Speaking to VideoGamer.com during a first look reveal of the game, Hunter Smith, the game's executive producer at EA's Redwood Stores studio, said that most gamers don't have 80 to 100 hours to dedicate to anything, referencing Rockstar's approach with rival sandbox gangster game Grand Theft Auto IV.
He said: "First time we were down this path we felt like that was an objective of ours, to have 50 to 80 hours of gameplay. We ended up just making s$!t up so we could fill that model. Now I think our range for the player will be somewhere in the 15 to 25 hour experience."
Smith also denied that the reduced single-player game length made Godfather II a worse game, citing the multiplayer and the real-time strategy elements as evidence of replayability.
"We've got multiplayer we think is fun that feeds back and forth," he said. "We've also got a strategy game - you could replay this thing in really different ways. It's not a linear game by any stretch of the imagination. We felt like that was a much more fun thing to do for a player. I also feel like, when I look at most customers, most of them don't have 80 to 100 hours to dedicate to anything. I'd rather have more people enjoy the game."
You'll have to wait until February next year to play Godfather II, too. EA told us it has no plans for a demo.
You can check out our Godfather II first-look preview right here.