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VideoGamer.com: When is MotorStorm Pacific Rift coming out?
NK: Some time in autumn. Q4 as they say. What you see is alpha, which means it's functionally all there, doesn't mean it's as pretty as it's going to be, or as playable as it's going to be, or the fact that it's full of bugs as well. We've got a few months now that we are going to sit back, play the game, tune it and make it really playable, get that learning curve really sweet, something we didn't really have time to do with MotorStorm, make it look absolutely amazing. If you thought MotorStorm looked nice wait till you see what we've got lined up for MotorStorm Pacific Rift. And just get it all straight and nice and refined and beautiful.
VideoGamer.com: Can we expect a demo?
NK: Oh definitely.
VideoGamer.com: Any idea when?
NK: I've no idea off the top of my head! I'll probably get shot for saying that, so sometime around, before release, ideally, er, yeah!
VideoGamer.com: But there will be a demo?
NK: Yes, pretty much the demo we're planning on doing will be a more refined version of what you see here.
VideoGamer.com: Can you describe that for us?
NK: There's two races, there's the single player race and the two player split screen race, on two different tracks within the island environment.
VideoGamer.com: And what are the tracks?
NK: One is Beach Coma. You've got an abandoned WWII air base vibe going on for it. It's one of what we call our water tracks, so it's set on the beach, there's lots of water in there. The split screen track is one of our air tracks; it's very much high up in the island and interior of the mountains. But on top of that we've also got what we call earth tracks, it's very jungly, lots of mud, lots of deep forested areas. And we've also got fire tracks in the volcanic heartland of the island.
VideoGamer.com: Recently I played Baja and Pure, two other off-road racing games. Do you guys keep tabs on the competition?
NK: Oh yeah! Absolutely!
VideoGamer.com: And what do you make of the competition?
NK: Bring it on! Competition is a healthy thing. It's a great thing to do know that we probably did something right with MotorStorm, that people want to try and draw influence from us. But if they want to take it in their own direction, there's plenty of room in the market place for this sort of game. There's a huge spectrum of driving games out there. I welcome this sort of stuff. Off-road racing is fun!
VideoGamer.com: Any message to MotorStorm fans who can't wait to get their hands on MotorStorm Pacific Rift?
NK: Cheers for buying MotorStorm! And if you've got something that bothers you in the game, then let us know. Things like split screen are in there because people really wanted it. That's what we want to do. You listen to people and act on it.
VideoGamer.com: It's still not too late for people to get their opinions across and perhaps influence how the game is going to turn out?
NK: It's getting there but it's never too late. If someone's got a great idea we want them to share it with us.
VideoGamer.com: And what's the best way for them to do that?
NK: www.evos.net.
VideoGamer.com: Great, and thanks for your time.
MotorStorm Pacific Rift is due out exclusively for the PS3 this autumn.
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