Shift 2: Unleashed Review

For:PS3  Also On: Xbox 360PC Release Date: 1 April 2011
Shift 2: Unleashed screenshot

Should you spin out in the final stages of a race, you'll curse the game's lack of a rewind feature. This isn't a criticism as such, but after playing the likes of GRID and Forza 3, you start to appreciate how nice it is to correct the occasional mistake at the tap of a button. I found myself restarting a lot, especially during the cramped city races where crashes are most frequent. It could be that such a feature would have interfered with Autolog, which I'll get to in a minute, but many people will find the absence of a rewind difficult to acclimatise to.

Tying the game together is an XP and level system similar to that on offer in the first Shift. By sticking to the racing line, nailing corners, drafting behind rivals, and displaying other acts of good driving, you'll be rewarded with experience points contributing to an overall level. When you 'rank up', you'll be showered with new cars, parts for customisation and increasingly large amounts of cash.

XP can also be earned online, where players will spend increasing amounts of time once the career has been polished off. Slightly Mad Studios has made a point of listening to its community, incorporating a mode called Catch Up in addition to the usual ensemble of multiplayer racing modes. Here one player jumps into one of the less powerful cars and races off thirty seconds or so before the competition. Everybody else takes control of faster cars, tasked with catching the car in front before it reaches the finish line.

Menu screens are backed by an accompaniment of chilled out remixes from the likes of Jimmy Eat World, Anberlin and Biffy Clyro. The race itself is then undertaken in comparative silence, with only the sound of roaring engines and screeching rubber offering much in the way of a soundtrack. The original versions kick in as you cross the finish line, with heavy guitars and hearty bass lines. It's motivational stuff, and if you're a fan of these kinds of bands - as I am - you'll appreciate it all the more.

So, the game looks and sounds great, handles well and offers solid multilayer to boot. So what? Gran Turismo and Forza do these things, too – well, Gran Turismo was somewhat bewildered by the notion of online play, but I digress. In my eyes, Shift 2 is separated from the competition by the extensive social features surrounding the game. Anybody who has played Hot Pursuit will know how much Autolog adds to the experience. While a notification that you've been beaten by a friend can be intensely frustrating, it also incites competition like nothing else. Pressing the back button at any point in the menus will take you to the Autolog screens, where you can check your recommendations, news and leaderboards - or speedwalls, as Autolog calls them - in one handy location. As with Hot Pursuit, all it takes is the tap of a button to accept a friend's challenge and get to work on beating it.

Shift is a much better fit for the technology than its Criterion-born counterpart, too. Spike strips, helicopters, EMP blasts and other extraneous variables often meant that times and scores were outside of your control. In Shift 2, it's all on you. If you can't beat a friend's time, there's nothing to blame but your own incompetence behind the wheel. And your friend will know you're struggling, too, because it tracks each and every attempt you make. This is singularly the best (and worst) feature of Autolog.

There's an argument that racing games are becoming stagnant. With this generation of console, graphics and car handling are reaching a plateau, and innovation needs to come from elsewhere. To my mind, Autolog is doing more for the genre than anything else right now, and other developers are going to have to conjure up something similar to remain on equal footing with EA. Shift 2 is technically very impressive, but like Hot Pursuit, it's the social features surrounding the game that define it as an experience. If you're a serious fan of the genre, know that Shift 2 does several things better than anything else on the market right now, which makes it an essential purchase.

VideoGamer.com Score

9Score out of 10
  • Impressive range of cars
  • Cockpit views are gorgeous
  • Autolog integration is fantastic
  • No rewind feature

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User Comments

dazzadavie's Avatar

dazzadavie

Been loving this since it turned up last week mastering all the courses as I come across them. Online is hit or miss mostly miss if you find a game.
Been getting stuck into the custom paint and did this for my Leon
Click for Image
Click for Image
Click for Image
Simply work apart from the Union Jack

Also with I was over on the Shift 2 page this is the front screen
Click for Image
Well done Jamin
Posted 10:08 on 28 April 2011
thompo555's Avatar

thompo555

Don't think its made VG yet but there is going to be a DLC pack called Legends

800msp or £7.99 (roughly $5.16 Aussie Dollars).
Posted 20:58 on 20 April 2011
dav2612's Avatar

dav2612@ dazzadavie

I never found that with the 1st one but I had it on the PS3 and I do find the analouge on the 360 more sensitive.

Thanks clangod, will have a look and see if I find something I prefer.
Posted 15:45 on 18 April 2011
dazzadavie's Avatar

dazzadavie

the first shift had problems too, I had to use some settings I found online because the car was just so over sensitive. I will use your links once Shift 2 turns up this week
Posted 13:02 on 18 April 2011
clangod's Avatar

clangod@ dav2612

Rest assured dav, there's a whole lot more users out there on controllers across all platforms experiencing issues with the control senstitivity. Even if your analogues aren't out of calibration, you'd still be safe expecting to run into some issues with the default setups as they are.

What has become all too apparent to me in my own experience and the many comments I've read on a few forums (including the official one) is that you need to make a few tweaks to get the game working properly, not to mention the tuning requirements on the vehicles you own as a baseline for peformance and playability.

If you have any desire to explore these tweaks past simply getting fed up before the incoming patch, try the following links:

http://www.gtplanet.net/forum/forumdisplay.php?f=214

And:

http://www.nogripracing.com/forum/fo...play.php?f=148

There's a lot of specific PC talk within these sites however general setup tips should translate well between platforms.

