Bungie dev: 60-man Resistance 2 will be a "challenge"
FPS rival "interested" to see whether Insomniac can keep Sony's Halo-killer from feeling like "running around in a chat room".
A Bungie employee has said Resistance 2 looks "interesting" but its ambitious 60-player multiplayer will be a "challenge".
Speaking on Bungie's latest podcast, Luke Timmins, multiplayer engineer on Halo 3, said that he was interested in how Resistance 2 developer Insomniac would keep 60-player multiplayer games from feeling like "just running around in a chat room".
The ambitious Resistance 2, touted by fans as Sony's Halo-killer, is scheduled for release on the PS3 exclusively some time in 2008. It will have an impressive eight-player campaign co-op and massive 60-player competitive modes which will focus on squad-versus-squad combat.
Speaking on the Bungie podcast, Timmins said: "Some of the stuff that Resistance is doing about trying to keep jacking up the number of guys in a game... I've played Resistance, and I'm a huge Battlefield 2 fan but I'm still interested in how do you keep that number of guys in a game and make it seem like you are actually playing together and not just running around in a chat room. It's real interesting and I wish them well but, yeah, it's a challenge."
Is Bungie's Luke Timmins right? Will Insomniac face a challenge making 60-player multiplayer games fun? Let us know in the comments section below.






User Comments
insomnia93
Mendicant bias
dudester
Also the way Resistance used parties meant they it could be easy to not have too many voices at once. I personally think they should be praised for trying to push the boundaries further. Yes smaller can be better but if everyone makes smaller games then who is pushing the games development?
blin
Anonymous
i dont see where is the challenge, they already launched a 40 man-multiplayer game with no lag issues on the PS3 day one. an extra 10 player to each side is not a huge problem.
seems Bungie is feeling the heat after there extremely average over-hyped (Halo3),which no matter how many units it sold was overshadowed by COD4 as the main multiplayer game across-platforms.
Anonymous
AllTheInfo
You do know that you can always have less players if you want. 60 players is not a static number. It is up to 60 players. If you have agoraphobia (j/k) you can play with much fewer players.
And to those who say "maps will be too large, but with less players you won't find anyone"...
You do know, that with fewer players can play on a smaller part of the original maps. WARHAWK does that when you play on less than 32 players servers.
FantasyMeister@ Anonymous
A typical team of 16 would consist of 5 people who knew what they were doing, 5 newbies who'd spend half the game learning where the jump button was then making the most of it when they found it, 2 people just running around doing their own thing, 3 afks and a spare spot for people who kept disconnecting.
I'm sure the gameplay would perk up a bit if you got 16 people who knew what they were doing, but what are the chances?
Now double the problem for 30 vs 30. Technically it'll be a fantastic achievement if they pull it off but I just can't envisage a scenario where it's going to work effectively, either the maps will be too large and squads will have to be seriously co-ordinated to get anything done, or maps will be badly designed and suffer huge framerate problems because 60 players are trying to focus on one specific area.
On the other hand if they switched genres and managed to get a 40-player raid scenario up and running in an mmorpg on the PS3, I'd probably buy it.
Anonymous
Lulzbungie
I just can't help but feel that bungie, known for only FPSes..all of them halo, is a bit jealous and scared that Insomniac, a developer known for making platformers, will take away their limelight when they didnt even't care if Resistance is a halo killer or whatever. poor bungie..
The Closing
mprunty
No offense to those that like Halo (especially Halo 3 - I own all three games and Resistance), but Bungie can learn a lot about how to make a solid game from beginning to end.
fuzz
Don't get me wrong, I love Insomniac. Probably the only real reason I have a PS3. But don't even try and compare Halo multiplayer with Resistance - Resistance is cool and fun ,but not even in the same class.
Bungie is smart enough to realize that bigger doesn't mean better, it just means BIGGER. If Insomniac was right, why haven't they doubled the size of football teams in the NFL? Wouldn't that be more exciting? No, they realized that 11 players on a team on the field is the right balance for complex but managable play. Bigger can also mean, disorganized, confusing, unfocused, diluted - hence the "Chat Room" comparison. The more players, the less likely you can get everyone organized as a team.
Anonymous
BIGBOMBER