Bloodborne screenshot
Bloodborne screenshot

From Software is aiming to capture a wider audience with PS4-exclusive Bloodborne, compared to the niche, hardcore following of the Souls series, it's revealed.

Speaking at Gamescom (quoted by VG247), producer Masaaki Yamagiwa spoke of how the team will look to offer a more accessible game while maintaining an experience Souls fans will enjoy.

"In terms of who the game is aimed at, and who we want to capture in terms of the audience, obviously we can’t betray or disappoint the fans out there," he said, "They're very, very important. They'll be the main ambassadors of the game."

He continues by suggesting that players will not die as frequently in Bloodborne as they did in the Souls series. "You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we don't want to focus on punishing the player," Yamagiwa said.

"We want to deliver a game that gamers love. If the gamer likes the game they’ll definitely like it enough to have that bit of perseverance, but the way in which we’re making the game? The sense of punishment is much less."

Bloodborne is due out some time in 2015 exclusively on PS4.


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User Comments

skidoosh@ NickTheSwede

Be that as it may, Froms vision of "accessibility" seems to be to remove focus from the story, focus more on PvP and let marketing get too involved.

The game doesn't need to be more "accessible", From games are hard because you're rubbish. You put the time in, you get less rubbish. You put even more time in you get good. You finish the game, you're awesome, and you've got a million stories to tell. I didn't get that form DkS2 which is a more "accessible" game, but I did get it From DeS and DkS.
Posted 07:45 on 14 August 2014
NickTheSwede's Avatar

NickTheSwede@ Neon-Soldier32

Because it's not a souls game. But i think it will be both hard and challenging
Posted 22:24 on 13 August 2014


I don't think that you could achieve that. Souls have a niche audience because they're slightly inaccessible and punishing. To get a wider audience you make the game less punishing and therefore lose what twisted appeal Souls games have.

DS2 appeals to a wider audience than DS/DS1, why not stick with something like that?
Posted 17:52 on 13 August 2014
Manguy17's Avatar


Hopefully that means the difficulty stays in place but less deaths where the game is just pointing and laughing at you, e.g dragon bridge, or the first Seath encounter.
Posted 17:18 on 13 August 2014

Game Stats

Release Date: 28/03/2015
Developer: FromSoftware
Publisher: Sony
Genre: Unknown
Rating: TBC
Site Rank: 369 10
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