While Xbox 360 owners have been able to experience next-gen Splinter Cell for a few months now, PlayStation 3 owners will be able to get their hands on Sam Fisher's latest adventure in March 2007. Ubisoft has announced that the Splinter Cell Double Agent will be released worldwide in time for the March European launch of the PlayStation 3.
It won't be a straight port either. As well as new multiplayer maps and skins, the PlayStation 3 game will take advantage of the system's Sixaxis controller - although how it's going to be used hasn't been revealed.
"Tom Clancy's Splinter Cell Double Agent is already a best-seller and has set a new standard for the Splinter Cell series," said Yves Guillemot, CEO at Ubisoft. "I am sure that Double Agent will prove to be a must-have title for PlayStation 3 system."
Look for more on the game leading up to its March 2007 release.






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Here is an interesting post I read on another site:
Ubisoft has made it clear that the Xbox 360 is the only console capable of displaying the graphics quality that will be required by Splinter Cell 5: Conviction...that is the reason why it will only be released for the Xbox 360 as a console exclusive, along with Windows Vista with high-end PCs capable of displaying graphics that impressive.
The Xbox 360 has better graphics than the Playstation 3; that is for sure. In terms of overall power that can be applied to videogames, the Xbox 360 is more powerful than the Playstation 3. Sony keeps "claiming" that the Playstation 3 is the most powerful game system, because it can calculate twice as many Floating Point operations per second as any other system...but the problem with that is that Floating Point operations are the kind of math calculations used in applications like computer spreadsheets, NOT videogame graphics!
The type of specifications that are important for videogames are things like the number of polygons displayed per second, the amount of RAM, the type of RAM, General Purpose CPU power, GPU power...and things like that. The Xbox 360 has the advantage in EVERY one of those areas.
Xbox 360 can display 500,000,000 polygons per second, compared to only 275,000,000 for the Playstation 3.
The Xbox 360 and the Playstation 3 both have 512MB of RAM, but the Xbox 360 RAM is superior--it is 100% Unified so that developers can use it in any way they want to. The Playstation 3 is limited to only 256MB of Video RAM, while the Xbox 360 can use up to 512MB of Video RAM.
In terms of General Purpose CPU power, the Xbox 360 has three 3.2Ghz CPU chips--each with two threads, while the Playstation 3 has only one 3.2Ghz CPU chip with two threads. Developers can devote an entire CPU chip of the Xbox 360 to calculate the artificial intelligence of an enemy in amazing ways; that is the reason why Ubisoft has already said that the Xbox 360 version of Assassins Creed will have better artificial intelligence and graphics than the Playstation 3 version.
The tri-core CPU technology of the Xbox 360 is FAR superior to the outdated parallell processing design of the Playstation 3. The Xbox 360 is very easy to work with, because there are simply three CPUs with a total of six threads that can work with any area of the Xbox 360 that the developers want them to. This is like trying to juggle three balls with SIX arms! That is VERY easy for developers to do--they can take advantage of the Xbox 360 hardware very easily.
The Playstation 3's outdated parallel processor setup has seven sub-processor chips-each made up of one thread. The MAJOR problem with that design is that the Playstation 3 only has one CPU with only two threads to communicate with the seven sub-processors, and it needs to constantly remain in contact with the seven sub-processors, with a total of seven threads. That s like trying to juggle seven balls with two hands; it is VERY difficult. In fact, it is virtually impossible. That is the reason why the Playstation 3 appears powerful on paper, but in reality it is not an impressive piece of hardware, and developers CANNOT take advantage of the Playstation 3 hardware in a way that applies to videogames. That is probably the reason why Sony actually does NOT refer to the Playstation 3 as a videogame system--they call the Playstation 3 a "Computer Entertainment System."
In terms of the GPU power of the two systems, the Xbox 360 has a FAR superior GPU. The Xbox 360 uses a custom built GPU that is based on Unified Shader technology--the same new technology that Windows Vista and DirectX 10 are based on and will use when they are released in January of 2007. Playstation 3 uses a four-year old GPU from Nvidia, and it is based on Non-Unified shader technology that is outdated, and will not last long once Windows Vista has been released.
There is no doubt about it: The Xbox 360 offers better performance than the Playstation 3. Gamespot even wrote an email today that compares all of the games that currently appear on both the Xbox 360 and the Playstation 3, and EVERY game appearing on both systems is better on the Xbox 360.