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The level begins with a soldier drop-off into a hot zone on the Helghast's home planet. And by hot, we actually mean burning so bright it's blotting out the sun. Alpha team is assigned to head the advance of Nemesis Convoy through the Helghast's outer defence. But things quickly go wrong, as you and your buddies are shot down. You land and bang! You're chucked straight into the action. Enemy fire whizzes past your head, explosions land metres from your feet, flinging debris across the minimal HUD, medics perform CPR on downed allies, soldiers point and shout, barking orders that are barely audible over the cacophony of chaos that envelopes you.
The Helghast have the high ground, positioned as they are on a raised bridge overlooking the carnage. Your fellow soldiers are being gunned down left, right and centre. Queue your first objective - destroy the Helghast ammo boxes. It's here that you get a taste for the controls. You've got what you'd expect from typical FPS dual analogue shenanigans, (L2 rifle butt, R2 grenade, analogues for aiming and movement) as well as a handy cover system - L1 snaps into cover. From there you can pop in and out and dispatch the Helghast from the safety of large rocks, embedded structures and anything else that looks like it might repel a bullet. Once you get the hang of the cover system, it actually works pretty well. The targeting reticule goes red whenever it moves over an enemy, green when it moves over an ally. As you fire the targeting reticule gets larger and accuracy reduces. Depending on what weapon you have equipped, clicking in R3 makes you look down the barrel of the gun, zooming in slightly and providing a small dot to aim with, ala Call of Duty 4.
With a tentative foothold gained on the "grey beach", it's onto the next objective - to assist the ISA at the Flood Gate. You move forward, reinforcements dropping in for both sides as you make you're way closer to the mark. You eventually arrive at the Flood Gate and find a number of soldiers moaning in pain. You revive them by moving up to them and pressing circle, all the while Helghast keep you on your toes. The SCEE representative says that reviving team mates will be crucial to your progression through the game, so we're happy to help.
Once done, you break off from the main force with Garza, a fellow soldier who acts as your guide towards the Flood Gate control room. We arrive at a section where Garza is on a raised level and reaches down to give you a hand up. You have no control over proceedings here - you simply move towards his hand and press the appropriate button. You both make your way into a warehouse-like interior. Helghast crash through the ceiling and start attacking. From a raised position, you can fire on barrels which, yes you guessed it, explode, taking out a number of Helghast in one shot. The funnier option, however, is shooting gas canisters, which then spiral madly out of control and smash into enemy soldiers.
With the Helghast cleared you reach the flood gate control room, dispatching an unfortunate enemy on the way. Here you need to turn a valve to open the flood gate. To do this you need to hold L1 and R1, as if they were controlling your hands, and twist the Sixaxis controller left until it's fully raised. Once completed, the next objective presents itself - to cross the canal and follow the convoy. But the screen goes blank, Killzone 2 bursts on screen and the demo ends before we get the chance to see what happens next.
Having spent our load on Killzone 2 we were left feeling encouraged and slightly under-whelmed all at the same time. Encouraged by the stunning graphics, how intense the single-player experience is shaping up and how the cover-based run and gun gameplay ticks all the right boxes, but under-whelmed by a lack of freshness. In some respects Killzone 2 could be Call of Duty 4 on an alien planet. Or, with the overloaded machismo, Gears of War in first person. This doesn't necessarily mean it will be an average game, or even an above average game. But it does mean that, from what we've seen, Killzone 2 needs a splash of innovation magic dust if it's to push the boundaries of the FPS genre, something we are desperately hoping Guerrilla manages to achieve between now and February next year.
Killzone 2 is due out for PS3 in February 2009.
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BeeSting wrote at 17:02 on 07 May 2008
It seems a few sites are doing the monkey see monkey do(write) with the "grey" comments.
I don't recall anyone complaining about the under saturated colour palette of Gears of War. I expect equal criticisms if Gears of War 2 footage proves to repeat the same colour schemes.
Anyhow, moving on let's hope they use this time to continue to make this game shine.
JFergie wrote at 17:13 on 07 May 2008
Sounds like it will be a good game Ive been looking forward to his for ages, the physics , graphics and A.I look fantastic and it will hopefully be a hit with lots of online play. This will without a doubt be awesome I just hope we see some more colorful locations
bumblebee wrote at 00:53 on 08 May 2008
I am so sick of these critics expecting "magic" or some sort of game sent from the hands of god himself. That game looks amazing and farbeyond anything even in crysis. The amazing visuals plus the huge scale, why is this guy so damn critical? You need to lighten up. Gears of War was: short, enemies were sparse, environments were small, and gameplay was repedative.... ANYONE can make ANY game sound bad. Gears.. was a great game and anyone can find something wrong with it. This dude needs to just stop being such a tool.
Handwipe wrote at 03:00 on 08 May 2008
bumblebee don't be retarded, this game isn't even close to looking as good as crysis. it's impossible with the PS3 hardware, thats why everything is grey.
bumblebee wrote at 03:17 on 08 May 2008
Handwipe, if i wanted to be retared I would have made that comment. Crysis was a nice looking game, but how many enemies were on the screen at once? How much processing was going on at once? Not that much. Not only does Killzone 2 have the same "effects" a filtering as Crysis it does it with a massive battle and explosions in every direction, and not to mention the charactors react realisticly to being shot, the hit responce is much more complicated than Crysis. I have actually played Crysis, you are just talking out of your ass and just forming your ignorant opinions based on what you've read. Crysis is like Gears of War, it looks great because little is going on at once. And as far the whole grey comment... **** off first of all war isn't full of pink and purple like Halo. When the hell are you ever going to see bright color on the battle field. I'm sure you're dumbass would run into a battle field with a bright pink gaypride shirt, but thats just you. Besides, this is a demo that is 9 months from completion. That is way Resistant 2 dev didn't reveal too much cause of little pricks like you jumping to conclusions.
bumblebee wrote at 03:21 on 08 May 2008
Handwipe... I am not saying that Crysis was bad at all. I like PC games in fact I have Alienware. All you have seen is some blurry cell phone video of the game and your sorry ass thinks he knows all. People like you just want to nit-pick at everything like a little troll that you are. Seriously when you try to spoil something for everyone atleast be more convincing you failed abortion.
