FPS rival "interested" to see whether Insomniac can keep Sony's Halo-killer from feeling like "running around in a chat room".

Resistance 2 screenshot

A Bungie employee has said Resistance 2 looks "interesting" but its ambitious 60-player multiplayer will be a "challenge".

Speaking on Bungie's latest podcast, Luke Timmins, multiplayer engineer on Halo 3, said that he was interested in how Resistance 2 developer Insomniac would keep 60-player multiplayer games from feeling like "just running around in a chat room".

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The ambitious Resistance 2, touted by fans as Sony's Halo-killer, is scheduled for release on the PS3 exclusively some time in 2008. It will have an impressive eight-player campaign co-op and massive 60-player competitive modes which will focus on squad-versus-squad combat.

Speaking on the Bungie podcast, Timmins said: "Some of the stuff that Resistance is doing about trying to keep jacking up the number of guys in a game... I've played Resistance, and I'm a huge Battlefield 2 fan but I'm still interested in how do you keep that number of guys in a game and make it seem like you are actually playing together and not just running around in a chat room. It's real interesting and I wish them well but, yeah, it's a challenge."

Is Bungie's Luke Timmins right? Will Insomniac face a challenge making 60-player multiplayer games fun? Let us know in the comments section below.