This year's Call of Duty is being developed primarily around PlayStation 4 and Xbox One, Activision Publisher boss Eric Hirshberg has confirmed, suggesting that the game may look significantly better than last year's Call of Duty: Ghosts.
In an interview with IGN, Hirshberg explained that Sledgehammer is approaching this year's title "as a next-gen development. Obviously in the console-transition year, anyone who developed a cross-generational game last year had to deal with the fact that the technology of the next-gen platforms was still coming into focus and changing quite a bit during the development process...
"Now that we have the next-gen hardware out in the marketplace and solid, that is our primary development."
The news will come as a relief to next-gen gamers disappointed by Ghosts' tech, which used a mildly spruced up version of its Xbox 360/PS3 engine.
But that doesn't mean current-gen gamers will be given a rough ride, Hirshberg says.
2014's Call of Duty "will also be a great current-gen game," he adds. "There are still a lot of people playing on current gen and we want to deliver a great experience for them as well. But it will be a next-gen-first production and the current-gen game will be a version of that."
The game will also benefit from the expanded three year development cycle, which has seen Sledgehammer working on the game since the release of Call of Duty: Modern Warfare 3 back in 2011.
"On the two-year cycle, with the level of content we were putting in the games, it became a real horse race each and every time to get everything done that we wanted to get done," Hirshberg continues. "With next-gen hardware we’ve got more capabilities than ever before to play with and we want to make sure our developers have the time to innovate, iterate, to bring the best creative vision and the most possible polish to each and every game."
This year's Call of Duty, which has yet to be titled or officially unveiled, is expected to launch this November.