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With stealth still being the core component of the game Snake has numerous tools at his disposal. These include a knife that can stun enemies, a tranquillizer gun, the MK II robot (ideal for scoping out areas while invisible) and a new OctoCamo suit that has chameleon-like properties. If Snake is still it will take on the appearance and texture of the surface it's next too. This is good enough to fool the naked eye and infra-red sensors. Your level of cover is displayed in the upper right corner of the screen, so you're always aware of how visible you are. During certain sections you'll have access to additional disguises and camouflage items, including a few that have been included for nostalgic purposes.
Avoiding enemies has always been a core component of the Metal Gear Solid series and it remains so here. If you're spotted the enemy will start actively pursuing you, so you need to get out of sight for long enough for the counter to count down to zero. If you're spotted during this time it'll hit 99 seconds again and you'll have to start the evasion from scratch.
Enemies vary a lot throughout the game, coming in all shapes and sizes, from the standard soldiers to the half robot, half animal Gekkos that can crush you if you're not careful. Bosses don't disappoint either, with those on offer being some of the most creatively designed I've ever seen in a video game. You can't simply shoot until their health bar is depleted either, with some thought required to pinpoint their weaknesses.
Once you've familiarised yourself with the nuances of the control scheme (which allows you to play the game in numerous ways - complete a level without killing anyone if you're good enough) the opening two thirds of the game are full of superb moments and thrilling gameplay. Things change from here on, though, with cut scenes suddenly taking up the majority of your time and the actual gameplay sections feeling rather disconnected from one another. As the game turns more and more into a movie things start to drag, and by the end I found it hard to give the game my full attention. There's no one cut scene that lasts too long, but at times they're joined together in a way that feels rather self indulgent. A boss fight near the end may well impress MGS devotees, but as a climax it felt woefully inadequate for such an epic game - but in keeping with its direction.
Much has been said about MGS4's visuals. From a technical point of view I wasn't blown away as much as I expected to be, mainly down to some rough texture work here and there and a frame rate that doesn't stay as smooth as I'd have liked. Despite this MGS4 easily competes with the best visuals consoles have produced, in no small part to the incredible design work in the game. MGS4 is a joy to play through, with some truly wonderful looking levels and enemy designs that quite frankly stand head and shoulders above what we see in most games. Cut scenes look incredible and for the most part offer some form of interactivity, but at times it's a shame you're having to watch some of the most action packed moments instead of playing in them.
When talking about the presentation the superb audio can't be overlooked. The use of surrounds is incredible and voice over work on the whole is on a level above the best we've heard. Having said that, at times some less than spectacular acting lets down key dramatic moments. One scene towards the end of the game fell completely flat as the actor failed to convey the emotion required. It's a small complaint in the grand scheme of things but one that stands out due to the cinematic feel.
Also included with MGS4 is Metal Gear Online, a team-based multiplayer game that will be expanded in the months to come. At the moment it's a great alternative to MGS4's single-player mode, although by no means for everyone. If you're expecting a standard online shooter, think again, or rather think again while re-spawning as you'll be shot dead rather quickly. By far the star of the online show is a sneaking game mode in which one player is Snake, another is the MK II and the rest are trying to hunt him down. This makes for some thrilling hunter/hunted gameplay, with superb support options available to the MK II player - invisible electrocution is always fun. With a selection of other team-based modes and plenty of players on the servers, MGO should have quite a future. It is worth noting that only one character is allowed per console. If a second player requires their own character it'll cost you money.
Metal Gear Solid 4 had a lot to live up to and it's done so brilliantly. It's a game that will go down in history as one of the most ambitious and cinematic ever made, but also, finally, and more importantly, it will go down as a MGS game with gameplay that doesn't polarise opinion. It's not without it problems, most notably in the change of pace in the last third and the often laborious cut scenes (if you could play even half of the best cinematic moments MGS4 would wipe the floor with the best games we've ever seen), but MGS fans won't care. Although unquestionably a game everyone should play, when you're forced to take the back seat the blurred line between a game and movie prevents MGS4 from being the 10/10 masterpiece we hoped it would be.