The following is called the ZeroG settings which as far as I've read are pretty popular for many 360 pad users.

http://forum.ea.com/eaforum/posts/list/5531450.page

Hope you can gain something from this. Pay attention to some of the tuning suggestions as they will either make or break the game for you. Obvoiusly I have no idea of your aptitude or interest for tuning individual vehicles so if I have stated the obvious please excuse me :)

Hope it helps...
Posted 12:42 on 18 April 2011
dav2612's Avatar

dav2612

I started the drift events over the weekend and I hate them.

I also find the handling too twitchy but it might be my controller as the menus seem to scroll to the right when they first display... might explain why I can brush against a wall going down a straight.
Posted 09:37 on 18 April 2011
clangod's Avatar

clangod

Patch should be out by the end of the month. As far as adapting to the game so far, I hope the fixes don't demand I learn how to play it all over again. I'm finally almost comfortable with the tuning requirements and setups.

On another note, I gave up trying to drift with the wheel and will be finishing these events with the DS3. It's a shame really and I had every intention to avoid them completely if I couldn't get the wheel to comfortably work but I also want the money, career progression and to never, ever have to worry about them again until they fix it... Little hope in that I suspect but I'm still very much enjoying the racing and will stick with it until Dirt 3 is released at the end of May.

I attempted to race for a few minutes last night using the DS3 after a drift session and I really cannot understand how those using controllers do it. All controller settings were default but I'm so in tune with the wheel it just seems so unnatural and uncomfortable. You really do need a good wheel set up to enjoy this game as it was intended.
Posted 04:10 on 18 April 2011
EISPower's Avatar

EISPower

It"s much better than shift but so not worth a score 9.
Posted 18:58 on 17 April 2011
EverTheOptimist's Avatar

EverTheOptimist@ pblive

I'm the same pb, but I'm enjoying this a lot. It feels like a nice bridge between arcade racers and sims. Go for it!
Posted 11:17 on 15 April 2011
pblive's Avatar

pblive

It's £25 at Gamestation this weekend. Think I'm sold. Just a bit worried that I tend to prefer the arcade racers to the sims.
Posted 11:12 on 15 April 2011
clangod's Avatar

clangod

Double Post:

@ Thompo: I'm at work checking autolog and I notice you've bettered a few of my times ;) Gauntlet officially down biatch!!! :lick:

I've taken two of the Lambo's from the car lot which are $0.00 as part of the limited edition gifts so I have one fully worked, and one waiting to be uprgaded to maintain entry into a few of the lower class events. A neat little trick if you don't want to have to constantly remove other upragdes and considering the works conversion cannot be undone. I'm not sure there is a specific limit to each players garage so I expect you could own 20 Lambo's if you like ;)

I will be tuning my works converted Lambo after work as I've hardly used it yet. T'was of my favourite cars to use in Shift.
Posted 11:53 on 09 April 2011
clangod's Avatar

clangod

Your video is private. I'm not a you tube uploader, do I need to follow you or something before I can view it?

Just so you're aware, you can save any replay from career or quick event and share it in autolog. I know this then limits the viewers to your PS3 friends but it's a nice feature and one that's been sorely lacking in previous race titles. Going for hot lap battles you can just setup a race with only you on the track and save it. I think your limited to 6 or so replays at a time though... If you haven't already, check out the 2 replays I've shared. 3 laps of SPA and Mount Panorama each roughly 6 minutes or so...

I'm guessing unless you have some sort of capture gear such as FRAPS on PC, a longer than 10 second upload is only possible with the help of a camcorder or something. I'm no expert though.

thompo: I was on last night after work but I didn't notice you online until after I'd had enough. I messed around in autolog and stocked up on free cars for the hell of it. I'll be definitely playing again after work tonight so might bump you into the gravel trap then ;)

I can see some of these top tier events being a right pain in the arse. Some real tough cookies. Maybe I'm just a bad driver...

And in other news, Ian Bell (reportedly part of the dev team) announced yesterday that a patch which addresses the input lag and freezing issues amongst other things is currently in testing and will then of course be submitted for approval by the necessary parties. So, good news :)
Posted 06:11 on 09 April 2011
thompo555's Avatar

thompo555

Myself, all 11 seconds, around 3 corners at the monza short course. Just a test of the video function to be honest. Anyone know how to take longer videos? I want to show the whole 48s lap :P

YouTube Video

Edit: vid no working on iPod so I don't know if it is or isn't workin on a computer, it can be temperamental. Here is the clicky link.
Posted 23:32 on 08 April 2011
EverTheOptimist's Avatar

EverTheOptimist

Pad seems absolutely fine, but then I wouldn't really know as I have no wheel to compare it to!
Posted 23:03 on 08 April 2011
thompo555's Avatar

thompo555

If you have a wheel then its a brilliant game, cant comment on any pad performance though.

I'll be on tonight Clangod :) If you want to race/meet your certain demise ;) If you want a hand tuning cars and such then I'll be happy to help! Might need to get a bit further through than 6% though haha :P

I bought the R8 and tested it around the Nordsclheife, great car. Got it's level to around 983 or something so I don't have to rely on the ol' BMW to get me through the C events :P I will upgrade it to a B+ spec soon. Wouldn't mind the works to be honest, though I may do up my Lamborghini too. I've just realised how much of an RPG this is! :D I love it!
Posted 16:48 on 08 April 2011

Game Stats

Go to Shift 2: Unleashed PlayStation 3 Game Index

Review Summary: If you're a serious fan of the genre, know that Shift 2 does several things better than anything else on the market right now, which makes it an essential purchase.

Our Score: 9 out of 10
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Genre: Racing
Rating: PEGI 3+
Site Rank: 202 5