Super Street Fighter IV

Super Street Fighter IV Review for PS3

On: PS3Xbox 3603DS

An enhanced version of Street Fighter IV featuring eight new characters.

Review Verdict Read Review
9Out of 10
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Guile's better now. His faster Sonic Boom buffs his corner trapping game. Also, he can put shades on during a match.
Guile's better now. His faster Sonic Boom buffs his corner trapping game. Also, he can put shades on during a match.

Guile's better now. His faster Sonic Boom buffs his corner trapping game. Also, he can put shades on during a match.

The Street Fighter series has always had bizarre characters. Blanka's a green beast who can electrify himself. 12, from III, is a shapeshifting soldier. And, Dhalsim, anyone? But still, Hakan perhaps goes further into barmy territory than any character in Street Fighter history because of his Ultras. The Oil Coaster sees Hakan roll his victim around his body is a disgusting whirlwind of oil before slamming them into a wall. His second Ultra, the Oil Combination Hold, is an anti-air that sees Hakan lie on his back, turn around so he's on top, wriggle, then... shoot his opponent out of the hold, sending them tearing head first into the invisible arena wall. You go through two emotions when on the receiving end of the Oil Combination Hold. The first is disgust, because it looks, well, disgusting. The second is humiliation. The expression on your character's face as he or she heads towards the inevitable face slam is often hilarious. Ken's is the best. Be sure to check it out.

Street Fighter IV's cartooney, cel-shaded 2.5D look was as expressive as it was beautiful. Capcom has, with each of the ten new characters, again done a wonderful job of bringing old 2D sprites into the modern era. It's the little details that live long in the memory. Little things like Guy making his entrance by fly kicking through barrels, jailbird Cody nonchalantly walking off the stage when he wins a round, and English pugilist Dudley's humiliating rose attack. Capcom's larger than life character design continues to catch the eye.

Other new additions are just as successful as the new characters. The new arenas are easily the best in the game. Skyscraper Under Construction (Street Fighter's arenas have always had amazing titles), is one of many nods to Final Fight in the game. Atop the beams of a half-built skyscraper the fighters knock lumps out of each other with a huge statue of Mayor Mike Haggar looming large in the background. It's obviously Metro City. There's even an Easter Egg to be found, a potential hint towards who may yet make a playable appearance if Capcom decides releasing new characters as DLC is a good idea.

Solar Eclipse just about edges Skyscraper Under Construction as the greatest arena of them all. It's hard to keep your eye on the fight, so exotic is the safari oasis background. Zebras, hippos, giraffe and flocks of birds gently go about their business, even daring to edge towards the foreground. Day turns to night as the moon eclipses the sun. And the uplifting dance track that accompanies the carnage is a real foot tapper.

And now, the hugely important matter of online. Street Fighter IV's online game wasn't bad, but it wasn't great. While we'll have to wait till the game's release to properly test the game's netcode, feature wise Super impresses.

Blanka's second Ultra is a useful anti-air, but it's pretty unspectacular.

Blanka's second Ultra is a useful anti-air, but it's pretty unspectacular.

Player Points are awarded for winning online matches, and taken away for losing. Battle Points work the same, but are tied to specific characters. The idea is to encourage players to experiment online with characters they're perhaps unfamiliar with, free from the risk of ruining your Battle Point rank for your main. Your Player Point rank, then, is supposed to reflect your overall skill.

Supplementing the basic online ranked mode are two new modes. Team battle allows for two versus two, three versus three and four versus four fights. Will the mode spawn Street Fighter squads? For me, competitive fighting gameplay has always been about the players, not teams. It'll be interesting to see how popular Team battle proves to be.

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User Comments

aansystone's Avatar


i love the game and also written a couple of reviews on the characters as well.
Posted 20:04 on 28 August 2011
Bloodstorm's Avatar


I'd wait on the Darkstalkers announcement and more on Marvel VS Capcom 3 THEN maybe Street fighter 5s announcement even then it'd take a good 2-3 years to develop.
Posted 13:36 on 05 May 2010
mrgarrettscott's Avatar


@ Bloodstorm... I read the interview. After reading it and regardless of the answer given, the question remains: When will we see Super Street Fighter IV Turbo/Ultra/Anthology/Collection/Anniversary.

Capcom's track record in this area has been firmly established with SFII and SFIII III. The trend only continues with SFIV and SSFIV. If Capcom decides to surprise me and do things differently, I'm all for it. Until that time, I won't hold my breath and patiently await the announcement of the next game in the Street Fighter IV series.
Posted 07:05 on 05 May 2010
Bloodstorm's Avatar


If you read the SSF4 interview you'd know the answer to that.
Posted 13:55 on 04 May 2010
mrgarrettscott's Avatar


The most important questions is when will Capcom release Super Street Fight IV Turbo?
Posted 13:11 on 04 May 2010
Endless's Avatar


Seth can kiss my ass, stupid wall jumping freak, up there with a Fuerte tostada-death-loop for annoyance.

What i wanna know though is what can you actually counter with Cammy's new CQC ultra? Can i counter anything or do certain attacks still pwn it?
Posted 13:15 on 28 April 2010
CheekyLee's Avatar

CheekyLee@ altaranga

Seth still exists, and is apparently even worse than before. However, since everyone else is now better than before ....

Wez, be a man. You gave SFIV a 9, and state that this game is better. The cut-scenes are not really a valid complaint, are they? Besides which, some of us quite liked them!
Posted 08:59 on 27 April 2010
altaranga's Avatar


Is that Michael Schumacher's cordwainer cousin? :lick:

Nice review, Wes. If I were a fan of fighting games this would definitely be on my "to buy" list. But, alas, I am just too crap at them.

Btw, I did not see a mention of Seth. Am I right in thinking he has been removed, along with his annoying difficulty spike?
Posted 08:22 on 27 April 2010
Get2DaChoppa's Avatar


Yeah great review Wez, even more excited about getting it, not so much the ass whopping i'll sustain, but yay...

@sexyjams: haha man, you're right about the 4 page review.
Posted 19:42 on 26 April 2010
SexyJams's Avatar


Definitely buying this game.
Trust Wes to write a 4 page review on Street Fighter lol :p
Posted 19:38 on 26 April 2010
MJTH's Avatar


Brilliant review wez, I'm not suprised it is not though. It may be a much better game then Street fighter 4 but it is still the same game, in a basic view, as street fighter 4 that came out a year ago. Man games like make me wish I had a PS3
Posted 17:20 on 26 April 2010
mydeaddog's Avatar


I'm pretty sure that the "bonus" is an eleventh colour for when you're choosing your character. How exciting.

Never mind, the game still rocks bells.
Posted 16:46 on 26 April 2010
GeNeCyDe1993's Avatar


Im also surprised that this wasnt a 10, mammoth review though, lots of stuff to investigate and sink my teeth into. May purchase this soon...
Posted 16:45 on 26 April 2010
Bloodstorm's Avatar


I'm still queuing outside my GAME at 7am for this. Too bad i'm working 8pm-1am that night :(
Posted 12:42 on 26 April 2010
wyp100's Avatar

wyp100@ Endless

As far as I'm aware, they haven't revealed what it is yet.
Posted 12:21 on 26 April 2010

Game Stats

Super Street Fighter IV
Out of 10
Super Street Fighter IV
  • Old school online modes
  • Groundbreaking Replay Channel
  • 10 new characters
  • Story movies still terrible
Agree? Disagree? Get Involved!
Release Date: 30/04/2010
Platforms: PS3 , Xbox 360 , 3DS
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: BBFC 12
Site Rank: 535 8
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