The PlayStation 4 version of Dark Souls 2: Scholar of the First Sin will run at 1080p/60fps, according to an update on PlayStation Blog.
The news means that the upcoming remaster should offer a significant boost in image quality over the Xbox 360 and PS3 versions, which ran at 720p/30fps.
Another upside to the visual improvements, PlayStation Blog claims, is more responsive combat.
"The increased fluidity translates into more responsive movement and combat," the blog post reads, "a major advantage considering the game’s famously unforgiving difficulty."
Alongside the improved resolution and framerate, the PS4 version will also include upgraded lighting effects and cinematic filters to "give the game a richer, cleaner look compared to the PS3 version".
FromSoftware has yet to confirm, however, whether it is also targeting 1080p/60fps for the Xbox One version. A report on Polygon states that both versions will run at 1080p and a "variable 60 frames-per second".
We've checked in with a Bandai Namco representative for further information.
Dark Souls 2: Scholar of the First Sin launches on PS4, Xbox One, Xbox 360, PS3 and PC on April 3.
Source: blog.eu.playstation.com, polygon.com






User Comments
skidoosh
I will buy this game. I can't help it. It'll just happen. Even if I haven't finished Bloodborne yet.
skidoosh@ Jim_Trinca
Even though the textures are up and the frame-rate is up the lighting on PS4 looks really bleached. To explain the side by side of PC-PS4 in Majula on the PC it looks like a warm autumn sunset but on PS4 it looks like a cold winters day where everything's quite greyed out.
skidoosh@ NM_Che56
OnAClearDay@ IronMit
Jim_Trinca
NM_Che56@ skidoosh
IronMit
Wonder if it's actually the older lighting system that they dropped, or just superficial differences
skidoosh
Slidie bad gays, gank squads, giants that can spin on the spot and other giants with infinite stamina isn't 'unforgiving difficulty' it's 'unforgiving cheap' and I don't see how upping the frame-rate will help.