Resogun is a simple game in many respects. But don’t be fooled into thinking it’s just another good-looking shmup with a lively soundtrack: beneath its obvious aesthetic appeal is an extremely well-crafted title. Frantic yet skill-based, engaging but not infuriating, its gameplay is as appealing as its voxel-based graphical style.

Set against the backdrop of five stages which don't scroll (the player moves either left or right around the circular map), you'll have to combine killing aliens (and massive end-of-stage bosses) with rescuing human prisoners to increase your all-important score multiplier.

Freeing said humans from their new alien overlords is technically an optional objective, but proves vital if you’re after a respectable score. Completing each level won’t prove too much of a challenge for experienced players: enemies constantly spawn, but it isn't a constant bullet hell and your upgrades – such as a boost and overdrive, which freezes time – are effective equalisers. Finishing a stage while saving all ten of those pesky hostages, however, is a different matter entirely.

It adds yet another constraint to worry about, as you rush to unlock and then rescue each survivor within the small window of time provided – giving a welcome sense of progression leading up to the stupendous visual treat of a boss fight that concludes every mission. Five maps may not sound like much at all, but if you care about high scores and public leaderboards, there’s an awful lot of replay value up for grabs.

It's a game where focus is rewarded, and as such there's a welcome emphasis on using the PS4's hardware to relay information to the player without compromising their concentration, such as the pad-based speaker barking instructions. It’s one of a number of smart changes introduced by Resogun to a genre that relies heavily on repetition, helping ensure that this ridiculously intense game is a pleasure to restart over and over again. Easily my pick of the launch titles.

Played for 6 hours.

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Jesus_Phish's Avatar

Jesus_Phish@ vivster

I didn't find it had a massive leap in difficulty. Everything in it is pretty fair and there's nothing I'd call cheap. Everything is telegraphed and it has a nice enough curve. I skipped over experienced after rookie and went straight into veteran to unlock master quicker.

Master is pretty intense, everything that dies will shoot out a bullet aimed at the location you where when you killed them.
Posted 23:16 on 03 December 2013
MrFlump's Avatar

MrFlump@ Freekill

If you go onto the playstation store on your ps4 and go into the Playstation Plus section, theres a link (looks like a giant ad) to claim your 14 days there through the store. Its not a code in the box like many expected.
Posted 19:24 on 03 December 2013
Freekill's Avatar

Freekill

I would play this more but my 2 day free trail ran out so I am locked out of it. Waiting for someone to tell me how to get the stupid 14-day free trail
Posted 15:15 on 03 December 2013
vivster's Avatar

vivster

No word about the ridiculous difficulty?

I'm not a master concerning shmups but I'm a big fan of Super Sturdust and hadn't that much trouble getting through it.
In Resogun however I finished the Rookie difficulty with all ships(though never without losing all lives at one point) and am now struggling with "experienced" where I haven't even gotten to the 3rd stage. I may improve over time but the difficulty curve is huge.
Posted 15:11 on 03 December 2013

Game Stats

9
Out of 10
Resogun
  • Bursting with energy and compulsive appeal.
  • Excellent aesthetic.
  • The feeling when you complete a run without losing a single human.
  • May seem rather short, unless you’re battling over high scores.
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Release Date: 29/11/2013
Platform: PS4
Developer: Housemarque
Publisher: SCEE
Genre: Shooter
Rating: TBC
Site Rank: 1,134 15
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