BreakQuest - No boxshot available.

BreakQuest Review for PSP

On: PSPPC

Breakout clone for the PSP Minis range including 100 levels.

Review verdict Read Review
7Out of 10
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The level designs are really clever
The level designs are really clever

The level designs are really clever

Breakquest isn't anything new. It's essentially a revamped version of classic arcade game Breakout, with a paddle at the bottom of the screen being used to bounce balls into breakable objects above. Clear them all and you'll move onto the next stage. This being a PSP Minis game, however, it's somewhat flashier than its popular inspiration, although less-than-perfect controls make it an occasionally frustrating experience.

Quest mode presents you with a grid of 100 levels, each with the goal of clearing the screen, but the layout of each is different to the classic formation of bricks found in Breakout, where your targets simply formed a block at the top of the screen. Rather than only bouncing off the bricks, the ball here interacts with all objects that appear on the screen, making the levels feel alive. At times objects are all over the place, you've got a ridiculous power up, the ball is bouncing off of everything, and it's complete chaos. Great fun, but chaos all the same.

As a Breakout clone there would be little to complain about if it weren't for the overly sensitive or sluggish controls. Using the analogue nub the paddle moves far too quickly, with even the slightest touch of the stick resulting in a huge on-screen reaction - even turning down the sensitivity does little to help matters. Sadly the d-pad offers the opposite problem, with paddle movement being far too slow. There's just no middle ground, meaning you'll spend quite a while getting used to one or the other before finally making progress through the levels.

This is a PSP Mini so production values aren't exactly stunning, but the levels are well designed, colourful and inventive - the very first level is a prime example, using an optical illusion to make the bricks appear in a slanted formation. The bleepy soundtrack becomes a little annoying after a while, but thankfully you can turn it off.

The 100 levels will take a while to work through and there's an arcade mode with reworked versions to try once you've completed a certain number of quest stages. If it weren't for the troublesome controls we'd be recommending this without hesitation, especially at its low price point; as it stands it's still worth a look, just be prepared for some initial frustration.

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pblive's Avatar

pblive

Good review again Tom, I completely agree with the score. Been playing this for the last couple of weeks and it took me a few days to get used to the controls. D-pad works best, there's just no way anyone's going to get anywhere with the analogue stick.

The best bit for me is that this doesn't use the same physics as all the other Breakout/Arkanoid clones, it's more real-world physics which give it a whole different feel.

Some of the power-ups are stupidly fun too, the GPS guided missile for example.
Posted 12:33 on 20 October 2009

Game Stats

BreakQuest
7
Out of 10
BreakQuest - No boxshot available.
  • Addictive
  • Loads of levels
  • Inventive level designs
  • Controls just don't feel right
Agree? Disagree? Get Involved!
Release Date: 01/10/2009
Platforms: PSP , PC
Developer: Beatshapers
Genre: Puzzle
No. Players: One
Rating: TBC
Site Rank: 2,113 279
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