Insomniac reveals massive potential for future PlayStation 3 development.
In a Resistance: Fall of Man document detailing the game's development, Insomniac Games has revealed that only "10-20% total SPU utilization" was achieved for the PlayStation 3 launch title.
SPU utilization is something Insomniac has openly discussed in the past, last November telling VideoGamer.com that it's a process that will see "major benefits" for years to come.
"The tech and gameplay teams have moved tons of things over to the SPUs that used to run on the PPU. Collision and physics are entirely running on SPUs now, which allows us to put much more on the screen at once than we were able to with Resistance. Moving more and more code to the SPUs is an ongoing process and I think we'll continue to see major benefits from this for several more years," said Insomniac's Chief Creative Officer Brian Hastings in our exclusive interview.
Looking at the newly released Resistance 2 screens Insomniac has certainly been busy optimizing those SPUs; the game looks stunning.




FAQ_Jerry wrote at 16:06 on 28 January 2008
Stop putting fake of xbox 360 buttons on the screen! Imsomniac is a SONY company. What a stupid lie.
NinetiesKid wrote at 16:27 on 28 January 2008
Erm that's the Pro-G (old name of the site) logo... not 360 buttons.
FAQ_Jerry wrote at 20:22 on 28 January 2008
Sorry for my error.
dedalo wrote at 21:32 on 28 January 2008
No surprise. The game does look and play like an under-developed game.