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The open world video game genre may be ruled by a single, undisputed king, but that doesn't mean there aren't pretenders to the throne. One of those pretenders is Mercenaries 2: World in Flames, published by EA and developed by Pandemic Studios. At a recent hands-on event in London we sat down with Pandemic's Cory Lewis to get the low down on the sequel to the best selling new IP of 2005 and find out why comparisons with, well, you know what, are absolutely fine.
VideoGamer.com: So where are you guys in development right now?
Cory Lewis: We're pretty much at polish. Polish, bug fixing and making sure everything shines. Some of the online tuning like co-op are a big focus right now. Co-op is an amazing experience but it definitely adds an unknown element to the game. When you've got a second merc next to you who's blowing up stuff that you're trying to blow up and in helicopter grabbing your tank and throwing you around and it's interesting how that affects the missions that you've already designed for single-player and now you've got to make sure they're right for co-op. Obviously we want the game to be phenomenal when it comes out and something that Mercs fans can be proud of, so that's a big focus.
VideoGamer.com: So pretty much finished then...
CL: Content is pretty much in there and now we're just tuning and polishing.
VideoGamer.com: What were the flaws you identified in the first game that you've targeted this time?
CL Something that's interesting that is a big focus now is the personal story. The first one was all about getting weapons and doing these jobs for the sake of money and that's something that early on we still latched onto, but later we quickly realised the heart of the story isn't so much the money it's the fact that you got shot in the ass and you want to kill this guy, you want to nuke him. And that's what's so fun about it and that's your motivation and really centring in on that personal story and of payback Mercenary style. The other half of what we've brought to it is taking the ridiculous knobs and twisting them up as high as we could and just making it as over the top as possible. Whether it's the VO, the dialogue, the explosions or the type of weapons or vehicles... there's a vehicle the team created called the tank bike, which is a cross between a tank and a motorcycle so it's got a giant tank thread and you ride on it and it's got two mini guns and you just haul ass on that thing. It's like playing GI Joe as a kid. At some point GI Joe used to be really military and then they went off in this direction of a little bit of fantasy. We haven't gone that far yet. So that's where we're taking it. That ridiculous military realm.
VideoGamer.com: I guess the delay has allowed you to do lots of things you wouldn't have otherwise.
CL: In some ways it's a catch 22. The main reason not to delay is for the profit of getting it out and selling it right away. But if you do it too soon that hurts. The IP Mercenaries, we created it back in the day and it was hugely successful at the time and generated a lot of fans. It's a disservice to those guys to put out a product they lose interest in. We want Mercs fans to stay happy and be Mercs fans. We don't want to put anything out that would deter them from liking the franchise in general. It's an investment in our fans essentially to polish and make it perfect.
VideoGamer.com: There's co-op play but no competitive play...
CL: The nice thing is technically speaking co-op play you can be competitive if you want. It's not a structured mode. There's several ways you could be competitive. First of all the co-op is entirely single-player story. So as you're playing through your normal campaign or just the game I can just hop in any time so the mission you're doing I can join. So then we can compete as we're going through that mission to essentially have the best performance and then you get the most reward that way. So it's competitive in that sense. Or you can just say screw the missions, we're going to go over here and shoot it out and just have fun. Like the first person to do this or do that, whatever. You can kind of like create your own little scenarios and ways to compete. We didn't build it in as a mode because it just doesn't fit in with the Mercenaries universe to have Jen fighting Chris and that kind of thing. It doesn't work as well. Honestly we wanted to keep the focus on making that single-player experience and the open world absolutely amazing and not distract with modes that would eventually be forgotten anyway. That's the long winded answer.
VideoGamer.com: I hate to bring up GTA 4...
CL: No it's fine. I bought it on day one.
VideoGamer.com: Oh cool, what did you think?
CL: I like it a lot actually. I actually didn't play much of the series so it's kind of an introductory point for me. I skipped over Vice City and San Andreas because I didn't like the style of those universes as much, so this is kind of a reintroduction for me. It's obviously a very rich experience in a lot of ways. If anything the perspective that everyone at Pandemic has is there's a lot we can learn from just playing that game and looking at how they did things. It also opened up the fan base to a ton of fans who have maybe never tried an open world game. It's a good entry point for them. And when they're done with GTA later this summer and it's August and they're looking for another type of experience like that with a different twist where you can just go in the world and destroy everything you want to destroy, it's the perfect opportunity to set up a new fan base for us. Honestly it's healthy for the industry to have those sorts of things drawing in new players essentially. It's great for us.
VideoGamer.com: 10 out of 10?
CL: Aaaahheeeeeeiiiiaaaaawwwww. I don't know actually. I don't know. Not to take anything away from the opinion of those folks that rated it that. Everybody has their own meter. For me I personally wouldn't rate it a perfect score. I would save that for whatever that magical game is that earns it but it's a great game. Whatever is a high enough score to say it's good.
VideoGamer.com: The reason I asked originally was because they have competitive multiplayer. Does the lack of competitive multiplayer in Mercenaries 2 stand out more because of GTA 4?
CL: No. I know they have a lot of modes where you can get a lot of people in and do a lot of fun stuff and I actually haven't gone online with it yet. I have been holding off on that until I have a moment to actually enjoy it. But their experience is very different online than co-op. As far as I understand it's not like you're playing through a single player story with somebody else. So that aspect of it is different. I feel like actually personally I would want to not have to bail out of a mode and start a new mode and just to have somebody drop in and run around and have fun with instantly. It's not even like Crackdown where you have to back out of something and start it up again new. You just hop in. If I'm riding across a lake on my jet ski, boom you're on the back of my jet ski and we're cruising and on the way to my mission. So that sort of seamlessness, integrated true co-op to me is a huge plus. So it's different. It's not necessarily better or worse. They have a lot of modes and a lot of variety but I personally like the co-op nature of Mercs 2.
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ben wrote at 00:43 on 18 June 2008
is there any cheats in the game or what like the cheat supply in the mercenaries 1
henrik wrote at 16:48 on 30 July 2008
ware can you play liddle bit of Demo Mercinaries 2
fooster boostr wrote at 01:58 on 22 August 2008
you cant
THE GAMER wrote at 13:30 on 22 August 2008
THE GAME IS OK ON PS2 AND 3 BUT WAY BETTER ON XBOX 360 95 OUT OF A100
ps2 never dies wrote at 17:21 on 24 August 2008
why is the 360 better than the ps3 version
yo mama wrote at 21:25 on 31 August 2008
how do u set up mltiplayer on ps2???
rio wrote at 00:53 on 01 September 2008
god... i cant figure it out either... someone wanna help?=(