Some_One_Plays wrote at 03:23 on 08 May 2008
To: Handwipe,
It's grey because it's a "warzone" have you ever seen "Saving Private Ryan?" Look at Gears of War everything is the same thing because it's post-apocalyptic fiction. This means after a world is destroyed by a disaster this means very little roses, green grass, white rabbits.
You don't go into a warzone saying to your sergeant, "SIR, WHERE ARE ALL THE PRETTY DAISES, LILY PONDS, AND CUTE FLUFFY WHITE RABBITS AT, SIR?" So with games set in war zones things don't look so pretty. Jus watch the movie "Saving Private Ryan" and tell me what is so beautiful when in the warzones?
bumblebee wrote at 04:37 on 08 May 2008
As an artist I always hate showing people my work before it is finished, like many artists. People always look at an unfinished product and make snap judgements based on UNFINISHED work. How is that possible? It's not. It's just some twats way of spreading his miserable vemon of self-hatred. No one knows why there is a lack of color. It could be artistic, maybe its just still too early in development for such a game of its scale and they need more time, or it could be hardware limitations they are trying to work around. Even if the game turns out be just grey well hell it looks so realistic being grey isn't going to hurt the game any. I don't doubt Handwipe might be right, but why be so damn negative? The only reason is cause you're a miserable, hateful, and worthless fanboy.
dsdbsjbdsadjsb wrote at 05:24 on 08 May 2008
This shit rocks
John M. the II wrote at 06:07 on 08 May 2008
Bumblebee you sound like one angry person. Also, the problem with killzone 2 isn't its color palette but its level design which like killone 1 is really lame and also in the gameplay videos I haven't seen more that 5-7 Helghan on the field.
John M. the II wrote at 06:20 on 08 May 2008
the videos are here http://www.jeux-france.com/news26836...illzone-2.html and here http://www.gamersyde.com/news_6429_en.html. At the gamersyde link go to part one at 1:07 and you'll notice that there are 10 concrete boxes lying around for no reason other than to show of the cover mechanic.
Some_One_Plays wrote at 06:27 on 08 May 2008
To: bumblebee
It's a hostile planet meaning that it's very hard to live in those conditions. I'm guessing it's also hard to breath on the Helghast planet which would explain whey they wear masks. It isn't hardware limitations it's just the art direction they're taking just look at Gears of War. If you look at Far Cry 2 most of what I've seen is desert and might have some jungle enironments. Are people going to complain that there is too much sand.
Or better yet the Motor Storm 2 game is taken place on an island a jungle enironments. Is there too much green it must be hardware limitations because green and brown is everywhere.
Anonymous wrote at 14:10 on 08 May 2008
Anyone ever seen the movie The Pianist? It is an amazing film about Nazi war. When they do an AMAZING wideshot on the city after the war the ENTIRE landscape is GREY. Grey is the color of broken concrete and concrete dust from exploded bombshells breaking the concrete into powder. Grey is the right color for this gametime. That is why Gears of War had this scheme as well. It paints the mood of war and makes it more believable than bright red bricks and cherry wood and houses painted of soft blue and yellows. This is Killzone2 not Alice in Wonderland you mindless fu*ks. Grey is to be expected.
GAME-HERO wrote at 15:12 on 08 May 2008
AT BUMBLBEE:
YOUR POST IS BY FAR THE BEST FORUM POST I HAVE EVER SEEN! YOU JUST BITCH SLAPPED HANDWIPE WITH YOUR KEYBOARD...GAME HERO BOWS DOWN TO BUBEBEE "WE ARE NOT WORTHY" "WE ARE NOT WORTHY" YOU ARE THE MAN!
bumblebee wrote at 15:19 on 08 May 2008
John M. the II:
How can I be angry my screen name is bubblebee. Ok now that we have that established; you are a sh*t munching, pillow bitting, twat. As far as your comment about 5-7 Helgasts at once; you must be refering to the gang-bang video with your mum as the star. I understand, she's so ugly she looks like a Helgast. You should probably click on THIS websites video of Killzone 2 and re-count, and take into the concideration that there are abundent particle effects every where. Not to mention all the HDR lighting, post-processing filter effects, and about a dozen other features a slow retard like you might glaze over like a fatboy at a salad bar.
bumblebee wrote at 15:28 on 08 May 2008
http://youtube.com/watch?v=5Q784HB9BlI
bumblebee wrote at 15:41 on 08 May 2008
GAME-HERO:
Its pretty easy to "bitch slap" these fanboys. I can actually have objective opinions, but since I can for a complete logical thought I'm already one-step ahead of people like Handwipe. I don't think this game is going to be some god-send, but it certainly looks to live up to the graphics it promised back in 05 (something most critics say was impossible). Killzone 2 is going to make those critics (from places like 1up.com) eat their own words by the shovel full. Instead of just taking it like a "man", the critics are now just picking at ANYTHING to validate their bias fanfag360cornhole existence.
Mike wrote at 20:10 on 08 May 2008
If you donīt like this then shut the f****ing "grey" crap up! How about Gears of War! A lovely game with the same color!! REMEMBER????????????????
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