Street Fighter X Tekken Review for PS3

On: PS3Xbox 360PCPS Vita
Street Fighter X Tekken screenshot
Street Fighter X Tekken screenshot

At their core, gems are perks. You assign up to three for each fighter, and they're activated by fulfilling particular scenarios mid-scrap, like getting hit four times or landing five specials. At first, each fighter has a couple of suggested gem set-ups, and while it doesn't make huge amounts of sense when you're in battle, seeing your man flash red means he's doing more damage, or green means he's moving faster. There are blues and yellows too, just to make things that much simpler.

Where the nightmare begins, though, is when you get to customising them. Everything is unlocked, so you're presented with pages of gems that you can assign to your character and no real clue what you should do or how you should proceed. It's like playing COD with every single perk and gun unlocked from the start – the temptation to just back away quietly and hope no one saw you come in is overwhelming. Dig a little deeper, though, and you'll find most of the gems do the same thing, but the way you activate them differs. Pick ones that suit your style: are you a defensive shell or a special-hurling maniac? Then immediately forget all the activation conditions and carry on regardless. If you're anything like me, anyway.

Is the gem system really necessary? There's a certain hardcore appeal to getting lost in it and customising your fighters to your exact style, but it almost feels superfluous – the fighting engine is strong enough to do without them. Yet they add a layer of depth that could definitely prove welcome after weeks and months of play. One piece of advice, then – don't fret about them too much. Mastering your characters and your combos will get you much further.

Talking of combos, Street Fighter X Tekken must be commended for how well it incorporates the kickpunching hellions of team Namco into the Street Fighter engine. They feel slightly different to play with, even beyond the lack of projectiles. Most of them, from Paul to King to Kazuya, have far more 'unique attacks' than the Street Fighter lot, meaning you can string together close-quarters combos far easier than you can with that other bunch and their fiery palms. For now, the balance is remarkably good. Yes, it's easier to play with Ryu and Ken than Julia and Yoshimitsu for now, but there are clearly plenty of Tekken characters who'll be quick to master. Law and King can be devastating after just a few rounds.

Street Fighter X Tekken screenshot

The roster's suitably packed, too. Despite a few notable omissions (no Jack or Eddy Gordo? No Blanka?) Street Fighter and Tekken fans should be pretty chuffed with this veritable who's who of both series' past. Rolento and Poison join a familiar Capcom bunch, while the likes of Heihachi, Kazuya, Kuma and even fat old Bob make the cut from camp Tekken. Namco stalwarts will be impressed on how well Capcom has incorporated team Tekken's movesets too. While the four-limbed button configuration is no more, you can still pull off Kazuya's Jumping spinning sweep, King's tornado throw, Paul's signature stepping punch and countless other fan favourites with ease. It's testament to the skill and craft of the team at Capcom that these moves feel just as instinctive here as they do inside a fully-fledged Tekken game, regardless of which buttons you're pressing.

So, not a huge amount of complaining going on, and rightly so, this is top level stuff from true masters of the art. Is it as good as Super Street Fighter IV though? Not quite. The added complexity, while superbly implemented, dilutes the purity of Street Fighter just a touch, and the easier Super Arts and Cross Arts mean those 'wow' moments don't feel quite as earned as that time you managed to cancel into Vega's Ultra and threw down the stick in utter contempt at how useless everyone else in the world is.

As an experiment and a sequel, though, Street Fighter X Tekken is still a resounding and admirable success, and further proof than Ono-san is hiding true genius behind those scruffy cords and pudgy cheeks. In this battle of Street Fighter and Tekken, Capcom has landed the first knockout blow. I can't wait to see how Namco responds.

Version Tested: PS3

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12 Comments

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Endless's Avatar

Endless@ MJTH

They might as well give up now tbh lol. In the months between now and then, where are all the clueless mothers aunts and grandmas going to buy their overpriced games if not at GAME? They're certainly not going to go back come November after being disappointed so many times previous. Well....I wouldn't, I guess.

It's over imo. No amount of November sales rush is going to save a games retailer that doesnt sell games.
Posted 08:38 on 06 March 2012
MJTH's Avatar

MJTH@ Endless

They're saving up their pennies for November game season. They probably feel it would be better to have money to stock games in the season in which the major releases generally come out. That is my guess anyway.

Not the best of strategies seeing as the are angering a good chunk of their user base but that's the way the cookie crumbles...
Posted 20:39 on 05 March 2012
Endless's Avatar

Endless@ Clockpunk

The internet is currently flooded with titles GAME aren't stocking, the latest of which is Asuras wrath and SfxT. What ARE they actually stocking? Surely there's nothing left for them to NOT sell?
Posted 20:25 on 05 March 2012
Clockpunk's Avatar

Clockpunk@ Bloodstorm

Bloodstorm - wasn't it confirmed earlier that Game had lost their stock of Capcom games...? Sorry, dude, if true.
Posted 19:45 on 05 March 2012
Endless's Avatar

Endless

Nice review, though i was kinda hoping neon would do it, c'est la vie. Awaiting my Se despatch from Zavvi. In the meantime anyone interested in some friendly competition should register their interest over in the competition thread. Here

And for a bunch of information and videos there's always the main thread in General Gaming Here

FIGHT!
Posted 13:40 on 05 March 2012
pblive's Avatar

pblive@ Wido

If that's the case I may get it, but no credit at the moment anyway, so there are no plans to get it for launch.
Posted 13:24 on 05 March 2012
Bloodstorm's Avatar

Bloodstorm

I hope my SE of the PS3 version is coming and Game don't go "LOL!!!! WE'RE NOT STOCKING IT!!!"
Posted 13:21 on 05 March 2012
Wido's Avatar

Wido@ pblive

Capcom have said there won't be any super or ultimate editions, besides Tekken X Street Fighter is next year, but take that like a pinch of salt with Capcom haha!

My fightpad has been dispatched via Shopto, now hurry up and dispatched my SE of the game! Damn this week is massively heavy on the wallet.
Posted 12:38 on 05 March 2012
Bloodstorm's Avatar

Bloodstorm

I know about the gems, when i played the build without gems in Fight Club people were saying to the capcom reps "Look, the game is fine, the only problem with this build is the amount of damage and lack of 2v2, gems are NOT needed"

HOWEVER!!!

LAW AND MOTHERFU*KING KAZUYA!! LET'S MAKE ONLINE/OFFLINE MY BITCH!
Posted 11:28 on 05 March 2012
pblive's Avatar

pblive

I'm waiting for the inevitable 'Ultimate super arcade with extra characters and modes just to pee off early purchasers' version.
Posted 11:16 on 05 March 2012
BC_Animus's Avatar

BC_Animus

I know the feeling Gloomy, I want this, but blah I've overspent this year already.
Posted 11:01 on 05 March 2012
MrGloomy's Avatar

MrGloomy

Please do a extended play's of this!

Sooo nearly...pre...ordered...this. Must...resist...must save...money
Posted 09:31 on 05 March 2012

Game Stats

Street Fighter X Tekken
8
Out of 10
Street Fighter X Tekken
  • Great incorporation of Tekken
  • Fast, furious and deep
  • Gem system is almost unnecessary
  • Not as measured as SSFIV
Agree? Disagree? Get Involved!
Release Date: 09/03/2012
Platforms: PS3 , Xbox 360 , PC , PS Vita
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: PEGI 12+
Site Rank: 953 8
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