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Why should we be interested in Star Wars: The Force Unleashed, the latest in the seemingly never-ending factory line of LucasArts games based on George Lucas' spiralling science fiction saga? Because it's the best Star Wars game EVER!!11! That's according to Cameron Suey, the producer in charge of the Xbox 360 and PS3 versions of the game. To find out why he holds his game in such high regard, and why Euphoria, DMM, Havok and all that other crazy tech stuff makes The Force Unleashed, well, unleashed, read on.
VideoGamer.com: Would you say Force Unleashed is the best Star Wars game ever?
Cameron Suey: I'm a humble guy so I try not to use a lot of hyperbole, but it's certainly the greatest Star Wars story that we've ever told in a video game. I absolutely love the gameplay. This is the first game I've worked on, in about four years in the industry, in which I still love the game even a year-and-a-half after I've been playing it a little bit every day. Working so closely to it, usually you get sick and fed up of a game, you never want to see it again once it's done, but I still have fun every time I pick up the controller. Early on that was one of our primary goals and we achieved that. So it's certainly the most fun game that I've ever played and it's certainly the greatest story of a Star Wars game.
VideoGamer.com: But you won't go as far as to say it's the best Star Wars game ever made?
CS: You know what, I'll say it, it's for me, and greatest applies to value judgement and opinion, definitely the greatest Star Wars game. I'm of course biased!
VideoGamer.com: That's great because, being frank, some Star Wars games aren't as good as others...
CS: That is true. Star Wars is one of the greatest licenses for a videogame you could have and in the past we got a little excited about that and we put out games that probably weren't up to the quality bar that we would have liked. That's definitely something we've recognised and we understand. The more Star Wars games you put out and the more you love that environment the more it becomes mediocre and anodyne. We're really focused on telling singular, excellent Star Wars stories with engaging and innovative gameplay and cutting edge technology. That's going to be the future of Star Wars games.
VideoGamer.com: So we'll see perhaps less Star Wars games in the future?
CS: You might see less and better. Make it right and do it right.
VideoGamer.com: That will certainly please the fans.
CS: I hope so. That's who we make these games for. We can sit in a room and we can make games for ourselves all day long but they're only going to sell five copies. We want to make games for the widest kind of Star Wars fan as possible.
VideoGamer.com: Force Unleashed is coming to every platform going, except...
CS: No Commodore 64, no Apple IIE...
VideoGamer.com: No PC...
CS: No PC as well, yes.
VideoGamer.com: We're a multiplatform website and some of our PC-owning readers have complained about this.
CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.
That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.
VideoGamer.com: So the decision was purely about the PC being a varied platform?
CS: Exactly. And no matter where you pick that bar somebody's out of luck.
VideoGamer.com: It had nothing to do with piracy?
CS: I don't have my fingers in the pot of what goes into the legal part of pirating. I'm not really familiar with the figures. I understand it's a lot more prevalent in some areas than others.
VideoGamer.com: Do you guys have any message to your PC-owning fans, because you guys have a heritage on PC?
CS: Absolutely. We started on the PC. Unfortunately that goes back to the point of such a variance of the platform. There wasn't such a variance at that time and it made a lot more sense to develop on PC. The message is that we're not shutting the door on PC at all. Just for this project it happens to be that we don't have a PC SKU. I really hope that everyone can experience this game on a platform eventually.
VideoGamer.com: Might there be a PC version in the future?
CS: No. And if there was no-one has told me about it yet! I've got my head in the sand as far as this project goes. We only don't have a PC version for this product.
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Giblets wrote at 10:53 on 12 May 2008
If they won't do it for low end PC's, then why is it coming our on the Ngage, PSP, DS, PS2, Wii... which are all lower specced than most of the Low-end PC's nowadays. Instead they only want to cater to the people who are willing to blow their salary on a pc..
Thats really bizzare.. really bizzare
James wrote at 11:33 on 12 May 2008
$4,000!? What kind of PCs does he think most people own? Any PC Gamer is entirely familiar with having to drop the settings a few notches if they have an older system, what makes this game so 'special?'
Jordan wrote at 16:06 on 12 May 2008
How can you make a game for the PS2 and PS3 yet you can't make a game for PC gamers. Cause of this I do not ever plan on owning or playing this game!!!
decibel wrote at 16:13 on 12 May 2008
Ehh, thats nonsense. You can define a low end pc by a 6600gt+a64 3000+, with 1gigs of ram. Now thats way more performance than the wii or the ps2 can produce. On the other hand a common gaming configuration would be a c2d+8800gt+2-4gigs of ram. Thats way stronger than a ps3 or a x360, the past multiports like gow or assasins creed proved that. So ok, They did not want to put that much effort in it(?), maybe they think that the 300-500k that would sell on the pc don't really matter that much, but hey i won't buy they shit in the future either.
OneOneOne wrote at 16:20 on 12 May 2008
I actually felt strongly enough about this to register to comment upon it. How can any journalist worth their paycheque not recognise the "watered down experience" comment as the hypocrytic drivel it is, and challenge the interviewee on it ? Is Suey saying the PSP/DS/PS2 versions compete with the PS3 and 360 versions in terms of the "full experience" ? If so, Lucasarts is roughly 1 billion times cleverer than anyone has previously suspected if they can make a PSP title look like a 360 title. Lucasarts has made a lot of money indeed from PC gamers, and this is a blatant money-grabbing snub to them.
