The delayed release of Batman: Arkham Knight will enable all the finer details to be present and correct, Rocksteady Studios lead animator Zafer Coban has told Eurogamer.
Earlier this month when the delay was announced, Rocksteady's brand marketing producer Dax Ginn said the delay was to "ensure we are delivering the awesome level of quality that Batman fans and gamers expect from this, the final episode and the epic conclusion to the Rocksteady Arkham trilogy".
Coban has offered further detail on what awesome level of quality really means.
"It's going to be the level of detail, really," explained Coban.
"We're so concerned about bringing out the final instalment and making sure it fits the bill in terms of the quality range we've been delivering with the last two games. Our attention to detail is pinnacle. So we've had to do that for our last instalment and make sure it works across the whole board."
Ambition is key to the studio's design philosophy, and the delay means this ambition can be met.
"One of the big pinnacle pillars of Rocksteady is ambition, and to move things forward, and innovation," Coban said.
"Like when we did the first game with the combat system. Our goal is to keep doing that for every project. So even though we've got that core, strong foundation, we wanted to push that forward even more in the final instalment.
"The attention to detail has to be there in every corner. There's a lot of brains being racked, a lot of sweat on tables, people typing away trying to finish the game off. We're quite excited and we just can't wait to finish it."
Batman: Arkham Knight is now without a firm 2015 release date, though overnight an interview with Batman voice actor Kevin Conroy indicated the game would hit stores in January.
Check out Miller's impressions of the game from E3.