Fort Mercer feels quite similar to the town-based stages that featured in the original set of maps, and as a result it feels a bit like the runt of the litter. Thieves Landing also seems quite familiar, perhaps due to the amount of time spent there in the main campaign, but it actually works very well as a multiplayer setting – principally due to the fact that there's so much water about. As silly as it is that no-one in Red Dead Redemption can swim, this quirk turns Landing's narrow walkways into highly dangerous choke points. The map's two bridges become the focal point for anyone with a gun (which is pretty much everybody), resulting in a pair of bloody killzones, as well as lots of people accidentally running into the lethal wet stuff.
Strangely enough, Blackwater doesn't feature any water at all; instead it's the pack's 'modern' setting, culled from the last third of Redemption's epic plot. As with the main game, it's a place that stands apart from the rest of the world – a rather cold and clinical outbreak of civilization that clashes with the natural wilderness found elsewhere. In gameplay terms it's a very flat map, characterised by broad roads, narrow alleys and automatic weapons. It feels like quite a departure from the other areas, but it works well in team-based Hold Your Own.
Finally, we have Rio Bravo. To be honest, this is pretty much just a big hill with lots of rocky crags to hide behind, but for some reason it feels like the perfect place to try out the new tomahawks. As you'd expect, the throwing axes have limited range and fly in an arc-shaped path, but the feeling you get when one strikes home is brilliant. A tomahawk hit is generally (but not always) an instant kill, usually leading to some form of physics-based hilarity as your rival tumbles over the edge of a nearby drop. I know that I've already rambled on about the pleasures of throwing things, but the tomahawks really do feel great to use.
As with any map pack, you'll probably already know whether you're in the market for an expanded helping of RDR's multiplayer. The only real questions worth asking are "how much am I getting for my money?" and "is the new content any good?" We already know the answer to the first query, and on the basis of what I've played so far, the response to the second should be a solid "Yes." At 800 MS Points, or £7.99 for PS3 owners, nine maps plus a new weapon seems like a pretty good deal – especially when the latter is so much fun to use. Naturally, it could turn out that the last three maps are simply blank screens that permanently brick your console, but assuming that they don't, the Legends and Killers Pack should be well worth the axing price.
The Legends and Killers Pack will be released on August 10 on PSN and Xbox LIVE Marketplace.