Bob wrote at 18:18 on 12 May 2008
$4000 PC? What a ****ing bullcrap excuse. Since the release of the 8800GT last year, it's not only been possible, but it's been *EASY* to build machines for under $1000 that can handle even Crysis on high settings with no problem.
And if you're telling me that Force Unleashed is more demanding than Crysis, you need to get a clue. Considering that such a sub-$1000 PC can handle every single console port out there multiple times better than the 360 and PS3 can, the argument holds even less water.
Mike wrote at 19:30 on 12 May 2008
The only reason they won't release it on PC is that the return investment is higher on a console. 100,000 sales on PC vs 5 million on console? The performance issue on low end PC things is complete BS. I just hope they go the Bioware route and at least release it later for PC after they've brought in some revenue from it.
Hate wrote at 20:04 on 12 May 2008
i Hate this kids PS and Xbox ....they eat PC games ..
PC the BEST !
Jonc wrote at 20:05 on 12 May 2008
That's an unbelievably retarded move for the developer, who are now creating a bitter relationship with their loyal PC gaming fans. The whole comment on not making it for the PC because they don't want the player to experience a watered down version of the game is complete and utter nonsense, no thought was put into that statement whatsoever. How on earth are they able to make the game playable on the PSP with it's amazing 333Mhz CPU but can't do the same on a 2.1Ghz Intel Dual Core?
Wake up Lucasarts, you're smiting your loyal fans and the ripples of your decision will have widespread impact on your companies image. Say goodbye to good PR.
We all see what that did to Creative.
Technonerd wrote at 21:03 on 12 May 2008
$4000 computer, are you fraking kidding me.
Most retarded bullshit excuse.
Gascogne wrote at 21:16 on 12 May 2008
So he means that a pc can't handle the graphics of a Wii?..
Citizen86 wrote at 21:20 on 12 May 2008
How sad.... After years of PC gaming, we can't play the "Greatest" Star Wars game of all time.
Coming from a guy who played Dark Forces at age 10, this is very very sad.
Phyfell wrote at 21:27 on 12 May 2008
I own an Intel Quad-Core system with an Nvidia 8800 GS video card and 4 GB of RAM, which together with the other components only cost me about $800 or so. Granted, I could only do that with Intel's Retail Edge program (great way to build a SWEET system, BTW), but that could still blow the capacitors off an Xbox or PlayStation for sheer processing power. Don't tell me that my computer cannot handle the advanced features that this game is capable of; such as Euphoria and Havok. Remember, Havok was originally developed for applications used on the PC (HALF-LIFE 2). This is a piracy issue, pure and simple. LucasArts is afraid that people are going to steal their proprietary technology and use it for other programs. Maybe they should take a cue from Valve and Id and make their code open-source, so that everyone could share in what they develop; that way, everyone CAN have access to what they make, which is supposedly what this guy is trying to say, right?
Travis wrote at 21:30 on 12 May 2008
http://ve3d.ign.com/articles/news/38...he-PC#comments
The Tingler wrote at 22:26 on 12 May 2008
I'm not going to bother adding to the PC debacle as I'm in total agreement - it's ********. If Suey is suggesting that "lower graphics = watered-down experience", then that means TFU is going to be all graphics and no game.
Instead, I'll merely correct some Star Wars facts -
"the Emperor had two apprentices before Darth Vader approximately at the same time, Count Dooku/Darth Tyranus, and Darth Maul. And we know that Count Dooku, with the Clone Wars cartoon, had an apprentice of his own at the time that possibly the Emperor was unaware of."
Darth Maul died, THEN Sidious took Dooku as his apprentice. Asajj Ventress was never Dooku's apprentice, and Sidious was fully aware of her. I've no problem with Darth Vader wanting to be a Master secretly and breaking the Rule of Two, just don't try and justify it with your incorrect Star Wars lore. YOU'RE meant to be the expert!
Harry moore wrote at 23:03 on 12 May 2008
What an idiot, 4000 dollar pcs and lies, what total pathetic lies. The interviewer should have asked him for the real answer. Im going to boycot them.
Bessas wrote at 00:11 on 13 May 2008
Dear Mr.Cameron Suey!So if i see right, It`s all about the many``.U said we dont make a PC version bla bla bla etc.I like the Star Wars games,mainly the Galactic Battlegrounds game.So f**k o** MR.Cameron Suey - btw who the f**k is curious to your force unleashed game?Now i think about the future of the LucasArts from the PC side.I think It`s a Game Over....U all know how the PC community love all SW games,now if u dont want to arelease any SW game in the near future-np - f**k o** and let other companies to buy the SW licence for 1-2 games.And Mr.Cameron Suey better do not make any interviews on the net-your f***n name is blacklisted in the PC community - known as the noob who said there will be no PC version of a new SW game.OMG.I can`t believe this.What a ret**ds.A real ``High End noob``
LoL wrote at 00:50 on 13 May 2008
Most of you punks here have no idea about what a pain in the butt it is to develop for PC. The RoI just isn't there anymore, especially with all the issues you have on PC's and the disproportionate amount of product support required. Rampant piracy and a declining market share that is dwarfed by consoles are also key factors.
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