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If there's one area of the platforming that lets the side down it's two of the magic abilities you gain. Of the four, two of these essentially send the Prince and Elika along a set path, either to another magical plate or to a platform with very little interaction required on your part. The other two try to do something a bit different by being far more interactive and at the same time often extremely annoying. One sees you climbing up walls and the other sees the Prince fly like Harry Potter on his broomstick, except without the broomstick, and on rails. The problem with both is that they are about avoiding obstacles, with one bad move resulting in a return to the last checkpoint. This wouldn't be so bad if it weren't for the fact that there are some quite lengthy sections that combine all the magical plates, without a mid-way checkpoint, and the camera angle is often so bad that you can't see obstacles until it's too late. While these sections look quite dazzling, they fit rather uneasily into the game as a whole and we'd have quite happily traded them for more traditional platforming sections.
And that brings us to the second main sticking point: the relationship between the Prince and Elika. Elika is extremely likeable, voiced well and with a character that's easy to care for. The Prince isn't. To be fair, he grew on us, with his jock-like dialogue slowly fading as he became more aware of the situation and his relationship with Elika blossomed, but by the end he was still just a guy who we cared very little for. Part of this is down to the choice of voice actor, which happens to be the very same guy who played Nathan Drake in Uncharted on PS3.
In Uncharted he pulled off the cocky modern day Indiana Jones very well, and he does a good job here too. It's just that for the relationship to work here he needed to be a more rounded character. At the end of the game there are a few scenes that would have gone down in video game history had that relationship worked, but they fell slightly flat. It's by no means a complete failure, with much of the dialogue from the Prince, Elika, and the supporting cast of enemies being exceptionally good, but what is a great game could have been elevated to classic status had this key relationship been perfected.
If the relationship had been told entirely through the actions of the characters rather than their spoken words (perhaps in a way similar to Ico and Shadow of the Colossus) there'd be no question that Ubisoft had done a good job. The way to the two leads interact with one another is quite magnificent, from a physical point of view, with the Prince catching Elika as she leaps onto ledges, carrying her on his back as he moves across vines and switching places with a hand-held spin if they cross paths on a tight beam or ledge. The interaction during combat is equally spectacular, with the combos you're able to pull off being real visual highlights.
It's the environments and boss characters that stand out the most though, with the sights on offer here rivalling the best we've ever seen in a video game. The painting-like visual style gives the game a unique appearance perhaps only comparable to Okami, but it's so much more impressive here. The environments are truly epic in scale - so much so that you'll want to spend time simply taking it all in, especially once the area has been healed and returned to its beautiful natural state. Best of all, the frame rate (Xbox 360 version tested) is flawless for the most part. We experienced the odd moment of tearing and some very minor frame rate drops, but they were rare occurrences.
Ever since Ubisoft revealed its reboot of the Prince of Persia franchise there have been whispers of "game of the year", and it's to Ubisoft's credit that it has delivered a game that absolutely delivers on its promise, trumping Assassin's Creed in every way. Game of the year is perhaps a stretch too far, but Ubisoft Montreal has come tantalisingly close to creating a real masterpiece. There's no doubt that a sequel is coming; we only hope that the Prince and Elika have some time to work on their relationship in the time being.
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It's just annoying that you have this Prince of Persia Character that somehow has an American accent. Are they afraid that a foreign accent will put people off?
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The voice wouldn't be no issue for me as I'm also getting this game but after christmas, say boxing day :) Going for the steelbook edition the decor on that steelbook is bloody great, the best looking limited edition I have seen this year beside the Gears 2 steelbook like IMO
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I guess i still luv da old prince n the new one definitely doesnt look like he deserves the title Pop :(
But still , his stupid voice aint enuf to stop me playing this bloody brilliant game :P
Great review Tom , i got all details i wanted from it
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The Sands games are some of the best, with the first being classic, though the Warrior Within was my favorite. Alot of people didnt like the darker tone. I loved it and though it was a perfect direction to take the series. a perfect game sans themusic selection. The Island of time is a twisted place and being able to go from past to present time is brilliant. Its the Empire Strikes back of the series. Where I thought the series went off the rails is with the Two Thrones. The enviornments ore evolved gameplay were nowhere as interesting and the relationship between the Prince and Farah was cold and flat compared to Sands. So disappointing.
With that said, I cant wait to pick up this game. I take all the POP I can get, esspecially if it has elements of ICO and Okami both in design and gameplay, two my all time favs as well.
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WWWWWWWWWWHHHHHHHHYYYYYYYYYYYYYYYYY????????!!!!!!!!!!!!
not being able to die from falling is bad enough...but in fights too? jesus
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Very repetitive, fast travel makes it a lot easier to cope with.
Only wacked fanbois would say this game is what it sshould be, because it is definitely not. Rental at best, I would not buy this game.
Assassins Creed now Prince of Persian ...you need to tighten up your crew Ubisoft, so much undelivered potential...step outside of the box
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AC was pathetic. Sadly now its their Best Franchise - Prince Of Persia that takes the hit. But its still performed well. I thought this game would get average Critic ratings of 7 or something. But its done well.
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