But gamers will have 'virtually identical experiences'.
Development of upcoming RTS game World In Conflict has been "more challenging" on PS3 than on Xbox 360, developer Massive has said.
However, it also revealed that despite some "minor graphical differences", overall "gamers of either platform are going to have virtually identical experiences".
World In Conflict was originally released on the PC in 2007 to universal praise. We gave it a deserved 9-out-of-10 score in our review back in September last year. Hype has been building steadily for a title many console-owning RTS fans are hoping will finally crack the console RTS control scheme conundrum developers have struggled with in recent years.
When asked by VideoGamer.com how the team was finding multiplatform development, Petter Sydow, VP of Development, said: "Well, it hasn't been easy, but I think it's safe to say that we're tackling it pretty well! The PS3 version has been the more challenging platform of the two, but we've been hell-bent on giving both consoles the same content, and so far we're holding up to that ambition. There are naturally some minor graphical differences, but overall, gamers of either platform are going to have virtually identical experiences."
Sydow added that the team was aiming for a simultaneous global release of the game, but that it's "too early to say if both the 360 version and the PS3 version will be released at the same time".
He added: "Release dates have a tendency to be very fluid as unexpected things happen during development, so we'll keep on working and cross our fingers."
You can check out the rest of our interview with Petter Sydow right here.
World In Conflict is due out for Xbox 360 and PS3 this autumn.