Other buttons get in on the action too, with the T (trigger) button being the most frequently used. Holding it down whilst executing specific movements will unleash 'dirty' moves, which are more powerful than normal attacks. A good old elbow to the face is my attack of choice, dishing out a considerable amount of damage. While powerful, these unnecessary displays of violence are generally frowned upon, leading to bad rep. If your fight is not deemed as 'clean', you'll be awarded less money at the end. Due to the aforementioned problems with throwing a clean punch, however, you'll find yourself relying on these dirty moves quite heavily. Playing the game as a clean fighter really isn't a feasible option if you hope to get anywhere in.
The game isn't just a let down in execution, however, as structurally The Fight is tragically uninspired. Cards laid out in a pyramid act as each 'level' of the game. Choosing a location – The Chapel or the inviting Murder Alley, for example – will take you to a screen with another bunch of cards laid out in the shape of another pyramid. Each of the ten cards represents a fighter. You can choose who you'd like to take on from the bottom row, and should you win, the two connecting fighters on the next row will be unlocked. Once you defeat the fighter at the top of the pyramid – the boss, if you will – you'll complete the event. These bosses go by such as intimidating names as Boris the Bruiser and Vinnie the Wall, and are quite the step up from the chumps populating the lower brackets of the pyramid.
You might think you're built like a brick shithouse, but your first scrap with one of these bad boys will quickly put you in your place. Even though the unresponsive controls can be blamed to an extent, it's often the case that you're simply not strong enough to win. It's at times like these you'll need to revisit your old pal Danny in the gym. Here, ability points can be earned through a selection of gym-themed mini-games. You could choose to beat the crap out of a punching bag or spar with another fighter, but I've found the most effective drill for racking up points to be the speed bag. Aside from their stat-boosting properties, it seems these training exercises were only included to take players out of the tedium of the pyramid-based event system. After 2 minutes on the speed bag, you'll need a half an hour rest before you'll be able to play the main game again- or at least I did.
After each fight or gym activity, you'll be presented with a fitness report detailing how many thousands of calories you've lost over the course of the bout. The screen I'm staring at as I write this very sentence, for example, says that I just lost 39kcal. Now I don't know if that's good or bad (I've never been into healthy eating or calorie counting), but I can tell you that I'm knackered. After two days of play, my chest aches and my arms feel twice as heavy as they should do. If you take the game seriously (and you really need to in order to get anywhere) the game offers a thorough work out.
The Fight is an exhausting experience, and in more than just the physical sense of the word. Its structure invites boredom, there's no narrative to speak of, and more importantly, the Move controls lack responsiveness. Punches fly all over the shop, but rarely connect with their intended target. Even if you invest some ability points in Technique (which improves accuracy) this problem refuses to go away; the game simply lacks precision. It might be fun for an hour or so –the combined efforts of Danny Trejo and a pumping soundtrack do wonders in getting the adrenaline flowing – but there's no real lasting appeal here.