Uncharted 2 Review
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Combat is just one half of what Uncharted 2 has to offer, with around half the game comprised of exploration and platforming, with a little bit of puzzle solving thrown in too. The puzzles really aren't very taxing, with Nate's journal usually holding the key, but the leaping about high above the ground gameplay is excellent and comparable to what we've seen recently in the Tomb Raider series. Platforming in Uncharted 2 never poses as much challenge as the trickiest sections in Eidos' most recent Lara Croft outing, but it's still great fun. Nate moves around so fluidly that clambering up walls, shimmying along ledges and hanging onto giant cogs is never a chore, and should you find yourself stuck the game will offer helpful hints at the press of a button.
Many games get all the basics right, but it's the stand-out moments that often set them apart from the competition. Uncharted 2 is no exception, with thrilling sequences coming thick and fast - glorious set-pieces and production values that rival the best the system has to offer. Particular highlights on a list too long to detail include a breathtaking sequence on-board a train and a wondrous exploration sequence inside the most stunning caves ever to grace a video game. At times it's hard not to just stop and stare and what's in front of you, marvelling at the detail packed into every scene. The original Uncharted set a new benchmark for visuals on the PS3 and Uncharted 2 might even have surpassed its successor, Killzone 2.
Across the board Uncharted 2 screams quality. Visually it's top of its class, but Naughty Dog hasn't skimped on audio production either. The excellent voice cast of the original returns, along with a few newcomers, each delivering their lines in a natural fashion that is still rare in video games. It's the soundtrack that really shines the most, though, and could easily have been lifted from the best adventure movies. The game knows just when to change the mood or highlight a moment, and even the game's title screen gets you in the mood for some epic exploring. I encountered a few unfortunate moments in which Nate would glitch through walls, and sometimes he would hover and "fall" to his death, despite being mere feet from the ground. However, these are few and far between, and in no way hurt what is one of the most well produced games available.
With a campaign that's at least eight hours in length (a good few more for most people who don't simply rush through) and begging to be played through a second time, as well as tons of unlockables to buy from the in-game store, very few people would have complained had Uncharted 2 been entirely a single-player experience. It's not just a single-player experience, though, with a fully-fledged online multiplayer component included too, featuring competitive and co-op game modes. Competitive modes see up to 10 players forming teams of five across seven maps and various game modes, including Deathmatch, Plunder (similar to capture the flag), Elimination (no re-spawning deathmatch) and Chain Reaction (capture the flag, but with flags needing to be taken in a set order).
These are all great fun and there's a CoD-like perk system that lets you use in-game credits to buy new special abilities. It's the co-op modes that we had most fun with, though, with up to three players fending off waves of enemies or working together to collect gold. Fallen players can be revived if a team-mate can get to them in time, but the impressive enemy AI makes reaching them incredibly tricky. Enemies don't simply sit back and wait for you to come to them, with their mentality being to flush you out should no movement be made. First come the grenades, then they'll push right up into your cover zone, often circling behind you if they can get there unnoticed. It all makes for some thrilling gameplay and should see the game have legs for months - extra content through DLC also seems like a certainty.
Uncharted 2 does so many things right, that its problems (a less than perfect cover system, some frustrating combat and unfortunate glitches) are easy to overlook. The single-player adventure packs in so many incredible moments that you'll be talking about it with friends for months, the multiplayer functionality is superb and rammed with content, and the whole game looks beyond anything you'll have seen before. Uncharted didn't quite make the grade as a classic, but Uncharted 2 should earn the series a place among the very best exclusives to hit the PlayStation.
VideoGamer.com Score
9Score out of 10- Multiplayer modes are great
- Loads of incredible moments
- Gorgeous visuals
- Combat can frustrate towards the end




Highest Rated Comment
bencrosaby
Similar things have happened with the Disaster: Day of Crisis and Red Steel reviews from my memory (both of which earned themselves a deserved 4/10)
Not only will this continue to happen in hyped games' reviews, it will also happen alot more often now that VideoGamer.com is getting a hell of a lot more popular.
User Comments
Shark82@ thompo555
Official X-Box Magazine gives a better description, because their 10s are "Classics" while Vidogamer calls them masterpieces, which kinda contradicts the whole "not perfect" aspect. Still, a 10 is a legitimate score if the game is among the best of its kind, like Mass Effect and BioShock.
This is a quote from OXM that goes into a little more detail addressing confusion among "perfect" scores: "Don't think of 10 as perfect; think of 10 as the highest praise we can award. Olympic gold medalitsts rarely get perfect marks, but they get the highest honor. So why not just to to Olympic rankings? Because there's more gradation in what we see than marely "Good, Better, Best." Games are creative expressions that might excel in one area and fail miserably in another. It's unfair to hold games to an unattainable standard of perfection and never award the tp honor as a result of pure mathematics. We cheekily added the "11:Perfect" to our range of scores because other people began projecting their misinterpretations and assumptions onto our clearly defined scale.
So the OXM 10 is our strongest endorsement for a game that is as good as you can expect to find-realistically, since games are made by human beings and not besotted fanboys with irrational expectations. And all 10s aren't the same because all games aren't the same. High scores are awarded for different reasons-narrative, technical, emotional, historical, creative, maybe all of the above. But to find out exactly why each game earned a 10...you've gotta read the words. They're not just filler between screenshots."
In other words, some people look at the score and blow a fuse without ever actually reading the review for some reasoning. Besides, Videogamer uses a whole number scoring rubric, as in no digits like "9.2" or something. OXM goes by .5s(8.5, 9.0, 9.5, etc.). So, there's not a whole lot of room for error. IGN on the other hand goes by digits, meaning they can afford to give a game a very high score while still pointing out it's not "perfect." Bioshock, for instance, recieved a 9.7 from them, only .3 away from a 10.
JediKnight
Rolo18
thompo555@ rbevanx
rbevanx
YouTube Video
thompo555@ Mr_Ninjutsu
Mr_Ninjutsu@ thompo555
thompo555
Mr_Ninjutsu@ Rolo18
rbevanx@ Rolo18
Sorry Rolo18 I didn't take any of that in. I was too busy thinking about Rolo's mate.
thompo555@ Rolo18
Rolo18
But one thing is for sure: This site is run by Xbox fanboys that are so afraid to admit when Sony does something spectacular that they have to lower the score from the one that it truly deserves. But don't worry VG, you're not the only one, so you can hide the bias among all the other sites that do the same thing. I still love the podcast and I'm going to keep tuning in every week and laugh my buns off.
El-Dev@ Dark_Ninja69
Dark_Ninja69@ El-Dev
redhotchilli