Two years into the console's life cycle, the undoubted graphical potential of the machine has been realised - Killzone 2 unleashes the power of the PS3 - nothing on any console comes close.
Game Information
- First Person Shooter
- Genre:
- 1-32
- Num Players:
- PEGI 18+
- Rating:
- 77 of 10,331
- Ranking:
- None
- Rank Change:




» Go to Triggerhappytel's original post
Too much emphasis on the graphics? Wait till you play it
» Go to 's original post
Even the potential of the xbox360 won't be able to match the power of this Awesome killer, shall we say goodbye now microsoft or will you have a xbox 720 out by the end of the year per chance?
» Go to Chubbles's original post
Both Bioshock and Mass Effect are designed to be single-player experiences. Neither would have worked if you had a friend helping out. Whereas every review I have read of Killzone 2 so far has pointed out that it feels as if the game was designed to facilitate co-op, and then mysteriously doesn't. It seems like a particularly odd decision mainly because the games it is meant to beat (Halo 3 and Gears of War 2) both include local and Live co-op. Trust me, a combat game just becomes so much better with a friend.
I enjoyed the review, Wes, but I have to agree with Tel. You spend an awful lot of time telling us how good it all looks. You even suggest that the graphics are so good that they gloss over some more important flaws. That does not sound too good from where I am sitting, with no specific axe to grind for or against the PS3, as someone who cares infinitely more for the experience than the look of it all. And when you say there is a lag between what I press and what I do? How can this not be regarded as a problem purely because "BUT IT'S SOOOO PURDY?"
The final thing I feel should be noted is that it is pointless to avoid comparisons with Gears when talking about this one. First-person and third-person are not that different in context of videogames. I'm willing to bet that most people play the two games in an identical fashion. And I, for one, hope beyond all else that Killzone 2 has something even close to as awesome as the Brumak ride!
» Go to 's original post
» Go to 's original post
Both Bioshock and Mass Effect are designed to be single-player experiences. Neither would have worked if you had a friend helping out. Whereas every review I have read of Killzone 2 so far has pointed out that it feels as if the game was designed to facilitate co-op, and then mysteriously doesn't. It seems like a particularly odd decision mainly because the games it is meant to beat (Halo 3 and Gears of War 2) both include local and Live co-op. Trust me, a combat game just becomes so much better with a friend.
I enjoyed the review, Wes, but I have to agree with Tel. You spend an awful lot of time telling us how good it all looks. You even suggest that the graphics are so good that they gloss over some more important flaws. That does not sound too good from where I am sitting, with no specific axe to grind for or against the PS3, as someone who cares infinitely more for the experience than the look of it all. And when you say there is a lag between what I press and what I do? How can this not be regarded as a problem purely because "BUT IT'S SOOOO PURDY?"
The final thing I feel should be noted is that it is pointless to avoid comparisons with Gears when talking about this one. First-person and third-person are not that different in context of videogames. I'm willing to bet that most people play the two games in an identical fashion. And I, for one, hope beyond all else that Killzone 2 has something even close to as awesome as the Brumak ride!
» Go to CheekyLee's original post
I enjoyed the review, Wes, but I have to agree with Tel. You spend an awful lot of time telling us how good it all looks. You even suggest that the graphics are so good that they gloss over some more important flaws. That does not sound too good from where I am sitting, with no specific axe to grind for or against the PS3, as someone who cares infinitely more for the experience than the look of it all. And when you say there is a lag between what I press and what I do? How can this not be regarded as a problem purely because "BUT IT'S SOOOO PURDY?"
The final thing I feel should be noted is that it is pointless to avoid comparisons with Gears when talking about this one. First-person and third-person are not that different in context of videogames. I'm willing to bet that most people play the two games in an identical fashion. And I, for one, hope beyond all else that Killzone 2 has something even close to as awesome as the Brumak ride!
I don't totally disagree but I feel possibly mass effect could have worked in co-op with the squad element.
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
Also, if it is taking you 80 [Hammerburst or Longshot, can't tell which 'single shot rifle' he is referring to] rounds to kill a locust, YOU'RE DOING IT WRONG! Pick up a Gorgon pistol and fire two bursts at them for instant karma.
» Go to 's original post
» Go to 's original post
If a game has too little ambition to match the current precedents of the genre and that makes the experience less enjoyable than it could have been (or than its competitors within that genre), then it's the responsibility of the reviewer to say so.
Put simply, people want to know how games compare so they know which ones to spend their hard-earned on. Killzone not having a mode which other shooters provide as standard is actually quite a big black mark against the game.
Especially when - as Wes rightly mentions - the game leaves you with that nagging feeling that 'this bit would have been so cool with a friend'.
» Go to 's original post
???????????????????what does this all mean???????????
Can this person speak english???
» Go to 's original post
@ Mark_S- I wasn't knocking Gears, I loved the first, but if you give the 2nd a perfect score then KZ2 deserves a perfect score.
Killzone 2> Gears of War 2 because of the following: 1. Better Multiplayer, the best we've seen to date for a FPS (try to name something better). 2. Better hit detection. When I shoot a gun I want it to feel like I'm shooting a gun and when I hit something I want to see the correct reaction. GG has made an amazing hit detection aspect to this game. 3. Better graphics, I guess you can TRY, but your stretching it to say GoW2 is on the level of KZ2 graphically. Its the little things that make KZ2 more impressive like the bouncing sparks that each have their own weight and path after hitting the wall with a bullet, or chunks of concrete with their own physics after blowing a wall with a 'nade. The lighting in KZ2 is unmatched BY ANY GAME SO FAR. I guess the graphics go hand in hand with the physics engine in KZ2, which is unmatched, especially not by Gears 2. You can attest to that right? The weight of your character, feeling the wind blow them towards or against where you're trying to go, the effects of grenades and bullets on everything in the environment. 4. Both have great single player games so I won't go into that. 5. Full HD 7.1 uncompressed Audio > than anything GoW2 could put out.
I think the better question is what could possibly make GoW2 not better, but even as good as KZ2? Not everyone cares about Co-op or split screen, so I'm talking about stuff that makes a game what it is such as graphics, gameplay, physics, sound, etc.
@cheekylee- It was the Hammerburst (the one you can choose to start out with). The hit detection was terrible tho. I was shooting people in the stomach, legs, arms and a lot of the times they just kept running as if I didn't hit them. I thought a lot of the level designs were poor too, except for the level with the tower in it. I did like the magnum pistol tho.
I'm also not stupid, I have seen hours of gameplay videos, watched developers videos, and will be playing the game in two days. I already know what I'm in store for. I don't need to actually be moving my thumbs to say "alright now I can say this game is amazing". I'm a hard to please FPS fan and shooter fan in general, and i can see this game will quench whatever every other FPS has failed to do so far which is mainly for me realizing a fully simulated environment with very advanced physics and advanced hit detection. That will set this game apart for many die hard FPS fans.
That is all, peace.
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