LittleBigPlanet 2 Preview

For:PS3 Release Date: 21 January 2011
LittleBigPlanet 2 screenshot

It's over. Media Molecule's epic, 90 minute LittleBigPlanet 2 presentation has just come to an end, and to be quite frank, I'm feeling a bit overwhelmed. At heart it's still the same game – the same playful festival of user-created content and four-player-carnage – but it feels like the development team has taken the basic concept and then pumped it full of cream using a small arsenal of aerosol cans. Actually, that metaphor doesn't really work, because the cream would have to be multicoloured, and somehow really exciting, and not at all sickly. As I say, I'm feeling a bit overwhelmed.

While it was probably inevitable that we'd get a sequel to Sony's flagship platformer, you'd be forgiven for questioning whether LittleBigPlanet actually needs a stand-alone follow-up. Media Molecule's presentation last week kicked off with a numerical blizzard of stats relating to the first game's success: three million copies sold worldwide, 2.3 million levels shared online to date, with 53,000 new levels created during the week before last. MM co-founder Alex Evans reckons that last figure equates to one new level every 17 seconds, though when I checked the maths it actually seemed to be one every 11 seconds. Either way, the point is clear: LBP still has a very active community.

The first bit of news, then, is that all these existing creations will work perfectly in LittleBigPlanet 2. Old levels will also benefit from the sequel's improved graphics, with sharper models and some nice new lighting effects like dynamic shadows. If you end up sticking with the original then your work will still be available to everyone who's playing this year's game; though it probably goes without saying, the reverse won't be true. If you want to get your hands on the new toys, you'll have to open your wallet and make the jump.

So, what are the new toys? Well, the short answer is that there's an awful lot of them – but from a creative perspective, some of the most exciting ones lie behind the door marked "A.I.". Traditionally this is always the trickiest area of do-it-yourself game design, and despite its many triumphs LittleBigPlanet 1 was no exception to the rule. This time, however, things should hopefully be a tad easier to pick up. At the shallow end of the development pool, you now have access to a limitless supply of programmable automatons, known as Sackbots. Assign them a set of orders (patrol an area, follow the nearest Sackboy), then set them on fire or charge them with electricity, and BINGO! One instant enemy. I'm sure you'll be able to do an awful lot more with these programmable bots, defining their behaviour in great detail, but for those of us who struggle with the hard bits, they should also be a godsend.

Meanwhile, at the other end of the spectrum, there's a new mechanic that should help the most ambitious designers to realise their trickiest technical designs. If you're even remotely interested in LittleBigPlanet, you've probably seen or heard about the guy who managed to build a fully working calculator, or the person who made a piano that plays Beethoven's Moonlight Sonata. Levels like these showed off the true potential of what could be done with LBP's tools, but in the past there was always a need to hide the massive array of levers and switches that made the magic work. Now each and every object in the game world has a hidden "circuitboard" – a scalable space where you can dump all the serious, make-it-all-work stuff.

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Wido's Avatar

Wido

I just hope LBP2 can somehow hold me to play the game to its full ability. LBP however didn't sadly.
Posted 21:01 on 10 May 2010
renegade's Avatar

renegade

My mind = Blown
Posted 19:04 on 10 May 2010
SexyJams's Avatar

SexyJams

Wow, looks even cuter.
Is that possible?
Posted 18:59 on 10 May 2010
Endless's Avatar

Endless@ guyderman

Oh a reason to be sure, but not enough reason for ME to shell out when I already have one console that offers arguably the same gaming experience. For those of us counting the pennies without several hundred £'s to blow on a second console, a couple of enjoyable but ultimately similar games to what's already available to me does not entice me to stick my hand in my pocket.

The original LBP was certainly a worthy reason for some to own a PS3, and there are other good titles as well albeit not different enough for a skin-flint like me to fork out for a second piece of hardware. But there's been little to personally catch my attention until now.

I'm not a huge fan of platformers so while I appreciate what LBP offers, it's not something that blows me away. LBP2 however appears to cast aside the pseudo-restriction on platforming and opens it up to any kind of experience you can think of. LBP2 appeals to me as a developer more than a gamer, I wouldn't buy LBP2 to play it so much as I would as a development platform.

People can TD me all day, it has no real meaning. is it a TD because it's offensive? Because it's irrelevant? or because they simply didn't like it? It's open to interpretation and therefore largely unimportant to me. There's no t-shirt for conformity :)
Posted 17:59 on 10 May 2010
guyderman's Avatar

guyderman

There has been a definate reason to get a PS3 for the last couple of years - especially in the last year the PS3 has been a must have!

I actually didn't take to LBP when I tried it - admittedly I only played it for an hour or so - but it didn't lift my frock enough for me to go out and buy it. However this sounds great and I will be keeping an eye on this one.

Edit - BTW I didn't TD your post Endless.
Posted 17:29 on 10 May 2010
Endless's Avatar

Endless

Wow, someone has finally given me a reason to get a PS3. Several years too late and at the wrong time money-wise but still, a reason :)
Posted 17:19 on 10 May 2010
thompo555's Avatar

thompo555

WOW! This looks freaking EPIC!

Great preview there Neon :)
Posted 16:10 on 10 May 2010
II-Rossco-II's Avatar

II-Rossco-II

@ neon
Eurogamer says that the floaty controls can be tweaked/changed for new levels(the level creator has to do it) to suit how you like them for that level.The old floaty controls are only unchangable for old levels...
Posted 15:03 on 10 May 2010
El-Dev's Avatar

El-Dev

Just seen the trailer, it definitely looks like the sequel is warranted!
Posted 14:34 on 10 May 2010
II-Rossco-II's Avatar

II-Rossco-II

AMAZING!
Posted 14:25 on 10 May 2010
El-Dev's Avatar

El-Dev

Hmmmmm, that sounds AMAZING!
Posted 14:06 on 10 May 2010

Game Stats

Developer: Media Molecule
Publisher: Sony Computer Entertainment
Genre: Platformer
Rating: PEGI 7+
Site Rank: 351 88