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I like the weapons / shop part of the game, you can keep the ammo of the weapon you have just picked up and the main gun it-self gets automatic sold to Drebin. And with the ID checker on every gun, I think the government should think about that idea to lower gun crime in the UK. You see people trying to slate games, look at MGS4 as a processor for gun-crime use the ID check on weapons.
MGO is very good I like how you can select some of the old songs of MGS, I like the first MGS theme song it justs brings back those fond memories from the game.
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Best looking game on this gen of consoles so far, and probably the best game on this gen as well!
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My idea of a game involves the player not OTT cutscenes a niche game for fans only.
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As far as the cutscenes, MGS wouldnt be the same without.
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I so agree on that one.
» Go to 's original post
The first sentence in the paragraph about the game's visuals:
"From a technical point of view I wasn't blown away as much as I expected to be, mainly down to some rough texture work here and there and a frame rate that doesn't stay as smooth as I'd have liked."
These aren't things that can be argued to be false. The game suffers from frame rate problems and there's no way the texture work is as good as many other next-gen games.
Later on in the same paragraph:
"Despite this MGS4 easily competes with the best visuals consoles have produced, in no small part to the incredible design work in the game. MGS4 is a joy to play through, with some truly wonderful looking levels and enemy designs that quite frankly stand head and shoulders above what we see in most games."
It is possible to criticise one aspect of a game yet still like another. From a design point of view MGS4 is incredible, and this is enough to make up for and overcome the technical problems the game suffers from. Just because you love a game doesn't mean it's flawless in every department.
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Boom Blox is a 9 game is U HAVE FRIENDS stick with Marmite Gear Solid if you want rich visuals, a bullshit storyline, silly hide & seek oil drums and a hint of homosexuality you are a sucker for hype
» Go to 's original post
The first sentence in the paragraph about the game's visuals:
"From a technical point of view I wasn't blown away as much as I expected to be, mainly down to some rough texture work here and there and a frame rate that doesn't stay as smooth as I'd have liked."
These aren't things that can be argued to be false. The game suffers from frame rate problems and there's no way the texture work is as good as many other next-gen games.
Later on in the same paragraph:
"Despite this MGS4 easily competes with the best visuals consoles have produced, in no small part to the incredible design work in the game. MGS4 is a joy to play through, with some truly wonderful looking levels and enemy designs that quite frankly stand head and shoulders above what we see in most games."
It is possible to criticise one aspect of a game yet still like another. From a design point of view MGS4 is incredible, and this is enough to make up for and overcome the technical problems the game suffers from. Just because you love a game doesn't mean it's flawless in every department.
» Go to TomO's original post
The first sentence in the paragraph about the game's visuals:
"From a technical point of view I wasn't blown away as much as I expected to be, mainly down to some rough texture work here and there and a frame rate that doesn't stay as smooth as I'd have liked."
These aren't things that can be argued to be false. The game suffers from frame rate problems and there's no way the texture work is as good as many other next-gen games.
Later on in the same paragraph:
"Despite this MGS4 easily competes with the best visuals consoles have produced, in no small part to the incredible design work in the game. MGS4 is a joy to play through, with some truly wonderful looking levels and enemy designs that quite frankly stand head and shoulders above what we see in most games."
It is possible to criticise one aspect of a game yet still like another. From a design point of view MGS4 is incredible, and this is enough to make up for and overcome the technical problems the game suffers from. Just because you love a game doesn't mean it's flawless in every department.
You tell them Tom
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Well said mate! This is an awesome game and so graphicaly equiped compared to other games released.
As for the fanbois, yes i think it should of got a 10, the reason why is because the game devs have used the PS3's capabilitys to the expectations that have been long awaited for, and it has been done well.
But the review didnt give the game a bad name so be happy with it.
@Slug sorry mate but slandering a good game to get yet another reaction isnt going to prove a point. Also i dont think your right about this game either but your entitled to an opinion. In my eyes, nuttin wrong with this review.
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