South Park: The Fractured But Whole’s producer didn’t want to read the script over fear of spoilers

South Park: The Fractured But Whole’s producer didn’t want to read the script over fear of spoilers
David Scammell Updated on by

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Making a South Park game might sound cool, but when you want to experience the jokes at the same time as everybody else, working on it may not seem so appealing after all.

Speaking to PlayStation Blog, South Park: The Fractured But Whole’s senior producer Jason Schroeder revealed that he didn’t actually want to read the game’s script ahead of time over the fear of it being spoiled.

“18 months ago, I got my first hand-delivered paper script while I was down at their [Matt Stone and Trey Parker’s] office and I was thinking to myself ‘I don’t want to read this, it’s going to be full of spoilers’,” he said. “It was this very genuine fan moment and I had to say to myself ‘well, I guess it’s my job – I’m going to have to read this thing 100 times over’.”

But even after reading the script, Schroeder says that some of the game’s jokes are so good that they’re still funny all this time later.

“When you do an E3 demo you play the game over and over and when we left at the end of the week, the team was still laughing at the jokes – it’s just been a tonne of fun,” he said.

“In our theatre [at E3] we had one of those really just contagious moments of laughter: someone was laughing and then that made the person sitting next to them start laughing, then our demonstrator cracked up. Tears were running down their faces because the jokes just kept coming and coming.”

You should expect some controversial content, too, Schroeder suggests, explaining that he hopes some the jokes will leave fans asking how it made it through the ratings boards.

“There’s hopefully going to be some stuff in there that people will say ‘how did that make it through classification?'” he concluded.

South Park: The Fractured But Whole launches on PS4, Xbox One and PC on December 6.

Source: blog.eu.playstation.com