DICE has detailed the list of tweaks and improvements due to be included in the next title update for Battlefield 4, expected to release during September.
Amongst the list of improvements is a new option to customise the HUD, which DICE says will help "make your screen much less cluttered", and alter soldier movement to more closely match that of Battlefield 3.
The patch will also improve the netcode, rebalance vehicles and weapons, and improve the revive mechanic with a new 'fully charged' paddle sound and UI notification.
- Game Mode Improvements: General improvements and tweaks have been made to the following game modes: Rush, Obliteration, Obliteration Competitive, Capture the Flag and Carrier Assault.
- Visual Recoil: Close and medium range optic reticules do not move with the gun any longer, however both bullet spread and bullet drop are still present
- Soldier Movement: Changes have been made to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights.
Additionally, we’ve dampened third person hit reactions where the soldier previously moved his head around a lot when getting shot at
- HUD Triage: Focusing on clarity, and de-cluttering the HUD/UI to only show what is important – we have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want).
- Revive Mechanic Improvements: A special effort went into making revives easier to use, more robust and easier to understand. Additions include a “fully charged” paddle sound, UI indication on revive time and better networked ragdolls.
- “Netcode” Improvements: Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side.
Automatic High Frequency Update setting enforced with the intent of release to all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet damage times from client to client, “dusting” and de-syncs.
- Vehicle Balance: Identifying and tweaking the top vehicles in need of buffs and nerfs.
- Weapon Balance: We’ve focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved “tickrates” has been sped up somewhat as we still need to balance this with damage and recoil changes.
Suppression systems has also been re-tuned and made clearer. The studio is also looking to make improvements to Commander mode, Squads and Field Upgrades, but has yet to detail what exactly it's looking to change.