It might sound a bit obvious, but Everybody's Golf really is for everybody. A cute art style and selection of fictional courses presents this Vita launch title as a casual game of golf, yet the swing mechanics and physics lend themselves well to more experienced players. While there's nothing here that makes this edition of the long-running series stand out above its previous entries, the snappy gameplay, decent multiplayer options and plenty of unlockables make this a thoroughly recommended purchase.
Compared to the complexities of the Tiger Woods series, Everybody's Golf seems quite quaint. A customisable lobby screen (mine is currently home to a squat man complete with terrible mullet and moustache) presents you with single or multiplayer game modes, each housing a number of additional choices.
Played alone you can opt to take part in standard match or stroke play rounds against the AI or enter into a series of tiered challenges. The Challenge mode is the real heart of the single-player experience, with 9 and 18 hole events tasking you with finishing at the top of the leaderboard in order to earn a star - win enough stars and you'll unlock a vs. match play challenge against one of a number of unlikely looking golf pros. Win that vs. match and you'll open a new tier of challenges against a raft of more difficult opponents.
Initially you have a choice of two swing mechanics (one the standard triple tap bar system and the other a hybrid with a disc timing system) and both are incredibly easy to pick up. Wind, ball lie, and elevation all play a part in your club choice and swing power, but thankfully the game never becomes too complicated. The main consideration is trying to make sure you strike the ball as cleanly as possible, avoiding adding unwanted hook or slice by timing your swing badly.
Without much to faff about with, it's possible to whiz through an entire round in under 30 minutes - just the right amount of time to finish a challenge during a commute. Before too long you'll have worked your way through the easiest two challenge tiers, and find yourself facing increasing more determined and skilful AI golfers.
An added level of depth comes from the differing skills offered by the various golfers available to play as. Each golfer is rated in terms of Power, Control, Impact, Spin and Sidespin, with their stats in these areas determining what they play like. Novice characters favour Impact, so you'll get away with less than perfect ball striking, whereas higher-up golfers will offer better spin control or power, but less control - in turn requiring more skill from the player in order to produce good results.