Mass Effect 3 Review
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It helps make even the smaller decisions seem significant. Here, you're frequently forced into uneasy alliances, trying to keep previously warring factions sweet to unite against a common foe. If the first game set you as a fairly standard world-saving hero, and the second as intergalactic relationship counsellor, flitting between planets on missions to cajole others into committing to your cause, here you're a peacekeeper, trying to avoid a war breaking out aboard the Normandy just as the battle to save the universe rages outside the airlocks.
As such, the decisions you make here are all a means to a noble end. You can play the virtuous hero, constantly appealing to everyone's better nature; or you can opt for the results-oriented approach, issuing blunt ultimatums, shouting, and getting your hands dirty for the sake of saving life as Shepard knows it. Whether you're Paragon or Renegade, the points you earn count towards a total reputation figure, ensuring you don't try to game the system by picking all 'good' or all 'bad' options to unlock the best abilities.
Meanwhile, BioWare sensibly grounds the action to convey a greater sense of threat. The first time we see the Reapers, they're descending on Earth, and it's not long before they're branching out. Before long, your galactic map will be dominated by these metallic hermit crabs, and their presence has an effect on your approach to mining. What was a bizarrely compelling bit of mindless busywork in the last game is now a careful side pursuit, as you send out signals in the hope of receiving one in return. Should you hit paydirt on a planet, you can start searching and send out a probe, only this time you're not searching for minerals but for war assets which could prove crucial in the final reckoning. Yet every time you ping a signal, the Reapers will start to trace it; do it too often and they'll enter orbit accompanied by a terrifying, otherworldly sound. At this point you'll need to escape to the safety of another cluster, though if you're caught, you can merely resume from where you left off, a rather feeble punishment that lessens the sense of danger. Before long, these searches feel too much like hard work.
Attempting to manage your mission codex can be something of a chore, too. Walk past NPCs and their conversations will register key data in your codex pertaining to sidequests. Often, they can be as simple as retrieving an artifact from another planet through mining, or obtaining an item elsewhere. But they remain highlighted in your mission summary until you complete them, and for many, the pile-up will prove alarming. Worse still, there's an unseen time limit to many of these and it's easy to miss them because you opted to tackle something else first.
Then again, BioWare does manage the difficult task of making even the most minor aside feel like a crucial part of the bigger picture. Before you could be forgiven for wondering why you were titting about when the galaxy needed saving, but here everything you do contributes to the war effort. Sure, researching a medi-gel upgrade might seem small fry next to the possibility of an entire race being wiped out, but there's a tangible reward for every minor action that could potentially change the tide of battle against the Reapers.
Elsewhere, it isn't afraid to dream a little bigger. BioWare has broadened its canvas when it comes to set-pieces, and though its ambitions occasionally clash with the limitations of the game engine, the results are often spectacular. An early highlight has you fighting on the surface of a moon while its mother planet burns in the background, the first staggering sight of many. Replacing Jack Wall was a controversial move, but Clint Mansell's plaintive piano themes prove the perfect backing for the game's most moving moments.
The multiplayer game is also far from the perfunctory check-box addition you might expect. Again, context is key: these co-op missions tie into the narrative with levelled-up characters contributing to your galactic readiness. It might be little more than a Horde mode with additional mission objectives besides 'kill everything that moves', but it's surprisingly well-constructed.
There is, in short, a hell of a lot of game here, and at a time when free social and smartphone games have analysts wondering aloud whether full-priced retail games can cut the mustard, here is a package that represents exceptional value. There's little here to convert non-believers, but then this game is not for them. This is one for the fans, and few who buy it will be left unsatisfied by how the story - their story - ends.
Version Tested: Xbox 360
VideoGamer.com Score
8 Score out of 10- Narrative finds welcome time for touching personal stories
- Looks incredible in places
- Beautiful Clint Mansell soundtrack
- Mining replacement is weak



User Comments
GarethJShep
Endless@ guyderman
When you get to wave 8-10 and it starts sending 2 Brutes and a Banshee with accompaniments then yeah, doing it on your own is a challenge. You dont need to finish all 10 waves to get some galactic readiness points but you have to go pretty far, round 5 or 6 I think.
I jumped in a random match though, not one person had a mic and you just run around and kill stuff as if it's the single player. Gained 3 levels and 5% readiness lol
guyderman@ Endless
To be honest I have no problem in having to achieve all the required goals of uniting the galaxy completely to achieve the 'Ultimate' ending as I do believe that should be the way and it gives you a goal for a future play through. My objection is more that it should be more easily obtainable just because someone has played MP.
Endless@ guyderman
You can always do the online scenarios on your own :)
guyderman
I think that you have to get every single race to stand with you and I made a FUBAR with the Quarians, (couldn't help it I just hate them!) and the Salerians, (whoops!).
I was satisfied with the climax, the ending and the explanations I got and was really impressed with the game. However I understand that if you get your Galactic Readiness to 100% then your EMS isn't quite as vital - you can only raise your galactic readiness by playing MP - I just don't think that MP should affect SP and vice versa on any game what so ever (especially on a series that has been a SP experience for 85% of it).
It seems to be expected that there are people that only play MP and yet everyone thinks you are a weird anti-social deviant if you only play SP!
I spend all day surrounded by people and I like my gaming time to be 'me' time. I'm not interested in listening to other people or being social, having games ruined by idiots who just like to p!ss about - it all just gets on my nerves and beats my purpose for gaming as relaxation. I'm pretty sure I'm not the only person who feels this way.
But anyway back to ME3 - Great game - Loved it a LOT!
Endless
It's a proven strategy and pretty much follows in the footsteps of every other game company: you want stuff without the associated work? you pay for it. Except in this case the multiplayer is actually really fun! (imo)
And it's not really the trend of tacking a multiplayer component on to a game that it doesn't fit with, it's simply scenarios from the singleplayer that you play with your friends. It totally works! It plays like a co-op campaign should. The equipment unlock system is garbage though, but thats another story ;)
They are assuming that most people have a gold account though, because without that you dont have that choice. Which is a shame. Are there no plans for an offline version of the multiplayer? I know that sounds a bit odd but you can still play the multiplayer scenarios online on your own, no reason for an online pass or gold sub if you're not playing with other people.
My biggest annoyance with the game so far (apart from the inclusion of an online pass) is constantly having to switch discs on 360 when I go from side-mission to main-mission, does get very tiresome.
Oh and the online pass scam rears it's ugly head yet again. I bought the game brand new, everyone on my console can play the game and play any of the DLC I download. Yet if my wife wants to play the multiplayer she has to buy an online pass. Bull*****. Why is the online pass not tied to a console rather than a user? Just like all other DLC. I dont see how it can be defended when it totally changes the user experience of the hardware.
Anyway. Mass Effect 3. Brilliant!
Woffls@ Grumblecake
For me, this was the biggest misstep in the entire franchise. Thanks, EA.
coletrain@ guyderman
guyderman@ Clockpunk
Clockpunk
That said, EA have Behaved most tiresomely predictably and added a way to further milk the weak-minded by offering purchasable 'consumables' that may (or may not) unlock better equipment/races for use in mp... That marrs it slightly.
guyderman
Grumblecake
"It is possible to get the best ending in single player without playing multiplayer, but it’s twice as hard."
Sometimes games are hard.
Bloodstorm
For a game that doesn't need multiplayer, this is a slap in the face
squidman@ scaz2244
scaz2244
shame martin didnt do this review either would of loved to hear his version on this. but solid read never the less