DriveClub screenshot
DriveClub screenshot

DriveClub may not launch with weather effects, but this doesn't mean such a feature won't be added to the title post release, Evolution told Playstationer.net at E3 last month.

"This is actually a question that comes up quite a bit," said Evolution in an interview featuring Paul Rustchynsky, Alex Perkins and Col Rodgers. "Obviously, what we're currently focussed on is getting the game perfect and building a community around it first, but if there is a call for weather effects, nothing is currently off the cards at this point."

The studio continued: "The game that you play day one on PlayStation 4 is not going to be the same game you play a year down the line because it will have evolved a lot. We're keeping the development architecture of the tracks etc very much open. We're not closing off anything just yet."

Time of day simulation is confirmed for launch.

DriveClub will be released day one with the PlayStation 4.

VideoGamer.com Analysis

Evolution is targeting 1080p and 60 frames per second, but at E3 was hitting 30fps. It seems sensible to prioritise performance over implementing simulated weather, which could be added down the line.

Source: Playstationer.net

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BrySkye's Avatar

BrySkye@ IronMit

Sure PC's have more flexibility, but the actual developers have a little something called the source code which modders (usually) don't.

Given that you're example was Uncharted 1 and 3, which are both running on the same exact hardware, then yes.
Given the time and money, they could 'patch' Uncharted 1 to a point where it looked more like Uncharted 3.
Yeah, that might involve essentially patching in a huge overhaul, but it's not impossible.
Just not very practical.

I think we're well past the point of only thinking of a patch as a fairly small file that fixes bugs. The limit is as high as the budget.
Gran Turismo 5 and Metal Gear Solid 4 had some pretty significant patches. Gigabytes worth.
In the case of GT5, they even added a rudimentary cockpit view to all the cars in the game.

Perhaps a more direct example would be the PS3 version of Mass Effect 2, which actually uses the Mass Effect 3 engine, resulting in a much greater HDR of lighting.
On a technical level, they could have patched this into the Xbox 360 and PC versions of ME2, but the time, effort and costs would make it deemed completely impractical.
Posted 21:38 on 08 July 2013
IronMit's Avatar

IronMit@ BrySkye

PC's are limitless and have more flexibility. When I mod a game I can see how it affects FPS etc and decide if it works for me.

I recently played Deus ex with the 'New vision' mod. If PC's had the same specs today as they did in 2000 the new vision mod just would not run.
When I add the FWE mod, lighting mod to Fallout 3 it's because I have more RAM then the Minimum requirements. FPS may still take a hit.
Console games are made with the min-max hardware already accounted for. All the power is being used because that's the cheapest way to do it...before you add anything you couldn't add before you need to optimise some stuff.

Optimising isn't guaranteed. Maybe they will realise their entire graphics engine needs an overhaul. A simple patch to add weather will not suffice then

But as I know nothing about software and developing I welcome someone to correct me. My post is more of a common sense guess on how things work
Posted 20:47 on 08 July 2013
Endless's Avatar

Endless@ BrySkye

Even easier if your track condition calculations are processed in the cloud ;)

Change the calculations server(cloud)-side and handling is affected automatically without the need to patch. Attach render events now without any actual rendering of assets, then patch the assets in later.

The power of connected devices is much greater than just allowing people to talk/play with one another and facilitate drm.
Posted 18:56 on 08 July 2013
BrySkye's Avatar

BrySkye@ IronMit

Quote:
Does that mean for example Naughty Dog can patch Uncharted 1 so it looks as good as uncharted 3?
Well, in theory, yes. They actually could.
Taking financial, time and file size limits out of the equation, you can do a hell of a lot to a core game.
Something that modders demonstrate time and time again on the PC.
Posted 18:22 on 08 July 2013
dav2612's Avatar

dav2612

I don't get the feeling that this game is really ready for a day one release.
Posted 16:27 on 08 July 2013
IronMit's Avatar

IronMit

I'm not a developer but I don't see how you can add weather down the line when you definitely can't now. There may be a possibility but you can't guarantee it can you? What if the new optimisation techniques developed and discovered late won't work with your current game?
Does that mean for example Naughty Dog can patch Uncharted 1 so it looks as good as uncharted 3?
Posted 15:24 on 08 July 2013

Game Stats

Release Date: 10/10/2014
Developer: Evolution
Publisher: SCEE
Genre: Racing
Rating: PEGI 3+
Site Rank: 3
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