The Crew screenshot
The Crew screenshot

Ivory Tower and Ubisoft Reflections are "aiming for 30 frames per second locked" with the PlayStation 4 and Xbox One versions of next year's open-world racer The Crew, creative director Julian Gerighty has told, stating that a higher frame rate would be unrealistic given the size of the world.

"We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue.

"60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on."

Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer.

"In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower.

The Crew screenshot

"The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower."

The Crew's open world is set across a map of North America, with Ivory Tower aiming to include "around 15" cities. But don't expect a 1:1 recreation of the US, Gerighty warns.

"It's obviously not 1:1. If you've ever had a road trip even from Los Angeles to Las Vegas, it's four or five hours away. We're still in the business of entertainment, so what we've done is we've done a condensed version of everything. Running from San Francisco to New York will last about an hour."

Yesterday, Dead Rising 3 developer Capcom Vancouver told that it was "targeting 30 frames a second" and working with Microsoft to help improve the game's performance.

PS4 racer DriveClub, meanwhile, still runs at 30FPS despite development team Evolution targeting a 60FPS frame rate in time for launch.

The Crew launches on Xbox One, PlayStation 4 and PC early next year.

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User Comments

THWIP71's Avatar

THWIP71@ DeadlySinz86

Posted 18:49 on 23 August 2013
FantasyMeister's Avatar

FantasyMeister@ DeadlySinz86

I think you can but it's pretty marginal, you can looksee here:

15fps vs 30fps vs 60fps
Posted 18:32 on 23 August 2013
DeadlySinz86's Avatar

DeadlySinz86@ Bloodstorm

The human eye is only capable of tracking 30 FPS ...
Posted 18:30 on 23 August 2013
Bloodstorm's Avatar


HA! So much for "next-gen"

Next gen should be a universal 60fps.
Posted 15:04 on 23 August 2013

Game Stats

Release Date: 02/12/2014
Developer: Ubisoft Reflections
Publisher: Ubisoft
Genre: Racing
Rating: PEGI 12+
Site Rank: 67 5
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