People often ask when games will offer us true agency... except they already have, and have done so for quite some time.
The incredible success of The Last of Us saw it heralded as one of the very best examples of storytelling in games. John Robertson argues that, while effective, its method is essentially just a movie bolted onto a game. And that's causing problems.
The VideoGamer.com team is bullied into choosing just 3 games from hundreds as their games of the generation. Today, Deputy News Editor Dave Scammell's choices...
Any game that meets some success before getting added multiplayer with the sequel gets painted with the 'tacked-on' brush. Does that always mean a sub-par experience, though?
Video games have been trying to imitate movies for years. If Hollywood's biggest new release is anything to go by, they're well on their way to surpassing them.
The games that have been making VideoGamer.com's lives better and worse this week.
Spoilers aplenty, as the VG team talk through their experience with The Last of Us.
The ending of The Last of Us not only wraps up Naughty Dog's latest perfectly, but it is a fine send off to the generation as a whole. Spoilers within.
With Naughty Dog's latest cleaning up both critically and commercially, Steve looks at the game's opening to see what makes it so good, and what the developer could have done better. Spoilers within.
Has Naughty Dog actually revolutionised multiplayer gaming?