Killzone 3 screenshot
Killzone 3 screenshot

Three maps are supplied with the beta, with the twisting, maze-like corridors of Frozen Dam looking like the most popular of the bunch - it's also the only map playable on the new Guerrilla Warfare (read: Team Deathmatch) mode. There's also the swirling mess of urban destruction (with pilotable mechs) that is Corinth Highway, and futuristic scrapyard Turbine Concourse, which can be played in Killzone's still unique Warzone mode, juggling various gametypes (Team Deathmatch, Search and Destroy etc) on the fly.

Each map is chuffing massive. It's easy to get lost in the intricacies, which means there's a fairly steep learning curve to begin with and the game makes little effort to funnel players in and around the action. There's a certain virtue with that mentality (it feels charmingly old-school) but it does require you to spend a fair amount of time getting to grips with the levels, though that's to be expected of any multiplayer game.

The visuals are gorgeous. Everything looks suitably grim, but nothing looks as washed-out as in Killzone 2; you'll find each map to be seeping with colour, alongside impressive particles and effects. Guerrilla also seem to be following the current trend - see Bad Company 2 or Medal of Honor - of making their environments busy and hostile, ensuring that you're sometimes contending with bloody snow while trying to root out the enemy team.

Part of the fun, of course, is spotting bugs - 'Alpha Code' is emblazoned across the screen at all time, which should give you an indication of the game's status. A few things I've noticed: the framerate seems to take a chug whenever a group of mechs start exploding everything in your vicinity, and there's a particularly troublesome staircase in the Dam that I seem to get caught on every time I try and tackle it.

Killzone 3 screenshot

More important is the way the game juggles its spawn points. The game often tries to walk a tightrope between giving you a few seconds of relief and birthing you straight into the action. But it's not always perfect - I often find myself catapulted into immediate death, especially on Guerrilla Warfare, which is always frustrating. I like to think it helps that every one of my (many, many) deaths is helping Guerrilla perfect the system for the finished game, though. I'm kind of like a hero, when you stop and think about it.

There's also a bit of a noticeable delay between rounds. Post-match screens kick off with sixty seconds of map voting (which is about forty seconds too long) before a loading screen, and then there's another twenty-odd second countdown before you're allowed to get stuck in. All this seems a bit too long, to be honest. Still, it's easily fixed.

While it's important for all of those negatives get addressed in time for release, it's particularly easy to cut Guerrilla considerable slack when the actual rhythms and tics of Killzone 3's action are already this good. There's a noticeable pleasure from stalking around the game's battered corridors and collapsed spaces, and even the feedback from each kill is more satisfying than Killzone has ever been in the past. Bung in mechs and jetpacks and, well, colour me excited. I've never been one for Killzone's multiplayer, but it looks like the third time might just be the charm.

Killzone 3 will be available on 25 February 2011 for PlayStation 3.

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User Comments


RAGE_OF_THORN@ Mr_Ninjutsu

Durrrrr whatever you say, Queeny.....
Posted 13:54 on 09 November 2010
Ghost_Dog's Avatar


It's a shame you never got on with Killzone 2's multiplayer Martin.

I personally found it to be my favorite multiplayer game on the PS3. Great maps, good leveling up system and the game modes worked well.

I'm still looking forward to this, but it's a shame that Guerrilla have lost faith in their control scheme, which I think was NOT broken.

I also prefer the lower scores from KZ2. One point for one kill makes sense and avoids those ridiculous high scores that seem to exist in other FPS's for no reason.
Posted 08:02 on 31 October 2010
Bloodstorm's Avatar


Oh look, thread derailing, not seen this before.....

I'm not looking forward to this but my brother is, so i'll steal his copy when he gets it.
Posted 15:23 on 30 October 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ RAGE_OF_THORN

Durrrrrrrrr, most pointless post ever. Princess.
Posted 14:57 on 30 October 2010

RAGE_OF_THORN@ Mr_Ninjutsu

G.D. it.......

Stop with the slang/jive talk Skippy. Its like nails on a chalk board.... YO YO YO........ screeeeeeech
Posted 13:51 on 30 October 2010
El-Dev's Avatar

El-Dev@ clangod

Agreed, and well said.

COD Wankers.

I actually like COD, but I just don't understand why so many people think it's the benchmark for all FPS games and that anything differs is sh*t.
Posted 08:47 on 30 October 2010
clangod's Avatar

clangod@ Mr_Ninjutsu

Amen. FO SHO!
Posted 01:13 on 30 October 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ clangod

I agree, I too think it should be different in everyway possible which it pretty much is. I don't like the mindset of these Cod'ers either. It's like they can't except anything new. Which is why Guerrilla Games have literally been forced to change something that really didn't need to be changed at all.
Posted 01:02 on 30 October 2010
clangod's Avatar


Hmmm interesting. I'm not sure the comparisons, although inevitable, to the progression of the game towards a more CoD feel and style sit too well with me. I want Killzone to be different in every way possible. Probably wishful thinking I know, but I have no love for the CoD'ers out there that demand everything to play and act like thier beloved MW. I'm not saying that this is what Martin is getting at, but it read as a homage to the same old sh*t we've seen with that franchise.

All that aside, I am extremely eager to get my hands on this, and experience the Killzone world all over again. I had a great time with KZ2, and have yet to part with it in the hope that I may once again be inspired to tackle the Helghast head on using a harder difficulty than the normal setting I first played it on. Too many games since have distracted me from completing that mission.

Good read. And it's released 5 days after my birthday.
Posted 00:55 on 30 October 2010
Mr_Ninjutsu's Avatar


Looks immense. Liking the fact the finicky movement has been sorted, if only they do that for MoH. Also the points system is a major bonus improvment, people love points, love them popping up on screen it's an immediate reward no matter how small which is cool. Looking forward to this gam FO SHO!
Posted 22:53 on 29 October 2010

Game Stats

Release Date: 25/02/2011
Publisher: Sony Computer Entertainment
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 1,690 12
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