Let's get one thing straight: we loved Killzone 2. It scored an impressive 9/10 in our review. So good was Sony's PlayStation 3 exclusive FPS that we called it “the best looking game ever made - a jaw dropping graphical showcase from start to finish”. High praise indeed. But that doesn't mean we want developer Guerrilla to rest on its laurels for the inevitable follow-up. And just to give it a head start, just in case it's suffering an unwelcome mental block or a bout of burnout, we thought we'd knock our heads together and lend the developer some help. Hence, our Top 10: Ideas that'll make Killzone 3 a masterpiece feature. Read on, and let us know what ideas you've got for Killzone 3. Oh, and be warned, there are spoilers ahead.
10. Native 1080p resolution
Let's be honest, Sony hasn't realised its 1080p promise. We can count on two hands the number of games that display in 1080p resolution natively. Most of them have been downloadable PlayStation Network games (WipeOut HD etc). Indeed, bar GT5: Prologue, we can't think of single triple-A PS3 game that's in a higher resolution than 720p (upscaling doesn't count). How amazing, then, would it be to show off that massive new 1080p TV with Killzone 3? There's nothing quite like blowing away your mates with four figure resolutions. Yes it'll push the PS3 to breaking point, but that's kind of the point, isn't it?
9. Expectation busting graphics
Killzone 2 is the best looking game ever made. Period. But it won't hang on to that coveted title forever. With Mass Effect 2, God of War III, Uncharted 2 and Heavy Rain all approaching in the next 12 months or so, the graphical bar will be raised once again. And that's not even taking into consideration the inevitable Gears of War 3, Grand Theft Auto V and Crytek's next game, all titles that will in all probability come out before Guerrilla's follow-up. So, when Killzone 3 does come out there will be an onus on Guerrilla to once again push boundaries, and an expectation from gamers that it'll once again make the best-looking game ever made. And we're not just talking about the simple aesthetic here, either. We're talking about physics, hit animations, weapon reloads, particle effects, AI, lighting, all those massively important cogs in the realism wheel. As it was with Killzone 2, so it will be with Killzone 3: it's about providing as realistic a representation of sci-fi war as possible. No-one ever said making triple-A games was easy.