Killzone 3 screenshot
Killzone 3 screenshot

Here's a dangerous fact: I didn't much care for Killzone 2's multiplayer. Try and momentarily contain your frothing bile secretions, and force down those feelings of unbridled hostility for a second, and hear me out. I just couldn't get on board with the control scheme, for a start, and,while I could appreciate that Salamun Market was an exceptional bit of design work, I found the game required a bit more work than I was prepared to put in before dishing out the good classes and abilities.

So, getting down to the brass tacks, it's particularly nice to see the Killzone 3 multiplayer beta sorting most of the things I saw as problematic in Killzone 2, while keeping the game's identity. Oh, and it also adds whooshy jetpacks. Bonus.

The first thing you'll notice is that the controls, which Guerrilla insisted weren't broken, have been fixed. Input delay has been radically reduced, and the overall feel of movement has been attuned to make everything comparable to its contemporaries. The weightiness of everything in the second game might have been a unique offering, but standardisation is probably going to go down better with most people. Guerrilla has also been gracious enough to include an 'Alternate' control scheme (L1 for zoom, R1 to fire) off the bat, which 99.9 per cent of players will immediately switch to straight away.

It's particularly easy to see where inspirations are being drawn. Aiming down the sights is now a huge priority - even in close quarters combat, ironically. Whereas Killzone 2 had you hip-firing three miles across the map with perfect accuracy, now you'll invariably find yourself zooming in. Shooting from the hip feels the same as before, but Guerilla loves scopes so much they've even given the shotgun a reflex sight. Aiming and movement speeds have both been bumped up while looking down your scope, too, which makes the whole game feel like it's sheepishly (but successfully) trying to answer its own call of duty.

Killzone 3 screenshot

The scoring has also been adjusted alongside other shooters. Now you get 100 points (instead of 1) for a kill; 50 for killing a turret/drone and reviving or repairing; and 25 for an assist. Ribbons are awarded for performing certain actions, too, and receiving one gives you a mini-boost for the rest of that match: the Silent Footsteps ribbon, for instance, does exactly what it says on the tin.

All classes are unlocked at the start, so there's no more having to play for three weeks before gaining access to the Saboteur. On the other hand, each class only starts out with basic abilities - each perk must be unlocked, and can be upgraded through three levels. Some other tweaks to the old favourites are soon felt, too: Tacticians can no longer drop spawn points, for instance.

Weapons recoil is nonexistent at the moment. Guerrilla has already stated they're looking into this, but as it stands you can pretty much pew pew away for minutes without your gun kicking up into the air. This means the high-levelled players (and there are already zillions, which is crazy) can consistently headshot you to death without breaking a sweat.

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User Comments


RAGE_OF_THORN@ Mr_Ninjutsu

Durrrrr whatever you say, Queeny.....
Posted 13:54 on 09 November 2010
Ghost_Dog's Avatar


It's a shame you never got on with Killzone 2's multiplayer Martin.

I personally found it to be my favorite multiplayer game on the PS3. Great maps, good leveling up system and the game modes worked well.

I'm still looking forward to this, but it's a shame that Guerrilla have lost faith in their control scheme, which I think was NOT broken.

I also prefer the lower scores from KZ2. One point for one kill makes sense and avoids those ridiculous high scores that seem to exist in other FPS's for no reason.
Posted 08:02 on 31 October 2010
Bloodstorm's Avatar


Oh look, thread derailing, not seen this before.....

I'm not looking forward to this but my brother is, so i'll steal his copy when he gets it.
Posted 15:23 on 30 October 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ RAGE_OF_THORN

Durrrrrrrrr, most pointless post ever. Princess.
Posted 14:57 on 30 October 2010

RAGE_OF_THORN@ Mr_Ninjutsu

G.D. it.......

Stop with the slang/jive talk Skippy. Its like nails on a chalk board.... YO YO YO........ screeeeeeech
Posted 13:51 on 30 October 2010
El-Dev's Avatar

El-Dev@ clangod

Agreed, and well said.

COD Wankers.

I actually like COD, but I just don't understand why so many people think it's the benchmark for all FPS games and that anything differs is sh*t.
Posted 08:47 on 30 October 2010
clangod's Avatar

clangod@ Mr_Ninjutsu

Amen. FO SHO!
Posted 01:13 on 30 October 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ clangod

I agree, I too think it should be different in everyway possible which it pretty much is. I don't like the mindset of these Cod'ers either. It's like they can't except anything new. Which is why Guerrilla Games have literally been forced to change something that really didn't need to be changed at all.
Posted 01:02 on 30 October 2010
clangod's Avatar


Hmmm interesting. I'm not sure the comparisons, although inevitable, to the progression of the game towards a more CoD feel and style sit too well with me. I want Killzone to be different in every way possible. Probably wishful thinking I know, but I have no love for the CoD'ers out there that demand everything to play and act like thier beloved MW. I'm not saying that this is what Martin is getting at, but it read as a homage to the same old sh*t we've seen with that franchise.

All that aside, I am extremely eager to get my hands on this, and experience the Killzone world all over again. I had a great time with KZ2, and have yet to part with it in the hope that I may once again be inspired to tackle the Helghast head on using a harder difficulty than the normal setting I first played it on. Too many games since have distracted me from completing that mission.

Good read. And it's released 5 days after my birthday.
Posted 00:55 on 30 October 2010
Mr_Ninjutsu's Avatar


Looks immense. Liking the fact the finicky movement has been sorted, if only they do that for MoH. Also the points system is a major bonus improvment, people love points, love them popping up on screen it's an immediate reward no matter how small which is cool. Looking forward to this gam FO SHO!
Posted 22:53 on 29 October 2010

Game Stats

Release Date: 25/02/2011
Publisher: Sony Computer Entertainment
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 2,973 661
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