Sonic Team producer Yojiro Ogawa has offered some reasons why Sonic the Hedgehog for PS3 and Xbox 360 was so poor.
Speaking to Kikizo, Ogawa could not offer one conclusive reason why Sonic the Hedgehog on Xbox 360 and PS3 turned out to be such a disappointing game, but did reveal some problems which probably didn't help.
"The reason why probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them," said Ogawa. "It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge."
So it looks as though the development team was too stretched to produce both versions of the game on time and as such maybe had to cut some corners. It's sad, because when the game was first shown it really did look promising.




hollywooda wrote at 12:36 on 22 February 2007
the winner of best dog shit excuse is!?.....
That's a terrible excuses!!, you dont put a piece of shit like that sonic game out just because of a dead line!, it's a Sega in house game & one of the biggest (if not the biggest) Sega game icons, who play tested this game, Stevie Wonder!?...... Shame on you Sega.....
Bloodstorm wrote at 12:51 on 22 February 2007
They still never answered why all the other Sonic games were poor (Rivals, heroes sonic adventure series)
Face it Sega, sonic is dying and the new life your putting in him is only postponing the inevitable, leave him like the legend he was.
Mario wrote at 19:25 on 22 February 2007
I still dont think the game is bad as review made it. Yeah making two games on one console does make it tough, not to mention its next-gen. I think they should start reinventing sonic like resident evil.
benny wrote at 14:12 on 24 February 2007
SEGA
The best Sonic games will always be the 2D ones on the SEGA hands down!