Battlefield 4 News for PS4

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Battlefield 4 screenshot
Battlefield 4 screenshot

EA has formally revealed Frostbite Go, a mobile version of the engine used to power Battlefield 4.

Frostbite Go is being developed for use on "all major mobile platforms" - including iOS and Android - to bring "true Frostbite experiences" to mobile users.

VideoGamer.com first revealed EA's plans to port its engine to mobile devices earlier this year after job ads on EA's website made mention of the mobile project. It also intends to port the engine to Mac, but Wii U appears to be missing out.

Mobile titles utilising Frostbite Go have yet to be announced, but multiple titles are rumoured to be in development.

Console and PC titles currently in development using its HD bigger brother Frostbite 3, however, include Battlefield 4, this year's Need For Speed and an unannounced Mass Effect title.

Source: frostbite.com

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pblive's Avatar

pblive

Actually, since N64 Nintendo has been more about the 3rd parties coming up with something different for their console, not trying to hold on to the games other formats have.

Look at the Dreamcast in comparison. Sega were desperate for 3rd Party support for their console and wanted to compete against the PS2 but they just couldn't get the support, but both the N64 and the Gamecube sold well and had some of the highest rated games (both first and third party) without worrying about whether it had the latest title that the other consoles had.

I guess it's also the idea of what constitutes success and failure in the Videogames industry. Console sales and console to software attachment rates are important to everyone and the Wii U is definitely behind the curve here, but this does not go hand in hand with having the major titles from other platforms. The console needs big games with selling power, but traditionally these have been either Nintendo mascots or new IPs from existing developers/publishers rather than games everyone else ended up getting, too.

So, yes, Nintendo need to do a lot of work and need to encourage new IPs from 3rd Parties, as well as better PR for potential customers, but they won't suffer from the lack of games that are on every other format.
Posted 20:28 on 15 May 2013
MJTH's Avatar

MJTH@ Endless

Well excuse me for being optimistic about the future of a Nintendo platform. As a consumer I like Nintendo games and therefore I buy Nintendo products. There is senseless religious preaching here. Nintendo have consistently delivered quality and that is why they've survived up until this point.

I understand what you're getting at. Nintendo have to prove their platform which is something other home console providers don't have to do (most of the time). Nintendo have to prove themselves because they don't play by the conventional rules. They create platforms that are catered to what they want to do with their games, rather then following the trends, of the industry. And so it seems to have worked out well for them, and seems to also work out fine for the 3rd party support on they get on their handhelds.

But why can't it work like that. What's wrong with having to do that. It's a business strategy that works and allows them to put across ideas that aren't currently the norm. And when they've put across those ideas then the third party eventually comes.

Nintendo tried to follow the conventions with the GameCube. They didn't have a gimmick. They had hardware that was just as good (if not better in the case of the PS2) then it's competitors. The GameCube was capable of standing up on it's own. Yet they still lost, and made they're worst selling console ever (excluding virtual boy). Nintendo can't follow traditional hardware philosophies, it doesn't sell well for them or work for them.

So they follow the approach they have right now, and it has worked before, and is even still working right now with the 3DS. Just because the way they do things doesn't fall in line with the way others do thing (and hasn't appealed to you in a very long time) doesn't mean it can't work. And it doesn't mean they can't offer what they want to consumers, without it selling bad. It's been 6 months, and Nintendo needs to prove themselves with the Wii U. The same way they did with the 3DS and the DS. And in the same way Sony had to early in the life of the PS3 when it was being outsold by the truck load by the 360. And in the same way Sony currently need to prove themselves with the Vita.
Posted 19:39 on 15 May 2013
Endless's Avatar

Endless

You may think I am underestimating Nintendo; But what does that say about third party developers? Are they also underestimating Nintendo? Again!? How many generations do they have to 'underestimate' Nintendo before it becomes less an underestimation and more a statement?

Money is a big part of it i'm sure. But if a Nintendo system is nothing without Nintendo games then i'd say thats a big problem for 3rd party developers.

It potentially means that 3rd party titles on Nintendo systems are more a cash-in than an intentional investment. Why bother developing non-Nintendo experiences when the only reason people own Nintendo systems is for Nintendo games? Right? Might as well leave that market well alone and concentrate on other avenues where we can truly shine. Port a few games to the Nintendo system to tide us over while we develop our next big 3rd party title. We'll get round to Nintendo when it's profitable.

