Far Cry 3 Review
Review
Far Cry 3 shines in its campaign, which is more layered and compelling than any game proffering a power trip through escapist ultraviolence has any right to be.
VideoGamer.com Score
9 Score out of 10- Superb story and characters
- A detailed open world
- Tons of enjoyable content
- Occasional fiddly missions






User Comments
dav2612@ Clockpunk
Clockpunk
Let me be clear, there is a lot to like. The setting and characters are fantastic, and the enemy detection AI is superb - they will struggle to find you/fire upon where they think you might logically be. That I can respect. And there is so much to do in the world.
And that is part of the problem - its a jack of all trades, master of none. The following is a list of improvements, two of which I have previously mentioned in another thread, but further reflection brought several more instances of missed opportunity to make a truly fantastic game:
- Environmental trap - a la Farcry 1 - let the player set snares, cage traps, spiked branches ready to disembowel snooping guards. Let me use the world as a native would.
- Weapon selection - With so many stats underlying the armaments, there really could have been a much larger choice than the paltry selection made available. This is something which may hopefully be remedied through DLC, with an additional weapon already available through the UPlay service...
- Camouflage - For a game that espouses/requires stealth, the mechanics are very shonky. 'Oh. just crouch in some foliage, and you'll be fine'. No, that is not what I want - especially after Metal Gear Solid 3 got it so right. The terrain just screams for camouflage to play a role in facilitating stealth - dense jungles, grassy plains, sandy coves, concrete bukers, rusting ships... could have added greater purpose to hunting powerful creatures (such as the big cats).
- Basic survival - again, the hunting mechanic is already in place, why not make it more meaningful than just going for the skins? It is a harsh environment, make food/drink necessary components, requiring careful placement of fire - lest the smoke/smell of cooked food attract attention, or fire spreading wildly - and adding value to the money in purchasing rations (cashdoesn't seem to play a hugely important role, once you start unlocking cellular towers)
- Cut the number of collectibles drastically and remove them from the map (unless you pay through the nose to have them so revealed), but make each, more worthwhile (as in unlock special skills) and hide them better - make exploration hard work. The diamond cache detetcion system in FC2 was well done, the way it is done in this game, appearing on the minimap when you get close, is just far too simplistic.
- The mini-map - let me turn it off, and bring back Farcry 2's innovative map.
- Rusty scavenged weapons prone to jamming - another Farcry 2 mechanic that was either loved or hated - the option of having it should perhaps have been included for those of us who fell in the former.
I only hope that one may be able to use the psychotropic mushrooms to produce potent area of effect arrows at a later stage, or that shall be another point to add to the list.
So all in all, a decent game, but I do feel foolish for having been lured onto the hype train. it could have been so much more - something conveniently neglected by every review I have seen, but this is a sentiment I am seeing spread amongst non-media gamers.
traford
tvr77
Wido
Witenoyze@ Clockpunk
Clockpunk
Now to try and find £35... time for some intense sofa change searching, methinks...
Witenoyze@ Clockpunk
statues, data chips and relics. Also cases filled with stuff to flog for guns and ammo.
Witenoyze@ Neon-Soldier32
- Longer than 17 hours
- Nope
- You can pretty much drive to most locations on the map, although on the map menu they're not filled in unless you go to the nearest radar tower and hack it.
- Not really - the 17 hours here was me caning the game. I did about half the radar towers, five or six enemy bases and a couple of side quests. You become a more efficient killing machine and are able to move around better if you do the side missions, but most of them aren't mandatory.
- Some missions are corridors, but others have an open-ended structure. Never felt like i was boxed in - apart from the stealth sections.
- Big part. You need them to craft equipment and unlock weapons and equipment slots. They're also able to eat you.
- That would be spoiling things for you.
Hope that all helps!
Clockpunk
Ghost_Dog
With all the recent 'big' releases disappointing on one level or another, it's good to see one of the more under-hyped games getting great write-ups across the board. Sounds like the game Assassin's Creed III and Hitman: Absolution should have been.
MrGloomy
My compulsive nature wants me to get this on release, but really I shouldn't. I've got far too many games to contend with and I should just try and complete them before moving onto another quality offering.
Let's see, games I need to 'get through'...
Halo 4
COD:Black Ops 2
Borderlands 2 DLC (and get to lvl50)
Darksiders 2 (plus DLC)
Binary Domain
Kingdoms of Amular
Skyrim DLC
...........
guyderman
p0rtalthinker
altaranga