Having finished Resident Evil 4 twice before (once on GameCube, and again on PS2 for the Separate Ways campaign) I thought I'd be able to storm through the rereleased version on Xbox 360 and PS3. How wrong I was. The initial assault by the villagers proved too much to handle, as I suffered death at the hands of the first chainsaw guy. It seems the last six years haven't been kind to me. Thankfully, this isn't something which can be said about Resident Evil 4.
It's the controls that takes the most getting used to, with the camera operating independently of Leon, aiming and moving both mapped to the left analogue stick and shooting mapped to a face button. My brain simply struggled to accept a control scheme so alien in 2011. Chances are you'll have a similar problem, but it'll be fleeting. Once you're in tune with the laser sight, quick-turn and the inability to strafe, Resident Evil 4 still stands as one of the greatest action titles you'll ever play.
The setup is pretty straightforward. As Leon S. Kennedy you must find the President's daughter, Ashley, and return her safely. You're dumped outside a rural village somewhere in Europe and left to fend for yourself, armed only with a knife, handgun and basic herbal remedy crafting skills. Something isn't right with the villagers, and their attack in the opening few minutes is just the tip of the iceberg; some truly unpleasant creatures lie ahead.
Back in 2005 Resident Evil 4 felt like a huge departure for the series, with its switch from full-on survival horror to a heavier emphasis on action, but these days it merely falls somewhere between the original titles and Resident Evil 5. For those of you who were displeased with Capcom's choices with Resi 5, the good news is that 4 still manages to feel like a horror title, and doesn't require cooperative play to be enjoyed at its fullest.
The game's limited ammo, rooted-to-the-spot gunplay, and ensemble of hideous creatures make this feel like an old-school Resident Evil game, despite its radically different appearance. Puzzles still play a key role, although not to the extent of the previous games in the series. Meanwhile Quick Time Events, a mechanic that seems to be on holiday from the industry at the moment, crop up frequently in some excellent interactive cutscenes.
What isn't so great if you're coming to the game with a 2011 mindset is the clumsy inventory system. Years ago it never seemed problematic that you must manually enter the inventory screen to switch weapons, but these days it feels laboured and unnecessarily complicated. While you can learn to adapt to the controls, the inability to quickly switch between guns remains a slight chore.
Inventory issues aside, Resident Evil 4 stands up as a truly epic adventure, packed with memorable moments. If you last played the game a long time ago you might be surprised by a few things you've forgotten, and even if you remember every moment like it was yesterday, chances are you'll still have a great time seeing it all again. The game's numerous locations take you from the infamous village to caves, prison cells, lakes, laboratories and more, with each setting just as memorable as the last.