplayer, which benefits from playing against human opponents. But then, seeing as it's easier to run and gun with the pistol and there are only two maps, it's not much of an improvement. Want sniping done right? Buy Sniper Elite V2. Or CoD 4, for that matter.

Version Tested: Xbox 360

Played through the campaign on Normal in 5 hours, as well as several games of multiplayer.

3 / 10

  • Er...
  • Utterly boring
  • Ultra-buggy

Click above for enlarged Sniper: Ghost Warrior 2 Screenshots

8 Comments

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User Comments

SphinctaBlasta's Avatar

SphinctaBlasta

Just had a reply from Support at GI Games, the publishers of Sniper: Ghost Warrior 2.

They say -

"Dear Customer,

Unfortunately PS3 doesn't support our game in 3D view.

Best regards,
CI Games support"

Oh well. So where the heck did I get the idea this game supported stereoscopic 3D?
Posted 09:18 on 10 June 2013
SphinctaBlasta's Avatar

SphinctaBlasta

At the time of writing this, I have to say that I don't find the graphics of SGW2 any better (or worse) than SGW1.

I bought SGW2 yesterday because I liked SGW1 and, having just added an LG D2343 Cinema 3D Monitor (HDMI 1.4) to my equipment, I wanted to play it in stereoscopic 3D. This is my first (conscious) purchase of a game that is supposed to support stereoscopic 3D display.

I say "supposed to" because right now I can't work out how to get this game to play on my PS3 in stereoscopic 3D. There is no auto-detect of my LG monitor, neither is there any in-game option to select.

I am, of course, now in correspondence with GI Games.
Posted 18:51 on 08 June 2013
p0rtalthinker's Avatar

p0rtalthinker

Oooooh haha well thats just terrible
Posted 23:01 on 20 March 2013
munkee's Avatar

munkee

BOOM! Headshot!
Posted 17:26 on 19 March 2013
Avash4dante's Avatar

Avash4dante

how the hell did they find this game utterly boring,too buggy at least it was better than warfi8er..are u trying to say that u cant even see the enemies,they disappear while aiming at them..this game deserves at least 6/10 only for the sniping gameplay and its only 30$
Posted 17:20 on 19 March 2013
FantasyMeister's Avatar

FantasyMeister

The Limited Edition is £20 on Amazon. If the whole game scores a 3/10 it makes you wonder what they've removed to make it even more limited.
Posted 12:10 on 19 March 2013
rbevanx's Avatar

rbevanx

I hope they are paying you double Steve :D

That's two on the trot that are stinkers with clueless A.I but I think everyone has seen the youtube footage gameplay (The VG247 one was really good) of this and I could clearly see it was buggy and had poor framerate etc.

Are the sound effects at least good through out the game? It was the only positive I could think of with Aliens anyway lol
Posted 12:04 on 19 March 2013
munkee's Avatar

munkee

THREE!?!?! WHAT THE *****?? YOU GUYS ARE TEH GAYEST WITH YOUR REVIEW SCORES!!!

(I'll now go and read it)
Posted 11:49 on 19 March 2013

Game Stats

Sniper: Ghost Warrior 2
3
Out of 10
Sniper: Ghost Warrior 2
  • Er...
  • Utterly boring
  • Ultra-buggy
Agree? Disagree? Get Involved!
Release Date: 15/03/2013
Platforms: Xbox 360 , PS3 , PC , Wii U
Developer: City Interactive
Publisher: City Interactive
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 699 44
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