"Exclusives are what give the hardware their identity," SOCOM: Special Forces lead designer Travis Steiner has told VideoGamer.com.
The Zipper Interactive man feels that without exclusives things would be rather generic.
"Exclusives are what give the hardware their identity," Steiner said. "It's the brands, right? Ultimately hardware is important, but the hardware developers and the brands - PlayStation, or the other ones - are really defined by the exclusive titles. Without that, everything would be lost in a sea of... being generic, if you will."
Steiner believes that multi-platform development means studios can't take full advantage of every system.
"I also think that multi-platform games sometimes have to make sacrifices to work for either platform, whereas we have the advantage of knowing the target hardware we're making the game for. In the end result, you get better quality by making it specifically for one piece of hardware."
What's a good example of this then? Apparently the texture resolution in SOCOM.
"A good example, look at the texture resolution in SOCOM," Steiner added. "You look at the textures and the high fidelity graphics... doing multi-platform, that attention to detail on graphical quality would suffer. The final quality is better for being very focused on particular hardware."
SOCOM: Special Forces will be released on April 21.