Q: You also have a bleed-out system, which we reckon relies on communication and players' willingness to heal and revive, otherwise you spend all that time bleeding out, then no-one heals you, then you have to wait for the spawn. Did you consider having a countdown ticker for the rolling spawn so players could look at that while they bleed-out and time it so they spawn with minimal wait?
SR: Absolutely. And without letting too much out, yes. And yes, look for that in the future. And a lot of other little improvements to that, like messaging. One of the main things is if you don't communicate with your microphone, a lot of people don't realise that a medic is on the way, or that somebody needs a revive. So we're looking for ways to improve both lines of communication, to say I need a revive, and even for ways for people to say, hey, you're way behind enemy lines, you better just bleed-out because there's no way we can get to you. So we're looking to improve that.
Q: Is that something you can do with patch?
SR: Yes. It's not a major patch.
Q: Will the patch be released soon after launch or a while after?
SR: We'll see. I can't say.
Q: Zipper Interactive is a PS3-exclusive developer. What advantages does that give the development team in terms of what they can do?
SR: Well, unfettered access to the PS3 architecture was the biggest one. Very early we were able to learn about the inner workings of the PS3 from the people who made it. That was very helpful. As well as just a really close relationship with Sony, and able to communicate with them instantaneously, get their feedback right away, tell them what we need and what they've got to give us. It was very helpful, actually. That and also having the whole company behind you, because being an exclusive, they're depending on you in some ways, and you're also depending on them. It brings you a lot tighter together.
Q: Is MAG a better game for being a PS3 exclusive than it would have been as a multiplatform title?
SR: I don't even know if it's possible for multiplatform. We're using so many architectural features unique to the PS3, like the Cell system, that I would be hard pressed to – and I'm not a programmer or anything – but from what I've been hearing, this is what the PS3 can do and few others can.
Q: So it might not be possible for MAG to work on Xbox 360?
SR: As a game player I'd love to see someone else try.