That's the vibe I get from the industry.

What is Nintendo so lacking that makes 3rd party developers choose other platforms before them? There must be something, otherwise articles like this wouldn't have existed for 2(3?!) generations of Nintendo home consoles and it wouldn't matter how many or how good Nintendo's own titles were for the system. People would still invest in it if it stood up on it's own, without the need for Nintendo to prove it.

If the only one who can prove your worth is yourself, then your reputation has no credibility amongst your peers.

Maybe it's a mystery. But what we're to understand is that it can't be under-powered, under-featured hardware and infrastructure; It's nothing to do with any kind of failing on Nintendo's platform or vision. It's the lack of Nintendo games on a Nintendo system that make the system unattractive.

...

Nintendo is bordering on a religion these days; 'Just wait, Nintendo will release a big title and things will pick up, THEN they'll show you how good they are again!'. Like the second coming, we await the return of the messiah! Just forget about all that stuff we did wrong last time; THIS time we'll be better!

No other system is reliant on the platform holder to prove it's worth with their own titles. PS4 support so far is purely on the strength of their offering. And there is no doubt in 3rd party dev minds that it is a strong investment. It didn't take a slew of Sony-endorsed games to show that.
Posted 18:55 on 15 May 2013
MJTH's Avatar

MJTH@ Endless

I think you under estimate Nintendo. Just because the Wii U's current lack of games make the hard a less appealing place to develop games for at the moment, that doesn't mean that it will stay like that forever.

After Nintendo reveal what up they're sleeves with they'r own first/ second content during the E3 period, and hardware sales pick up for the Wii U, the prospect of developing for the hardware will become more justifiable to most developers. If the 3DS is anything to go by, it shows that Nintendo understand what the community wants in terms of games AND that third party games do sell well on Nintendo consoles.

As soon as the install base of the Wii U, is large enough, developers will be more willing to develop for the system.
Posted 15:37 on 15 May 2013
pblive's Avatar

pblive

It's money. Pure and simple. They don't think the cost of the time spent in developing a Wii U version will give the return they need.

Consider the fact that the mobile games for EA have made them a fortune through their IAP schemes and it's easy to see that they'll be confident in reaping the reward, but their analysis of the Wii U market and the EA games sold so far has probably been a factor in deciding not to progress with it.
Posted 14:39 on 15 May 2013
Endless's Avatar

Endless@ MJTH

So riddle me this: PS4 and the next Xbox aren't even in a single living room, one we have next to no details on, we haven't seen physical representations of either. Yet they already have the support of all the developers that have thus far said they wont be bringing X to the Wii U, for whatever reason.

Now, either there's something the developers aren't telling us about their reasons for a lack of Wii U support, or we deduce that the platform is less than suitable to be profitable for their business model. Perhaps the developers are waiting for Nintendo to release their first big first-party title that is the reason to buy a Wii U? Whereas they dont think the PS4 and Nextbox need that kind of assurance?

The Wii is already in more homes than PS4/360 is it not? Why then is that not enough of an indication of a successful follow up console, worthy of support? if you ask me the missing facets the Wii U isn't supporting that others are, and those the original Wii didn't that are still unsupported in Wii U, are just roadblock after roadblock in a developer-decision making process that isn't getting any easier.

Personally I think Nintendo lack an understanding of a fairly large chunk of the community. Maybe they just don't want that crowd along for the ride. They have their newly acquired niche, their loyal fans and their own box that thinking outside of is inconceivable. Out of the gates too early and in too underdeveloped a form imo. Because PS4 and Nextbox are the subject of absolutely zero articles professing a lack of developer support.
Posted 14:35 on 15 May 2013
MJTH's Avatar

MJTH

The picture EA is painting with these Frostbite news stories is that it's not that the Wii U can't handle a version of Frostbite. However it's that since the hardware isn't popular enough yet, they won't justify spending money to optimise the engine properly...

That's fair enough, but I'm just waiting for the moment when the Wii U pick in sales, and EA suddenly has to do a spin on previous things they've said.
Posted 12:02 on 15 May 2013

Game Stats

Release Date: 01/11/2013
Developer: D.I.C.E
Publisher: EA
Genre: First Person Shooter
Rating: PEGI 18+
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