Killzone 2 Preview
- 1
- 2
The level begins with a soldier drop-off into a hot zone on the Helghast's home planet. And by hot, we actually mean burning so bright it's blotting out the sun. Alpha team is assigned to head the advance of Nemesis Convoy through the Helghast's outer defence. But things quickly go wrong, as you and your buddies are shot down. You land and bang! You're chucked straight into the action. Enemy fire whizzes past your head, explosions land metres from your feet, flinging debris across the minimal HUD, medics perform CPR on downed allies, soldiers point and shout, barking orders that are barely audible over the cacophony of chaos that envelopes you.
The Helghast have the high ground, positioned as they are on a raised bridge overlooking the carnage. Your fellow soldiers are being gunned down left, right and centre. Queue your first objective - destroy the Helghast ammo boxes. It's here that you get a taste for the controls. You've got what you'd expect from typical FPS dual analogue shenanigans, (L2 rifle butt, R2 grenade, analogues for aiming and movement) as well as a handy cover system - L1 snaps into cover. From there you can pop in and out and dispatch the Helghast from the safety of large rocks, embedded structures and anything else that looks like it might repel a bullet. Once you get the hang of the cover system, it actually works pretty well. The targeting reticule goes red whenever it moves over an enemy, green when it moves over an ally. As you fire the targeting reticule gets larger and accuracy reduces. Depending on what weapon you have equipped, clicking in R3 makes you look down the barrel of the gun, zooming in slightly and providing a small dot to aim with, ala Call of Duty 4.
With a tentative foothold gained on the "grey beach", it's onto the next objective - to assist the ISA at the Flood Gate. You move forward, reinforcements dropping in for both sides as you make you're way closer to the mark. You eventually arrive at the Flood Gate and find a number of soldiers moaning in pain. You revive them by moving up to them and pressing circle, all the while Helghast keep you on your toes. The SCEE representative says that reviving team mates will be crucial to your progression through the game, so we're happy to help.
Once done, you break off from the main force with Garza, a fellow soldier who acts as your guide towards the Flood Gate control room. We arrive at a section where Garza is on a raised level and reaches down to give you a hand up. You have no control over proceedings here - you simply move towards his hand and press the appropriate button. You both make your way into a warehouse-like interior. Helghast crash through the ceiling and start attacking. From a raised position, you can fire on barrels which, yes you guessed it, explode, taking out a number of Helghast in one shot. The funnier option, however, is shooting gas canisters, which then spiral madly out of control and smash into enemy soldiers.
With the Helghast cleared you reach the flood gate control room, dispatching an unfortunate enemy on the way. Here you need to turn a valve to open the flood gate. To do this you need to hold L1 and R1, as if they were controlling your hands, and twist the Sixaxis controller left until it's fully raised. Once completed, the next objective presents itself - to cross the canal and follow the convoy. But the screen goes blank, Killzone 2 bursts on screen and the demo ends before we get the chance to see what happens next.
Having spent our load on Killzone 2 we were left feeling encouraged and slightly under-whelmed all at the same time. Encouraged by the stunning graphics, how intense the single-player experience is shaping up and how the cover-based run and gun gameplay ticks all the right boxes, but under-whelmed by a lack of freshness. In some respects Killzone 2 could be Call of Duty 4 on an alien planet. Or, with the overloaded machismo, Gears of War in first person. This doesn't necessarily mean it will be an average game, or even an above average game. But it does mean that, from what we've seen, Killzone 2 needs a splash of innovation magic dust if it's to push the boundaries of the FPS genre, something we are desperately hoping Guerrilla manages to achieve between now and February next year.
Killzone 2 is due out for PS3 in February 2009.




User Comments
?UESS
Unfortunately for Sony the so called less powerful Xbox 360 console blew many people away with a little Gears Of War demo running on alpha kits in real time, grey or not grey this was no CGI trailer based on GPU or CPU calculations unlike Sony.
Its taken Guerilla almost 3 plus years after showing the CGI to get this thing looking close, However it certainly appears that Guerilla has managed to pull it off, but its not February 2009 just yet.
People forget that Gears 1 was in developement a good few years before Killzone 2, and it still remains the benchmark for many developers to date.
Ivan_PSP
Ummmm
If you ask me, Sony should focus on hypin' THIS game up, instead of tryna build up that Haze bulls**t, which has absolutely NO innovation/eye-appeal whatsoever...even the demo is bland...
...oh, I'd also like to add that, although entertaining, lookin' at you two (bumblebee and Handwipe) go at each other's necks over a videogame is like watching two limbless retards in a PrideFC match...in slow motion...
Doc
Handwipe
As I already stated, I thought your first comment was retarded, which it was. But after reading your reply I can see that you are much, much dumber than I originally thought. I think your grandma ****ed her father and your mother ****ed her brother before you popped out.
"Crysis was a nice looking game, but how many enemies were on the screen at once? How much processing was going on at once? Not that much."
Are you ****ing kidding me? There is a reason Crysis is the most demanding game ever created, because it has the most advanced graphics engine and there is a sh*tLOAD of things happening on screen at once. You claim to have played the game but obviously havent. I actually own the game and I can tell you that there is a ton of enemies on screen, not to mention tanks, helicopters, explosions, smoke, particle effects, all in DX10 glory (something the PS3 isn't capable of), all happening at once, AND you can see off into the horizon, no fog, no pop-in. The game doesn't just have the most detailed jungle ever created but the most detailed, photo-realistic world ever in a video game. Your comments are so dumb and ignorant, the only explanation is you must be some seriously inbred piece of garbage. Do you live in Kentucky by any chance? I bet you play the banjo better than the retard from Deliverance.
KZ2 doesn't deserve to be compared to Crysis. Not even close.
Oh, and Crysis actually had color too.
m- IK- e
white_mexican
matt
Wido
Mike
bumblebee
Its pretty easy to "bitch slap" these fanboys. I can actually have objective opinions, but since I can for a complete logical thought I'm already one-step ahead of people like Handwipe. I don't think this game is going to be some god-send, but it certainly looks to live up to the graphics it promised back in 05 (something most critics say was impossible). Killzone 2 is going to make those critics (from places like 1up.com) eat their own words by the shovel full. Instead of just taking it like a "man", the critics are now just picking at ANYTHING to validate their bias fanfag360cornhole existence.
bumblebee
bumblebee
How can I be angry my screen name is bubblebee. Ok now that we have that established; you are a sh*t munching, pillow bitting, twat. As far as your comment about 5-7 Helgasts at once; you must be refering to the gang-bang video with your mum as the star. I understand, she's so ugly she looks like a Helgast. You should probably click on THIS websites video of Killzone 2 and re-count, and take into the concideration that there are abundent particle effects every where. Not to mention all the HDR lighting, post-processing filter effects, and about a dozen other features a slow retard like you might glaze over like a fatboy at a salad bar.
GAME-HERO
YOUR POST IS BY FAR THE BEST FORUM POST I HAVE EVER SEEN! YOU JUST BITCH SLAPPED HANDWIPE WITH YOUR KEYBOARD...GAME HERO BOWS DOWN TO BUBEBEE "WE ARE NOT WORTHY" "WE ARE NOT WORTHY" YOU ARE THE MAN!
Anonymous