MAG: Massive Action Game

MAG: Massive Action Game Preview for PS3

On: PS3
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7Out of 10
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MAG: Massive Action Game screenshot
MAG: Massive Action Game screenshot

Q: You also have a bleed-out system, which we reckon relies on communication and players' willingness to heal and revive, otherwise you spend all that time bleeding out, then no-one heals you, then you have to wait for the spawn. Did you consider having a countdown ticker for the rolling spawn so players could look at that while they bleed-out and time it so they spawn with minimal wait?

SR: Absolutely. And without letting too much out, yes. And yes, look for that in the future. And a lot of other little improvements to that, like messaging. One of the main things is if you don't communicate with your microphone, a lot of people don't realise that a medic is on the way, or that somebody needs a revive. So we're looking for ways to improve both lines of communication, to say I need a revive, and even for ways for people to say, hey, you're way behind enemy lines, you better just bleed-out because there's no way we can get to you. So we're looking to improve that.

Q: Is that something you can do with patch?

SR: Yes. It's not a major patch.

Q: Will the patch be released soon after launch or a while after?

SR: We'll see. I can't say.

Q: Zipper Interactive is a PS3-exclusive developer. What advantages does that give the development team in terms of what they can do?

SR: Well, unfettered access to the PS3 architecture was the biggest one. Very early we were able to learn about the inner workings of the PS3 from the people who made it. That was very helpful. As well as just a really close relationship with Sony, and able to communicate with them instantaneously, get their feedback right away, tell them what we need and what they've got to give us. It was very helpful, actually. That and also having the whole company behind you, because being an exclusive, they're depending on you in some ways, and you're also depending on them. It brings you a lot tighter together.

Q: Is MAG a better game for being a PS3 exclusive than it would have been as a multiplatform title?

SR: I don't even know if it's possible for multiplatform. We're using so many architectural features unique to the PS3, like the Cell system, that I would be hard pressed to – and I'm not a programmer or anything – but from what I've been hearing, this is what the PS3 can do and few others can.

Q: So it might not be possible for MAG to work on Xbox 360?

SR: As a game player I'd love to see someone else try.

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User Comments

clangod's Avatar


MW2 is a good game but way over rated by it's many hardcore fans. It's had its time in the spotlight. Time to move on.

I have yet to play MAG but it will ultimately fall into the 'later' category for me. Bad Company 2, Heavy Rain and PES2010 are next on the list for me. MAG was only just released in Australia. I will have to choose a couple of games for my birthday next week so with BC2 and Heavy Rain not due for a few weeks yet, I will have to choose something else for the meantime. I am hesitant to get MAG because when BC2 arrives, I will probably only play that as my FPS of choice.

It will all boil down to what's available at the time...
Posted 09:18 on 13 February 2010
mw2freak24's Avatar


the games real good but mw2 came out so it wasnt so smart :(
Posted 21:37 on 12 February 2010
Machetazo's Avatar


What made this article for me, was that you were able to talk with the MAG team member, as close to launch as this, so you were able to discuss a long period of design choices and tweaks, during the betas, and then the outcome that got the game to where it is today. Good interview. :)

It almost seems as if success, on a large scale for them will require a perfect storm scenario, to achieve. "We need a lot of people to be playing this game", but not only that, but they need to be able to retain the initial interest, and for friends of their core audience (for instance) not to start drifting from the game. They're helped by there not really being an all-consuming behemoth of the majority of people's online play time, like Halo 3, on that platform. Also, clearly they need the community to embrace it, in addition to accepting the usage of a non-packed-in peripheral to allow optimum play for all.
If it were launching in to a quieter period, I'd have higher faith in its chances of success, but I just think it's some ask. I hope they can get it done. The game's enjoyable, and I think, deserving of supportand people's interest.
Posted 17:32 on 26 January 2010

Game Stats

Release Date: 29/01/2010
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Genre: MMO Shooter
Rating: PEGI 16+
Site Rank: 1,571 9
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