Q: You mentioned licences. You've always had a few licensed teams as well. Who do you have this year from the English leagues?
JM: The English league will only ever allow us to have two teams.
Q: So it won't be Spurs this year?
JM: It's Spurs.
Q: That's good news.
JM: This year it's Spurs and Man U.
Q: A lot of disappointed Liverpool fans then.
JM: They had a bad season. What we have to try and do is to pick the teams that will fit into the top flight competition - the Champions League. It's not a reflection on Liverpool's fan base at all. It's just that we have to try, because we are so limited in the number of UK clubs, we have to make the other areas as authentic as possible. As you know Spurs are kind of just about in it.
Q: I've got no idea. I don't even know what the score was.
JM: 3-2 to the Young Boys. It was 3-0 in the first 30 minutes.
Q: We'll claw it back at White Hart Lane.
When you don't have the license, how accurately can you model the players?
JM: Very accurately. Players aren't the problem. It's team emblems and names, and things like that. So we can do very, very accurate models of the players and their stats, and of the team they might represent. In other words the kind of way they would play. What we can't do is call them that name. We can't pretend to have the right emblem, the correct stadium. All that stuff. But we have a FIFPro license which allows us to have the player names and likenesses of whoever they are, wherever they are.
Q: In terms of the Premier League. How complete is the player modelling. Are they all accurately modelled?
JM: It's all fairly accurate. All it takes is for you to go in and do some editing for yourself and you can recreate the real life leagues.
Q: The mod scene has always been quite strong. Back in the day you used to have to patch the ISO.
JM: Now it is quite straightforward. We can't condone those mods, but they are out there.
Q: Is the PC version this year in line with the consoles?
JM: Very much.
Q: That's something that FIFA for years was never able to do. PES has been doing that for a long time.
JM: Yes, we've always done that. Our PC versions have always reflected next-gen quality and it's no different this year.
Q: So is the game almost done?
JM: We're almost there. The things that they've been working on recently have been goalkeeper problems and stuff like that. Tweaking difficulty settings, too. We're doing the Master League Online beta right now which will have an effect also. The online game itself, from what I've seen has improved massively this year. The response time is excellent. There was absolutely no warping. If there was any slowdown because someone is downloading something or they have a s!$t connection, then the game will just slow down a little bit, so you can actually still play.
Q: In recent years it has been 'is online going to work?'
JM: From what I've seen it really does.
Q: I'm looking forward to getting my hands on the final game. Thanks for your time.
PES 2011 will be released for PS3, Xbox 360 and PC on October 8, 2010. Versions for Wii, PS2 and PSP will follow in October.