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In addition to the hand-to-hand skills and the P99, Bond can of course pick up weapons as he goes along. You can carry three in total, and can switch between them and swap them for new weapons as you find them. The only one you can't swap is the P99 - it is Bond's signature weapon, after all - but this still leaves you two other slots for the wide variety of pistols, machineguns, grenade launchers and sniper rifles that you will come across throughout the game.
A useful addition to the CoD4 engine is a Gears Of War-style 'cover' system that lets you use various features of the landscape. And you'll find yourself using it, a lot. Move towards any surface and tap A and Bond will press himself against it. You can then pop out of cover using the aim button and blast any bad guys, before dropping back in. Point in the direction of a different piece of cover and tap A again, and Bond will dash over to it - if you've played Gears of War, you'll know how this works, and it works equally well in this game. Those of you out there who might be thinking you won't need to use cover, because you're a sh*t-hot FPS expert, think again, because the bad guys in this game are smart, and they get smarter and deadlier the further you get into the game.
Often one of the biggest moans about a FPS, or indeed, any game which presents you with AI opponents, is that the bad guys either all seem to be totally stupid - running blindly into the open one after another to let you gun them down - or they always appear in the same place and run through the same patterns. Not in this game, oh no. The AI is absolutely top-notch, with the bad guys behaving for all the world like human players. They use cover, they provide covering fire for each other, they employ flanking tactics, and they think on their feet too. Shoot one who's hiding behind inadequate cover, and don't be surprised if his mate doesn't leg it away from you out of sight, and then reappear 10 seconds later behind you, having climbed the stairs, raced across a balcony and come at you from your blind side. These guys are Clever, with a capital 'C', and I was only playing on the second difficulty setting - I shudder to think what the opponents are like on the hardest one!
So... you've got lots of guns, challenging opponents, great environments... all in all, the elements of a great FPS. Except of course, that this is more than just an FPS, this is a Bond FPS. So as you play through, various other challenges come your way. There are door codes to crack, computers to hack, and stealth sections to tackle. These parts of the game could, if implemented badly, have harmed the gameplay, but thankfully they don't. The door cracking/computer hacking is all done by way of simple push-button puzzles. Press the right buttons at the right time, and you succeed. Fail, and you don't. Failure could mean you simply have to try the code over again, or it could mean that you get pounced on by a bunch of security guards and have a fight on your hands - either way it doesn't spoil the fun one iota.
Even the stealth sections - often the downfall in a game that isn't based solely around stealth - blend seamlessly in with the rest of the gameplay. Sometimes the stealth comes as part of the standard FPS fare, with your handler back at MI6 advising you to 'keep things quiet'. In this situation, it basically means you're better off creeping rather than running, avoiding/disabling cameras, and using takedowns or silenced weapons on the guards. In these sections however, if you do get heard, and guards get alerted, it's not the end of the level, back to the start, try it over; instead you have the chance to shoot your way out, as you'd expect of MI6's finest.
The only sections where you do fail if you get caught out are specific ones where you're required to get between two particular points without being seen. You might need to edge along a window ledge for example, without drawing the attention of guards inside the building. For this, the camera switches to a third person view, with Bond moving right to left (or left to right) and all you need to do is time your movement between windows or roaming searchlights to ensure that 007 doesn't get spotted. Sometimes this is accompanied by a 24-style split-screen to show the bad guys' movements, all of which enhances the cinematic feel. Even these though, don't penalise you too badly if you mess it up - you simply get a quick death animation and end up being put back at the point you were prior to starting out on the ledge.
The death animations themselves are worthy of a mention, as they're particularly Bond-esque, consisting of the familiar 'down the gun barrel' view followed by blood running down the screen. In a nice touch, as your energy gets low, the screen greys out, and the gun barrel begins to close in from the sides of the screen. This animation is a great visual cue to the fact that your energy is running low, as in the heat of the action, not everyone will be keeping an eye on their health. Your energy, as in CoD4, rebuilds after a few seconds if you can get into cover, and it's shown in the early stages of depletion by the Bond silhouette at the bottom left of the screen - as the colour drains out of it, so your energy level drops.
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I'd be interested to know if the game includes either or both of the Bond theme tunes from Casino Royale and Quantum of Solace, how dastardly the achievements are in the 360 version, whether the PS3 version includes trophies and, not being a GoldenEye player, how the single-player campaign in Quantum of Solace measures up to, say, the single-player campaign in COD4.
More importantly I'd be interested to see if the release version has ironed out the bugs from the preview build.
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A 4 hour SP campain and lacklustre visuals in places does not a nine make.
This sort of review is a discredit to the honest games journos out there.
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P.S. Fifa 09 rules!!!!!!!!!!!!!
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I'm guessing that most of the criticism on here so far is from people who haven't actually played the game yet, judging by how quickly the comments have come online (there's a small chance you all got hold of advance copies too? But I'm guessing that's not the case.)
Anyway, just to clear a few things up: I wasn't 'bribed' to write this, the score reflects my feelings on the game having played it through all the way once (which took considerably more than 4 hours - maybe I'm just slow?) and I then started to play it through all over again with a friend and, if anything, actually enjoyed it more the second time round! Add to this the multiplayer mode with environments which are awesome for deathmatch with multiple levels and all sorts of corners to hide in (and some of which are, curiously, very reminiscent of some of GoldenEye's arenas) and of course the COD4 game engine which I found worked very well with the new cover system, and you've got a game which Bond fans will love, as will all those who enjoy top-notch First-Person Shooters.
The friend who joined me for the second playthrough is not 'in the industry', he's just an avid gamer who pays for all his games out of his hard-earned cash and would never waste money on a lemon, and he was all-set to buy his copy of the game after just a few hours of playing.
All that said, this review is basically just an opinion on the game. Reviewing, as any vaguely intelligent person understands, is a subjective process, as everyone has their own likes and dislikes. I, for instance, openly admit that I hate Final Fantasy with a passion, and yet I acknowledge that the series is insanely popular and many, many, MANY people worship it. What I guess I'm trying to say is that there's no 'right' review. If other people have given this game 6/10, so what? They obviously didn't enjoy it as much as I did. That doesn't make them 'right' and me 'wrong', or vice versa!
I will leave you something to think on though - whilst in more than 10 years in games journalism I have yet to come across a genuine, confirmed incident of someone being 'bribed' to give a good score to an undeserving game, I have, on more than one occasion, seen a good game get undeservedly panned by a reviewer simply because that person's magazine or website was refused the exclusive review, or didn't receive the code when they wanted it. So rather than asking why I gave this great game 9/10, maybe you should be asking: why did other people NOT?
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