Being evil is often seen as a bad thing, but how often do we really get to see things from the other side of the fence? Take the characters in Codemasters' Overlord. These evil doers go about their daily life with a gleeful smile on their faces, relishing every moment of their frowned upon activities. Is it that these brutes simply love inflicting pain on others or is Overlord perhaps not quite as evil as the story suggests?
In a Fable-esque fantasy world full of make believe creatures and every bright colour known to man, you take on the role of the Overlord. This guy has been resurrected after the ruin of his kingdom and it's your job to bring it back to its former glory. Being the man in charge he's not too keen on getting into fights himself or doing much actual work, so he has a team of imp-like minions to do his bidding.
Overlord is best described as a third-person action adventure with elements of the RTS thrown in for good measure. While you control the overlord in typical third-person fashion, battling enemies on your own isn't wise. You'll need to send your minions in to battles, to ransack buildings, loot chests, pick up objects and solve puzzles. Your minion horde - the maximum size of which increases as you progress - is easy to control, with the right stick giving direct control over the group, but more simple directional commands can also be given.
At the start of the game things are hugely enjoyable and pretty simple, with you being in control of a small number of 'Browns', the barbarians of the minion world. These guys aren't really good for anything other than fighting, and come unstuck a short way into the campaign. The game soon revolves around your use of the four types of minion that become available: Browns, Reds, Greens and Blues.
Reds appear next in your adventure, allowing you to extinguish fires, walk through flaming areas where the others would catch alight and fire flaming projectiles from a distance; Greens can sort out any swamp gasses that prove hazardous to the others and also come with some stealth skills; and Blues excel against magical creatures, can revive fallen Blues and swim.
The combination of the four types is used throughout the latter half of the game, with previously inaccessible areas now able to be explored due to your new minion helpers. Many of the puzzles are simple, but you'll have to be in good control of your troop at all times in order to succeed. It's easier said than done when these little guys are like demented versions of every naughty kid you ever went to school with.
You're able to easily switch between which colour you're in control of, meaning that you can stay on high ground with your army while you send the Blues off into a lake, for example. Markers can also be laid down and minions can be assigned to guard these positions - it's here that the Greens become invisible, making for nice ambush opportunities.
Problems do arise though. In order for you to gain control of a single minion you need to have a life-force to exchange at the various minion dispensers scattered around the environment. Browns are easy to replenish as their life-force orbs can be found in sheep that roam the land in large numbers; however, Reds need red orbs from fire creatures, Greens need green orbs from swamp creatures and Blues need blue orbs from water creatures.